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vivster said:

"Here, have a gigantic world to explore with an all powerful and immortal protagonist who can wield magic and climb mountains for days without eating or sleeping. Oh BTW, that all powerful protagonist can't climb things that are slightly wet. Also, all weapons are made out of paper. Have fun!"

See, this take is interesting to me because I never got the impression that BOTW was supposed to be a power fantasy with an "all powerful" protagonist.

Quite the opposite, I felt like one of the games central themes was the struggle to survive in a hostile, untamed world not only teeming with dangerous enemies, but where the environment itself can be an adversary, from freezing cold, to searing heat, to deadly lightning, to indeed the rain.

This theme is developed through the player having to learn to adapt and overcome nature, not only gaining new abilities, and also through learning from experience how to take advantage of natural forces.

In the case of rain, over time I learned to capitalize on the way it enhances stealth and electrical weapons, to plan my journey in accordance with the weather forecast so it didn't catch me out, and if the worst came to the worst, to directly circumvent slippage through the use of Revali's Gale, and before that the combination of the 1-2-3-jump trick, stamina enhancements, and the climbing gear, or even just finding another path or setting up camp.

The way I experienced it, BOTW wasn't about being a demi-God, it was about adapting and improvising.

Last edited by curl-6 - on 26 July 2019