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Forums - Nintendo Discussion - Overwatch announced for Switch! Launching October 15!

30fps would be a bit of a shame when you consider that Paladins runs at a locked solid 60fps no matter what is going on, it uses a dynamic resolution which can take dives in that department but honestly considering the game is cross play with X1 it's very important imo that players on both systems be on the same footing at least in terms of frame rate because it does give a very obvious advantage in terms of input lag when it comes to a 30Fps game.



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Chrizum said:
30 fps Overwatch, ouch. I for sure hope it's budget priced otherwise it'd be a really bad value proposition.

It's $40 apparently. 



Hiku said: 
Ganoncrotch said:
but honestly considering the game is cross play with X1 it's very important imo that players on both systems be on the same footing at least in terms of frame rate because it does give a very obvious advantage in terms of input lag when it comes to a 30Fps game.

I imagine it would force the game into 30fps on the other end as well. But now I'm curious to see how they handle this.

You must be joking right? Theres no way it gonna happen. Otherwise xbox players would just stop playing the game 



Yikes... 30 fps... I was gonna double dip day one for Switch but this gives me pause.



 

Hiku said:
Pinkie_pie said:

You must be joking right? Theres no way it gonna happen. Otherwise xbox players would just stop playing the game 

No, I mean if they accept the conditions of the match. There would be an option to filter out opponents playing on Switch for those who don't want to play at 30fps.

I see. I used to play overwatch everyday and still play it occasionally. I would not play overwatch with 30 fps. Hard to imagine anyone who been playing it would want to play it with 30 fps. I think the switch version is for those who havent played it. 



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Hiku said:
Ganoncrotch said:
but honestly considering the game is cross play with X1 it's very important imo that players on both systems be on the same footing at least in terms of frame rate because it does give a very obvious advantage in terms of input lag when it comes to a 30Fps game.

I imagine it would force the game into 30fps on the other end as well. But now I'm curious to see how they handle this.

Probably not. PC tends to have 240fps-144fps-120fps-60fps-30fps all thrown together.

You do have an advantage with a higher framerate, no doubt... Will be interesting to see how Blizzard handles it.



--::{PC Gaming Master Race}::--

Yeah considering Paladins is pretty much a locked 60fps on Switch I feel like their priorities for this one are off. Better to tone down the graphics for a smoother ride in a game like this. Rocket League and Mortal Kombat 11 also managed to run at 60fps on Switch, and I'm pretty sure MK11 is a more demanding games than Overwatch.

Maybe Blizzard didn't want their game looking too cut back visually.

But yeah, on the plus side it apparently offers native voice chat without having to use Nintendo's ridiculous app: https://gonintendo.com/stories/343982-overwatch-legendary-edition-uses-native-voice-chat-on-switch

Last edited by curl-6 - on 05 September 2019

Pemalite said:
Hiku said:

I imagine it would force the game into 30fps on the other end as well. But now I'm curious to see how they handle this.

Probably not. PC tends to have 240fps-144fps-120fps-60fps-30fps all thrown together.

You do have an advantage with a higher framerate, no doubt... Will be interesting to see how Blizzard handles it.

PC has always been a mixed bag though of hardware and I think people fall into a category where their hardware is in line with their playstyle and desire to get higher ranks etc. When I was playing OW on my Core2Quad which barely managed to reach 60fps with concessions to quality I kinda knew I wasn't going to be powering into diamond, current build can throw out 240@1080p it just makes playing the game so much easier, a clear advantage over lower fps, that's just been a thing in PC gaming since people had the option of a selection of different priced 3d accelerator cards on systems.

For the most part though consoles keep to themselves in terms of controls and hardware, it's only been in this last generation where we see cross play and even without crossplay some people being able to play x1 games at 4k like Halo Guardians but others on the base X1 system can dip as low as 640p in stress points, I should point out btw, fortnite is cross play from Switch with X1 as well, fortnite Switch is 30fps (and unstable in busy area's) where X1 and X1X both run that game at 60fps, the X1X I believe renders it at native 4k as well. So there have been instances where consoles have put players at an advantage for splashing out on more hardware. (or a different platform)



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Physical version is a download code only yikes!!!



kazuyamishima said:
Physical version is a download code only yikes!!!

Overwatch has had a couple of complete overhauls of data in the last 2 years on pc and consoles, blizzard seem more keen to keep the code for this one tidy rather than applying patches onto patches over and over to the point where patches become more difficult to implement without impacting things they don't want to.

Basically if the cart had a version of the game on it, it would need to be re writable for overwatch's patch setup to work on it, otherwise the cart data would be worthless to everyone who owned and bought it, they would literally be spending money just to appease people who are more focused on holding a cartridge than having the game.



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