Super_Boom said: I've mentioned this story before, but I remember complaining to a friend when I played Pokemon Y how the move Acrobatics (I think that's what it's called) basically one-shots every CPU trainer, since almost no one has items equipped to their Pokemon in regular fights. Her response was, "Okay. So maybe don't use that move?" I had no response. I honestly only used the Stride/Warp combination once my entire playthrough. It made the fight un-interesting and so I never bothered again. I did the same thing with the kids in Awakening/Fates...just because a game feature exists doesn't mean you're forced to use it. Personally I don't really see an issue with game features that make the experience easier for others. The game is perfectly playable without it, and it doesn't impact my enjoyment any, I don't really see a need to play gate-keeper on things I like. |
I don't think that comparison fits here, Pokemon's main story is the equivalent to this game's normal mode. I'm playing on maddening, the mode that's intended to be difficult and involved. Pokemon's equivalent would be facing human opponents. However my issue here is not just about difficulty. In Pokemon, even when you're matched up with a weaker opponent, it's easy but you're still playing the game, interacting with your opponent. Now imagine if instead you beat your opponent instantly before they even threw out a Pokemon. That's what stride/warp allows for, to skip actually playing the game, which I think is a design flaw.