I've heard that if you beat maddening mode the"true way" (no NG+/DLC), you get a new title screen. Very cool that they're acknowledging us purist! Also, the difficulty gap between hard and maddening is crazy big! Can rarely 1-shot anything, well except armors lul, meanwhile all my units now generally die in 1-2 hits. I have to actually wall and kite now, precisely plan out my positioning and attack order, play more thoughtfully and defensively rather than just stride in and mindlessly kill everything. Actually had to use gambits on regular enemies for the aoe dmg and stun, as well as needing to pay attention to battalion health now.
Before, stride/rescue/warp and the range meta felt like cheating, but now it feels necessary to have as many options as possible to even the playing field. Granted they're still OP, but with enemy archers able to deal relevant damage now the range meta doesn't feel so one sided, and since enemies are sturdier walking up and killing all or enough of them that you wont die to their counterattack isn't always possible. It's still possible to cheese some maps though, Lorenz's paralogue I beat in 1 turn. At the same time, you have maps like Ingrid's paralogue that gave me Echoes flashbacks with the endless enemy spawns, except these enemies are actually a threat. I just gave up on that one, I'm not using Ingrid anyway lul. So overall? That thread I made criticizing the game's lack of strategy? Yeah I take that back now, and I'm so glad for it, this is the experience I wanted out of the game! ^_^