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Fire Emblem Three Houses reviews: Meta: 89, OC: 89

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Lonely_Dolphin said:
Cerebralbore101 said:
Lysithia, Ingrid, and Petra are my favorites.

Ingrid as a Falcon Knight just wrecks everything. She dodges almost every attack and always counterattacks twice. Her ability to use Swords and Spears means she can counter any weapon.

Lysithia has ridiculous range and can use all types of magic. She learns all skills twice as fast as others.

Petra is awesome with her ability to crit them if they are below 50% HP. Combine that with her +25 dodge ability and she dodges almost as much as Ingrid only to counterattack with a nearly guaranteed crit.

What you mean by the bolded? There is no weapon triangle in this game thus no weapon countering, everything is equally effective against everything. But yeah Lysithia is OP! That Dark Spikes T is able to 1-shot most things without even doubling, can even be used to kill the Death Knight during the early encounters with him. She's also the only one afaik who gets dark magic that can be used on all paths (r.i.p. Hubert). Then of course you have Warp shenanigans. Haven't used Petra yet, but I'm currently doing Blue Lions (I thought of a way to make it more interesting to say the least hehe), and Ingrid has been a top performer for sure. I'm of the opinion that everyone can be really good, since everyone can be any class and use any weapon, that means everyone can be in the best classes.

You can theoretically make anyone every class (except for the fact that certain classes are male or female exclusive) but certain skills are raised slower for certain characters.  More importantly, different characters have different stat growth.  So, Dimitri has a crazy high chance of gaining strength on a level up, but relatively low chance for an increase in magic.  So while you could theoretically put him in a magic heavy class, he'd be much less useful there.



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JWeinCom said:

You can theoretically make anyone every class (except for the fact that certain classes are male or female exclusive) but certain skills are raised slower for certain characters.  More importantly, different characters have different stat growth.  So, Dimitri has a crazy high chance of gaining strength on a level up, but relatively low chance for an increase in magic.  So while you could theoretically put him in a magic heavy class, he'd be much less useful there.

You'd of course put them in the top tier class that suits their strengths, but I can actually see Dimitri being pretty good as a Dark Knight. Obviously Wyvern Master and Bow Knight are the best options, but with Tomefaire and Magic Blow his magic damage would probably be decent enough.



Lonely_Dolphin said:
Cerebralbore101 said:
Lysithia, Ingrid, and Petra are my favorites.

Ingrid as a Falcon Knight just wrecks everything. She dodges almost every attack and always counterattacks twice. Her ability to use Swords and Spears means she can counter any weapon.

Lysithia has ridiculous range and can use all types of magic. She learns all skills twice as fast as others.

Petra is awesome with her ability to crit them if they are below 50% HP. Combine that with her +25 dodge ability and she dodges almost as much as Ingrid only to counterattack with a nearly guaranteed crit.

What you mean by the bolded? There is no weapon triangle in this game thus no weapon countering, everything is equally effective against everything. But yeah Lysithia is OP! That Dark Spikes T is able to 1-shot most things without even doubling, can even be used to kill the Death Knight during the early encounters with him. She's also the only one afaik who gets dark magic that can be used on all paths (r.i.p. Hubert). Then of course you have Warp shenanigans. Haven't used Petra yet, but I'm currently doing Blue Lions (I thought of a way to make it more interesting to say the least hehe), and Ingrid has been a top performer for sure. I'm of the opinion that everyone can be really good, since everyone can be any class and use any weapon, that means everyone can be in the best classes.

There are skills that mimic the weapon triangle. Axe Breaker, Lance Breaker, and Sword Breaker all give you +20 Hit/Avo when attacking someone with the right weapon. I'm pretty sure that on hard mode a lot of the NPC enemies already have these skill equipped too. I'll go back and check on that later. 

P.S. How are you getting Lysithea to take three different attacks and survive? I've been using her, and she's got amazing range, but she dies after one or two hits. Naturally I just keep her fighting in the back lines and she lives every game, but I remember you saying that you were able to use her to tank enemies all day. Are you not playing on Hard mode? What class is she in your party?



The sentence below is false. 
The sentence above is true. 

Lonely_Dolphin said:
JWeinCom said:

You can theoretically make anyone every class (except for the fact that certain classes are male or female exclusive) but certain skills are raised slower for certain characters.  More importantly, different characters have different stat growth.  So, Dimitri has a crazy high chance of gaining strength on a level up, but relatively low chance for an increase in magic.  So while you could theoretically put him in a magic heavy class, he'd be much less useful there.

You'd of course put them in the top tier class that suits their strengths, but I can actually see Dimitri being pretty good as a Dark Knight. Obviously Wyvern Master and Bow Knight are the best options, but with Tomefaire and Magic Blow his magic damage would probably be decent enough.

No, it really wouldn't.

Dimitri's mag starts at 4, with a 20% growth.  Even if you keep him in mage classes, he's going to have a 30% chance of mag on a level up.  So, at level 30, his mag should statistically be around 14.  Which is really not going to do very well against enemies at that point in the game.  Even with fiendish blow and tomefaire, his base attack would be 25 on player phase and 19 on enemy phase.  

Even if you for some reason REALLY wanted a magic Dimitri, his mag caps at 38. Comparably, Dorothea caps at 61.  If you somehow got lucky and got a magic boost on every level up, or used herbs or w/e, with tomefaire and fiendish blow, your attack would be 49 on player phase.  Really not viable in the late game.



Cerebralbore101 said:

There are skills that mimic the weapon triangle. Axe Breaker, Lance Breaker, and Sword Breaker all give you +20 Hit/Avo when attacking someone with the right weapon. I'm pretty sure that on hard mode a lot of the NPC enemies already have these skill equipped too. I'll go back and check on that later. 

P.S. How are you getting Lysithea to take three different attacks and survive? I've been using her, and she's got amazing range, but she dies after one or two hits. Naturally I just keep her fighting in the back lines and she lives every game, but I remember you saying that you were able to use her to tank enemies all day. Are you not playing on Hard mode? What class is she in your party?

Ah, atleast on Golden Deer route, those skills were very rare to see, I think they were only on enemy students. I don't use them myself as I'd rather a skill that works on everything since each unit already can effectively fight anything in this game, but if you're going for dodgetanking I see the use.

I didn't say Lysithia is able to tank hits all day (tho maybe can with Nosferatu lul), just that even my frailest unit can survive a hit or two, meaning everyone else can survive even more.

JWeinCom said:

No, it really wouldn't.

Dimitri's mag starts at 4, with a 20% growth.  Even if you keep him in mage classes, he's going to have a 30% chance of mag on a level up.  So, at level 30, his mag should statistically be around 14.  Which is really not going to do very well against enemies at that point in the game.  Even with fiendish blow and tomefaire, his base attack would be 25 on player phase and 19 on enemy phase.  

Even if you for some reason REALLY wanted a magic Dimitri, his mag caps at 38. Comparably, Dorothea caps at 61.  If you somehow got lucky and got a magic boost on every level up, or used herbs or w/e, with tomefaire and fiendish blow, your attack would be 49 on player phase.  Really not viable in the late game.

I already said it wasn't the best option, but I guess you're just fishing to be disagreeable and argue over anything no matter how trivial and subjective. You'll have to find someone else for that. I'll just mention that promotion boost your base stats if they're below a certain threshold, depending on the class you promote to i.e. promoting to Armored Knight if your HP is below 30 and defense below 12 increases your unit's base stats to those numbers. This makes it easier to use any unit in any class, and makes the rng on level ups less relevant.



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Lonely_Dolphin said:
Cerebralbore101 said:

There are skills that mimic the weapon triangle. Axe Breaker, Lance Breaker, and Sword Breaker all give you +20 Hit/Avo when attacking someone with the right weapon. I'm pretty sure that on hard mode a lot of the NPC enemies already have these skill equipped too. I'll go back and check on that later. 

P.S. How are you getting Lysithea to take three different attacks and survive? I've been using her, and she's got amazing range, but she dies after one or two hits. Naturally I just keep her fighting in the back lines and she lives every game, but I remember you saying that you were able to use her to tank enemies all day. Are you not playing on Hard mode? What class is she in your party?

Ah, atleast on Golden Deer route, those skills were very rare to see, I think they were only on enemy students. I don't use them myself as I'd rather a skill that works on everything since each unit already can effectively fight anything in this game, but if you're going for dodgetanking I see the use.

I didn't say Lysithia is able to tank hits all day (tho maybe can with Nosferatu lul), just that even my frailest unit can survive a hit or two, meaning everyone else can survive even more.

JWeinCom said:

No, it really wouldn't.

Dimitri's mag starts at 4, with a 20% growth.  Even if you keep him in mage classes, he's going to have a 30% chance of mag on a level up.  So, at level 30, his mag should statistically be around 14.  Which is really not going to do very well against enemies at that point in the game.  Even with fiendish blow and tomefaire, his base attack would be 25 on player phase and 19 on enemy phase.  

Even if you for some reason REALLY wanted a magic Dimitri, his mag caps at 38. Comparably, Dorothea caps at 61.  If you somehow got lucky and got a magic boost on every level up, or used herbs or w/e, with tomefaire and fiendish blow, your attack would be 49 on player phase.  Really not viable in the late game.

I already said it wasn't the best option, but I guess you're just fishing to be disagreeable and argue over anything no matter how trivial and subjective. You'll have to find someone else for that. I'll just mention that promotion boost your base stats if they're below a certain threshold, depending on the class you promote to i.e. promoting to Armored Knight if your HP is below 30 and defense below 12 increases your unit's base stats to those numbers. This makes it easier to use any unit in any class, and makes the rng on level ups less relevant.

How about instead of ad hominem attacks you address the actual argument?

Assuming you go to mage classes at level 20 (any earlier won't really help) you'll be at mag 17 at level 20 with the minimum stats for mage classes.  By level 39 (I just chose that because that's where I am right now) your magic should be at about 23.  With Thoron (his best spell outside of aura which is too limited in uses) your atk is at 32.  Adding 3 for fiendish blow (3 instead of 6 to average out between player and enemy phases) you're at 35.  With tomefaire, 40.  Also, since this is a mag class, you don't have access to brave/killer weapons, no offensive combat skills, and your crest is now worthless.  I guess you could theoretically use magic weapons, but that seems to defeat the whole purpose.

On the map I'm at right now (ch 20) this would mean that you are offensively weaker than 33 out of the 42 enemies on the stage.  If we ignore the healers, then 31 out of 40.  In pretty much all cases, you're not just weaker, but weaker by at least 10 dmg.  And most of those enemies you do have a higher attack than compensate by using death, which at least has a good crit rate.  

The game is designed around the idea that your offensive units (and I doubt you'd be using a mage Dimitri as anything else since he gets terrible support spells and is not bulky enough in that class to be used as a tank) are going to be stronger than the enemies.  That's why they outnumber you by about 4 to 1.  I'd say we can objectively consider classify any unit who is so much weaker than the enemies (at recommended level) as bad.   Especially considering how useless they are compared to what they would be in another class, or if replaced by another unit.  

These, btw, are those enemies that you've complained are so weak that it makes the game completely devoid of challenge.  Considering that, I'm not sure how you can argue that Dimitri's magic would be "decent" by even the loosest definition of the word.  Please define what you mean by decent.  

As for, "not the best", it's not just not the best, it is actually the worst option by far.  If you don't think so, then please let me know what worse class you could choose for Dimitri.  If we want to be stupidly literal, then worst does fall under not the best, but if you say not the best when you mean the worst, then you suck at using language to convey your thoughts intelligibly, because that is not how anyone uses that phrase.

Last edited by JWeinCom - on 03 September 2019

Cerebralbore101 said:
Lysithia, Ingrid, and Petra are my favorites.

Good man.

I'm on chapter 17 of Blue Lions route...and holy cats is this emotionally taxing. My general rule with FE is to never allow characters to die...well since I only recruited Hilda and Dorothea that kinda became impossible. One one hand its definitely depressing having to kill characters I build supports with and gave random lost items to, despite not actually recruiting them...but on the other it feels like the most realistic war game I've played in the series as a result. Your enemies aren't just mindless NPCs, they're actually trusted friends and people you bonded with. 

That being said...any future playthrough I'm recruiting everyone possible. Already makes me sad to have to fight Dimitri and Dedue on any non-Lion playthroughs.



NNID: Zephyr25 / PSN: Zephyr--25 / Switch: SW-4450-3680-7334

Super_Boom said:
Cerebralbore101 said:
Lysithia, Ingrid, and Petra are my favorites.

Good man.

I'm on chapter 17 of Blue Lions route...and holy cats is this emotionally taxing. My general rule with FE is to never allow characters to die...well since I only recruited Hilda and Dorothea that kinda became impossible. One one hand its definitely depressing having to kill characters I build supports with and gave random lost items to, despite not actually recruiting them...but on the other it feels like the most realistic war game I've played in the series as a result. Your enemies aren't just mindless NPCs, they're actually trusted friends and people you bonded with. 

That being said...any future playthrough I'm recruiting everyone possible. Already makes me sad to have to fight Dimitri and Dedue on any non-Lion playthroughs.

Potential spoilers, but assuming you do new game + it will be easier to recruit everyone.  You can use renown to upgrade your supports to what they were in the last playthrough, making it easier to recruit them, or use renown to increase Byleth's skills.  Of course, there are some characters that cannot be recruited on certain routes.  Also, keep in mind, if it's not to late, that certain people (Lysithia for instance) can be spared if you finish them off with Byleth.



About 15 hours in (other games have been distracting me). Overall, it's not the worst FE game I've played (Shadow Dragon/Fates) but it's not the best either (Awakening/Sacred Stones).

My main gripes are the embarrassingly bad graphics (they got Pokemon lazy here), the pacing and school faffing about makes it feel like I'm not nearly as far into the main storyline as I should be for the 15 hour mark. Also hate that the triangle system apparently is no longer a part of the series now(?) It's like the series is straying further from what made FE stand out against it's rpg competitors.

If the next entries end up like Three Houses I'm probably done with the series outside of playing as FE characters in Smash.



JWeinCom said:

Potential spoilers, but assuming you do new game + it will be easier to recruit everyone.  You can use renown to upgrade your supports to what they were in the last playthrough, making it easier to recruit them, or use renown to increase Byleth's skills.  Of course, there are some characters that cannot be recruited on certain routes.  Also, keep in mind, if it's not to late, that certain people (Lysithia for instance) can be spared if you finish them off with Byleth.

That's good to know about NG+ ...will make things much easier on my weak heart.

I restarted the stage because it got a bit too chaotic (even though I guess that's the point), but I think I can see a way to win with minimal named character casualties. If I have to kill that character I'll do with the MC though, thanks for the tip!



NNID: Zephyr25 / PSN: Zephyr--25 / Switch: SW-4450-3680-7334