curl-6 said:
Soundwave said:
Things can change in a hurry, Wii went from a top brand to a brand that was fizzling out in about 2 years flat.
Nintendo systems often look strong in year 3 ... by year 4/5 it can quickly be a different story.
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Past trends are not an indicator of how Switch will perform, both the system and its circumstances are unlike any prior Nintendo system, and in particular very unlike the Wii.
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It's a Nintendo system, that means it largely has to sell off the back of about 10 major IP. That's kind of how it goes. The problem with this set up is it doesn't allign with a 5-6 year product cycle which was intended for the NES/SNES (which had 100% 3rd party backing so Nintendo didn't have to carry the whole damn system on their shoulders).
The issue with the current Nintendo setup is by about year 3 ... most of their franchises, they've already used on the system, and looking at the Switch this is true also -- 3D Mario, 3D Zelda, 2D Mario + Mario Maker, Pokemon x2, Smash Bros, Mario Kart, Splatoon, Fire Emblem, even Animal Crossing will launch in March.
So sure you can release even a BOTW2 in 2020 say, but it's not going to sell systems like some new IP would, because by that point so many people who would buy a system for a Zelda game already own the Switch because the original BOTW already gave them more than enough reason to jump in. The main audience for a BOTW2 are going to be BOTW fans ... who already own the system by 2020.
The 5-6 year cycle made sense when you had the NES/SNES and Nintendo didn't have to push so hard and had a lot more help from developers.
But post NES-SNES ... look at every Nintendo system basically outside of the DS, every one (not just Wii) has very sizable declines after the 3rd full year on market. "Make more Mario and Zelda and Pokemon games" isn't really the answer either because you just run up against a wall of basically selling to the same audience that already has a Switch by that point.
To build a userbase, Nintendo has to expend so many of their top IP, because they don't get a lot of dev support. So by year 3 they've basically used most of their top end IP on the system, and those games are usually great and bring in a lot of the people who want that experience, but the downside is you're kind out of killer bullets about half way through a 6 year cycle.
I think this is kind of their fundamental problem that they've never really solved since the SNES ... they have an incredible IP catalog, but on its own it's really only enough to power high sales for about 3 years before notable decline starts to creep in. The DS is the only post-SNES system they've been able to release that really bypassed that issue but it had a lot of things going for it that really can't be repeated.
Last edited by Soundwave - on 17 July 2019