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Should Nintendo double down on working with "AA" studios

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I think Nintendo should keep working with Japanese studios given they are successful with that. Sony isn't that interested in Japan in my opinion, Nintendo could steal some or much of that market.

For the west, I think Nintendo should encourage 3rd party developers to keep supporting with big budget games.



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CaptainExplosion said:
KLXVER said:

Average amount of money

Average amount of resources

Thanks, was wondering what it stood for.

It doesn't really. Its just like with batteries. Just something to measure the budget pretty much.



Mr Puggsly said:
Pemalite said:

It was actually a fun game for what it is and is probably underappreciated. - But no way was it superior to Tooie and the Original game.

I tried playing the N64 Banjo games, don't care for them.

I had a blast with N&B though. I don't understand why they're even compared, completely different games.

You make vehicles to complete missions, its different and unique experience. Nothing else quite like it, I'm gonna download it and play it in glorious 4K.

I also had a blast with it, Nuts and Bolts is a highly solid title that is often derided for pretty poor reasoning. - I judge that particular title on it's own merits... And not because it differentiated itself from the first two titles rather significantly.

In saying that, I don't think it's as enjoyable as it's Nintendo 64 iterations... But they were a stupidly high ceiling to reach anyway... And were titles that helped define the 3D platformer as a genre, they were blatantly awesome games that in many aspects haven't aged as well as other titles, but I judge them by their own merits from the era they came from.

I also highly enjoyed Viva Pinata and Kameo as well... And whilst Perfect Dark: Zero was a bit of a flop compared to the Nintendo 64 variant... It was still a fun run through.

Sea of Thieves was a pretty bare-bones experience... RARE still has *some* magic left, but they aren't leading the industry like they were in the SNES/Nintendo 64 days, but that doesn't mean they are a terrible developer, just the bar has been raised higher.



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JWeinCom said:
Pemalite said:

It was actually a fun game for what it is and is probably underappreciated. - But no way was it superior to Tooie and the Original game.

Tooie really just wasn't that good.  Rare didn't really know where to go after the first game, so they threw just about everything they could at the wall.  Had all of the same problems that people had with DK 64, but kind of worse in a lot of ways.  Nuts and Bolts was definitely better.  As for the first one, it still holds up really well.  But other better 3D platformers have come along whereas there is nothing that is quite like Nuts and Bolts.  Aside from nostalgia, I can't think of a really good reason to play BK over most of the 3d Marios for instance, but Nuts and Bolts provides something unique.

The original Banjo didn't stand out to me as a child much. But Tooie and 64 I still have incredibly fond memories of. Both some of my all time favorite games. I still want a 3d DK game like 64 again! I wanna collect golden bananas, learn new skills, be able to explore more areas as I learn new skills, and play in some local multiplayer!



I think Nintendo should double down on more AA titles in this sense, the AAA third party developers (with the exception of Square Enix) do not appear as interested in developing new titles for the Switch. I mean look at Capcom. Besides Mega Man 11, I believe most of Capcom's support are just ports; controversial ones at times. That's a far cry compared to the 3DS support.

Tokyo Games Show and previous shows have not giving me much confidence in the Japanese developers to develop new games for the Switch, even though its doing really well. Hell, even though the Switch is dominating Japan, I think there are more games coming out on PS4 (Japan-only and other games) than Switch. Which is unfortunate because there is an opportunity that most Japanese developers are not taking advantage of.



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Mr Puggsly said:
JWeinCom said:

Nuts and Bolts was an amazing game.  Much better than Tooie, and rivals the original.

Stop triple posting.



Some days I just blow up.

Pemalite said:
Mr Puggsly said:

I tried playing the N64 Banjo games, don't care for them.

I had a blast with N&B though. I don't understand why they're even compared, completely different games.

You make vehicles to complete missions, its different and unique experience. Nothing else quite like it, I'm gonna download it and play it in glorious 4K.

I also had a blast with it, Nuts and Bolts is a highly solid title that is often derided for pretty poor reasoning. - I judge that particular title on it's own merits... And not because it differentiated itself from the first two titles rather significantly.

In saying that, I don't think it's as enjoyable as it's Nintendo 64 iterations... But they were a stupidly high ceiling to reach anyway... And were titles that helped define the 3D platformer as a genre, they were blatantly awesome games that in many aspects haven't aged as well as other titles, but I judge them by their own merits from the era they came from.

I also highly enjoyed Viva Pinata and Kameo as well... And whilst Perfect Dark: Zero was a bit of a flop compared to the Nintendo 64 variant... It was still a fun run through.

Sea of Thieves was a pretty bare-bones experience... RARE still has *some* magic left, but they aren't leading the industry like they were in the SNES/Nintendo 64 days, but that doesn't mean they are a terrible developer, just the bar has been raised higher.

What I enjoyed about N&B has really nothing to do with how I feel about the other Banjo games. I just see N&B as its own thing. I guess N&B is perceived as a platformer because of the world you explore, but THE REAL GAME is building vehicles to complete missions. I would even replay missions just to get a better time.

I don't care for the original Banjo games but I honestly didn't enjoy a lot 3D games of that era. I argue much of it didn't age well because it wasn't very good to begin with but I still think it has value for moving the industry forward.

I haven't played Sea of Thieves since it released. I really should revisit the game given it has had many updates and it became a hit. Either way, it might just be not for us. If a game is popular and there isn't anything inherently wrong with it, its just not for me.



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Kai_Mao said:
I think Nintendo should double down on more AA titles in this sense, the AAA third party developers (with the exception of Square Enix) do not appear as interested in developing new titles for the Switch. I mean look at Capcom. Besides Mega Man 11, I believe most of Capcom's support are just ports; controversial ones at times. That's a far cry compared to the 3DS support.

Tokyo Games Show and previous shows have not giving me much confidence in the Japanese developers to develop new games for the Switch, even though its doing really well. Hell, even though the Switch is dominating Japan, I think there are more games coming out on PS4 (Japan-only and other games) than Switch. Which is unfortunate because there is an opportunity that most Japanese developers are not taking advantage of.

Barerely anything was announced at TGS this year, so you can't use it as proof of anything. The September Direct and E3 were much better representations of third party support from Japanese developers. Also keep in mind that the PS4 is 5 years old while the Switch is 2. Game development takes a long time, so the Switch will seem port heavy early on. The good news is that Japanese developers already take it seriously, with most non-AAA games announced for the Switch alongside a PS4 version, some outright exclusive.



Yes, they should.
Done, next topic.



Kai_Mao said:
I think Nintendo should double down on more AA titles in this sense, the AAA third party developers (with the exception of Square Enix) do not appear as interested in developing new titles for the Switch. I mean look at Capcom. Besides Mega Man 11, I believe most of Capcom's support are just ports; controversial ones at times. That's a far cry compared to the 3DS support.

Tokyo Games Show and previous shows have not giving me much confidence in the Japanese developers to develop new games for the Switch, even though its doing really well. Hell, even though the Switch is dominating Japan, I think there are more games coming out on PS4 (Japan-only and other games) than Switch. Which is unfortunate because there is an opportunity that most Japanese developers are not taking advantage of.

Agreed, Western support for the Switch is better than Japanese support. 

Witcher 3, DOOM, Wolfenstein, Mortal Kombat, FIFA, NBA 2K, Cuphead, Ori, Minecraft, Civilization VI, Crash Team Racing versus Dragon quest XI which is a nice get to be sure ... but the rest is pretty lackluster. Where's stuff like even Soul Calibur 6?