curl-6 said:
See, this take is interesting to me because I never got the impression that BOTW was supposed to be a power fantasy with an "all powerful" protagonist. Quite the opposite, I felt like one of the games central themes was the struggle to survive in a hostile, untamed world not only teeming with dangerous enemies, but where the environment itself can be an adversary, from freezing cold, to searing heat, to deadly lightning, to indeed the rain. This theme is developed through the player having to learn to adapt and overcome nature, not only gaining new abilities, and also through learning from experience how to take advantage of natural forces. In the case of rain, over time I learned to capitalize on the way it enhances stealth and electrical weapons, to plan my journey in accordance with the weather forecast so it didn't catch me out, and if the worst came to the worst, to directly circumvent slippage through the use of Revali's Gale, and before that the combination of the 1-2-3-jump trick, stamina enhancements, and the climbing gear. The way I experienced it, BOTW wasn't about being a demi-God, it was about adapting and improvising. |
Definitely wouldn't get a god feeling if you start the game up in master mode, you walk towards the first enemy outside the destroyed temple of time and he will just kick you once and kill you. That game mode will make you fear conflict as death is one unlucky hit away. Heck even with 91 Shrines done tonight up in the top left corner of the map one of the normal mobs nearly 1 hit me with 3star cold weather protection gear on... Fairies are tougher than link in that game mode... at least with 4-5 of those you can take a few hits lol.
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