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Forums - Nintendo Discussion - Opinion: Rain in BOTW is a positive addition to the game

Snesboy said:
Jumpin said:

Depends on the biome. It only rains very frequently in a small percentage of the overall map. About 30% it rains infrequently, some rain permanently until an event is done, and in about half the map there is no rain at all.

I didn't know that.

It never rains in the Desert for one, and it doesn't rain in any places with extremely low temps, high mountains and such get snow but never rain. It does make mount Lanruyu (pardon my awful spelling of the place) quite beautiful in most times of day or night imo.



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Jpcc86 said:

I dunno, is it? All the negative aspects mentioned in this post completely overshadow the positives.

For me, supercharging electric weapons, buffing stealth, causing new animals to appear, and creating puddles which open new opportunities for Cryonis and electrocution outweigh impaired climbing. Disabling bomb arrows goes both ways as it also snuffs out those used by enemies too; they'll try shooting them anyway, which is actually a handy way to gain a whole bunch of them by collecting their duds.

Last edited by curl-6 - on 25 July 2019

Haven't checked this thread in a while but reading some of these posts, there is just an air of smugness and dismissal of anyone who disagrees.

Me? I love BotW. Played it nonstop when I got it, took my time and finished the game after like 120 hours. If somebody didn't enjoy it, it's not their fault. There complaints are valid. Just like there are "great" games that I wouldn't spend ten minutes playing, it's okay for people to not like Zelda. Let's not be condescending.



In my opinion rain in BOTW encourages to take others options to get to your objectives. Making the player to elaborate a new exploration plans and exploring more.



NightlyPoe said:
Ganoncrotch said:

lol that's terrible, sort of like suggesting that if you're fighting someone in street fighter who knows how to block the only way you know how to attack then you just put down the controller and wait for him to get bored beating you.

The two aren't comparable.  You're talking a skill-based game where you can improve your abilities.  There's no "get good" that will have you overcome a slippery surface.

You can climb literally anything in the game in any weather, the game gives you tools such as the climbing gear which after 2 upgrades means the leap up walls takes little to no stamina and on top of that cooking something like an apple + endura carrot will completely refill stamina and give you extra, you can have 60 meals with you which allow you to completely refill your stam wheels which can be eaten as you climb. (that said, any of the largest mountains in the game feature snow towards their peak and never rain, at most you'll need 2x yellow stam foods to climb anything in rain)

If you're putting the controller down and waiting for the game to remove the obstacle rather than learning how to overcome it then you've missed a part of the game design.

You're suggesting I should abandon a simple obstacle that will be passable in a couple of minutes because much later in the game there is climbing gear that can be upgraded?  Bearing in mind that I have no way of knowing that such climbing gear even exists?

Or spend time foraging for and cooking several stamina foods when, by the time I'm done, the rain will have stopped anyway?

But things like Endura Carrots (and other foods of this type) are found everywhere, if you go into any grass in the entire game you can do a 360 with a 1handed sword and it will likely to reveal at least one restless bug, cook 4 of those and any monster part = a potion which gives you a full stamina wheel, you can by the very start of the game have 60 of these if you want.

Then you have the suggestion that you aren't aware of there being such recipes in the game, or that you don't know that climbing gear exists in the game... that's the whole point of the game, there isn't tutorials, you come up against a giant wall and you can't see a way to climb it... you go around, you bottom feed, you avoid enemies who will kill you in the game, until you learn about things in it like the potions, gear and how to generally play. In the same frame of mind where you think to yourself "I don't know about the mechanics of the game" you shouldn't be then thinking "but I wanna be able to scale every mountain and goal in the game" in the same way going back to the fighting game scenario you see the online leader boards and think "I wanna get to the top of that mountain..... but I'm unaware of the basic game mechanics and will fail to climb that mountain."

Simple fact is, the barriers are there to be scaled and learned about in the game, if the first weapon you got that was good didn't have a point where it would break and if you could just no clip up every terrain in the game without gear/food/protection then the game would not be the highly rated title that it ended up being.

I will always say one thing about games that are considered to be great though... no matter how good the game, it's not going to be for everyone, the same goes for games that are poorly rated, some of my most enjoyable times in gaming has also been in games which rate terribly, heck Too Human is still one of my preferred X360 titles and having completed it without dying for the achievement of doing so always made me smile when I see every review complaining about how impossibly hard that game is to avoid death. Challenge doesn't mean a game is flawed, remove the challenge from any title and more people might be able to get up that mountain... but there won't be any feeling of achievement when you get to the top via escalator imo.



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Only picked up Breath of the Wild a couple of days ago... So not well versed in all the games mechanics, so can't give an appropriate criticism.
I have experienced how fragile weapons are and thought it was a little excessive though.

Overall the game has allot of charm so far.



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NightlyPoe said:
Ganoncrotch said:

Then you have the suggestion that you aren't aware of there being such recipes in the game, or that you don't know that climbing gear exists in the game... that's the whole point of the game, there isn't tutorials, you come up against a giant wall and you can't see a way to climb it... you go around, you bottom feed, you avoid enemies who will kill you in the game, until you learn about things in it like the potions, gear and how to generally play. In the same frame of mind where you think to yourself "I don't know about the mechanics of the game" you shouldn't be then thinking "but I wanna be able to scale every mountain and goal in the game" in the same way going back to the fighting game scenario you see the online leader boards and think "I wanna get to the top of that mountain..... but I'm unaware of the basic game mechanics and will fail to climb that mountain."

My method of simple patience worked fine.  There was no failure on my part.  I accomplished what I set out to do.

In the end, your suggestions wouldn't help.  Literally everything you suggest takes more time than waiting out the rain, and doesn't really address the whole slipping problem.  Heck, if there's a fire to cook something, I'm not going to bother with stamina food.  I'm just gonna take a nap and let the RNG reset.

It's not like I didn't use stamina replenishment for other things.  There were plenty of big rocks I wanted to climb that were out of my stamina range and I would use the appropriate items or I ate something that cooled me down or warmed me up before I got the gear.  We're not talking about that though.  What we're talking about here is an RNG block.

Really, I think you're missing the point.  I never got annoyed that there was something I couldn't reach because I wasn't ready.  I was only annoyed that there was something that was well within my reach, but the game put a temporary artificial barrier around it.

you can carry 60 meals, at no point when I'm fighting a Lynel do I need to find a pot to cook up some Str food because I've got a stock of at least 10 before I go out to hunt things, by the same logic I also have the food for max Hp/Stam and resistance to hot/cold/burning with me always, like I said there's 60 spaces for meals, boy scout that shit and be prepared!



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Pemalite said:
Only picked up Breath of the Wild a couple of days ago... So not well versed in all the games mechanics, so can't give an appropriate criticism.
I have experienced how fragile weapons are and thought it was a little excessive though.

Overall the game has allot of charm so far.

Honest suggestion, for as much as possible in the game, try to play it without looking up the mechanics, just go near things which look out of place in the world and pick your battles.

One thing of note for playing on normal mode that you might not notice is that the CD for round and square bombs is separate, you can save a lot on breaking (weaker) weapons by using bombs instead, those night time mobs heads all just have 1hp, don't waste weapons on things that don't need it and you'll start to bank yourself a few nice weapons for when you need them.

and enjoy it! It's one of those games when I play through it that I hope that other players get the same feelings that it gives me when I'm out getting lost in a new forest area even after 400 hours of play time... very few titles like it that I've come across.



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vivster said:

"Here, have a gigantic world to explore with an all powerful and immortal protagonist who can wield magic and climb mountains for days without eating or sleeping. Oh BTW, that all powerful protagonist can't climb things that are slightly wet. Also, all weapons are made out of paper. Have fun!"

See, this take is interesting to me because I never got the impression that BOTW was supposed to be a power fantasy with an "all powerful" protagonist.

Quite the opposite, I felt like one of the games central themes was the struggle to survive in a hostile, untamed world not only teeming with dangerous enemies, but where the environment itself can be an adversary, from freezing cold, to searing heat, to deadly lightning, to indeed the rain.

This theme is developed through the player having to learn to adapt and overcome nature, not only gaining new abilities, and also through learning from experience how to take advantage of natural forces.

In the case of rain, over time I learned to capitalize on the way it enhances stealth and electrical weapons, to plan my journey in accordance with the weather forecast so it didn't catch me out, and if the worst came to the worst, to directly circumvent slippage through the use of Revali's Gale, and before that the combination of the 1-2-3-jump trick, stamina enhancements, and the climbing gear, or even just finding another path or setting up camp.

The way I experienced it, BOTW wasn't about being a demi-God, it was about adapting and improvising.

Last edited by curl-6 - on 26 July 2019

curl-6 said:
vivster said:

"Here, have a gigantic world to explore with an all powerful and immortal protagonist who can wield magic and climb mountains for days without eating or sleeping. Oh BTW, that all powerful protagonist can't climb things that are slightly wet. Also, all weapons are made out of paper. Have fun!"

See, this take is interesting to me because I never got the impression that BOTW was supposed to be a power fantasy with an "all powerful" protagonist.

Quite the opposite, I felt like one of the games central themes was the struggle to survive in a hostile, untamed world not only teeming with dangerous enemies, but where the environment itself can be an adversary, from freezing cold, to searing heat, to deadly lightning, to indeed the rain.

This theme is developed through the player having to learn to adapt and overcome nature, not only gaining new abilities, and also through learning from experience how to take advantage of natural forces.

In the case of rain, over time I learned to capitalize on the way it enhances stealth and electrical weapons, to plan my journey in accordance with the weather forecast so it didn't catch me out, and if the worst came to the worst, to directly circumvent slippage through the use of Revali's Gale, and before that the combination of the 1-2-3-jump trick, stamina enhancements, and the climbing gear.

The way I experienced it, BOTW wasn't about being a demi-God, it was about adapting and improvising.

Definitely wouldn't get a god feeling if you start the game up in master mode, you walk towards the first enemy outside the destroyed temple of time and he will just kick you once and kill you. That game mode will make you fear conflict as death is one unlucky hit away. Heck even with 91 Shrines done tonight up in the top left corner of the map one of the normal mobs nearly 1 hit me with 3star cold weather protection gear on... Fairies are tougher than link in that game mode... at least with 4-5 of those you can take a few hits lol.



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