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Sekiro: Shadow die twice, holds strong at 90 on Opencritic based on 111 reviewers. GotY?

Forums - Gaming Discussion - Sekiro: Shadow die twice, holds strong at 90 on Opencritic based on 111 reviewers. GotY?

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Sekerio, Your Game of the year?

Yes. 9 18.75%
 
No. 20 41.67%
 
Maybe, unsure just yet. 12 25.00%
 
/indifferent/not played/other in comments. 7 14.58%
 
Total:48
John2290 said:
shikamaru317 said:
I'm going to try to play it soon since I've been waiting for a AAA Feudal Japan game for so long, but I have a feeling it will be too difficult for me. If it is, at least there is still Ghost of Tsushima to look forward to. Hopefully Ubisoft finally does AC Japan soon too.

Ahem, Nioh, ahem. 

From what I saw of Nioh, it also looked really hard, too hard for me, it's why I skipped it. Sekiro looks easier from what I've seen thanks to stealth, so here's hoping I can beat it. 



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AngryLittleAlchemist said:

Honestly, no, not really. I am cautiously optimistic, and I do have a few butterflies in my belly as this game gets closer and closer to release. But I'm not really "hyped".

I got into Dark Souls not just because of it's great leveling system and fun combat mechanics, but also because it had a feeling of wonder and excitement to it. It was, in addition, very unique. And I just don't think that's been something that From Software has consistently delivered throughout their last few games. Granted they have in small doses - something like going to the Boreal Valley only to realize the city is Anor Londo was fantastic. But I think the focus of the souls games have kind of just become a very narrow vision of difficulty and challenging boss battles, despite the fact that it is frequently repeated how "the point was never the difficulty". The way the series is now, it's not so far from the appeal of Souls that the games become disowned - in fact quite the opposite, people eat it up because it's more of what they love. It feels far too stagnant to me though. 

I guess the counter-argument to that is that Demon's Souls players might have felt the same way about Dark Souls. And I guess that's true, I never got to play that because of it's exclusivity status. But there's enough major differences between the two games - so much so that both are pretty influential in their own regards. I also think a lot of it just comes down to the fact that, if you're going to do something very similar numerous times, you have to keep raising the bar of quality - or at least maintain a consistently godly status. And I don't think they've quite done that.

Admittedly, the most unique high-profile From Software game of the past few years, Bloodborne, is one I never finished. I've always gotten a few hours into it and dropped it, multiple times. I have probably spent more time trying to get into that title than I have playing most of the games I own. A big reason for that is that they somehow ended up screwing up most of the Souls elements that are in the game. Having a lamp that doesn't heal you like a bonfire was one of the dumbest decisions ever - especially because Bloodborne actually fixed the issue that Dark Souls 2 had of having too many Bonfires, with lamps being spread out pretty far. This is made even dumber because if you use the lamp to teleport back to the hub, your health regenerates - so literally all it's adding is an extra loading screen. The feeling of having a wide variety of options in the beginning of the game is pretty much completely gone, especially because 2 out of 3 of your starter weapons feel the exact same. I've heard it doesn't get any better later on in the game, and honestly I don't mind From Software sacrificing the more diverse feeling of the traditional Souls games to make an action title - but it does ruin a lot of the player's expression from the get go. If you're going to focus specifically on action, you have to do it right, and Bloodborne doesn't do a good enough job in that department. Doing things like making a dedicated parry system, making a "dodge" button instead of a "roll" button, having the player character regain a certain amount of health they have lost from an enemy attack by doing damage to said enemy, having weapon transformations - these are all very smart decisions, but they're not taken nearly far enough. Most of the transformations feel very basic and don't add a lot other than the player simply extending their attack range, there is not a lot of depth to the combat system (ironically possibly less than past games), and it really feels like there should have been some sort of addition to make it all come together. Instead, the game just feels like it has standard Souls combat with a few nice touch-ups, and that's great but without all of the other additions Souls combat can't stand up by itself. It feels so naked, like the basic progression and gameplay loop is just missing. It's faster Dark Souls with less customization and more combat, hip hip hooray. It's actually less engaging even though it's faster paced. Oh, and did I mention how it's focus on a more action-oriented perspective is quite often ruined by possibly the worst frame rate in the entire series? Yeah ...

Now granted - Sekiro: Shadows Die Twice is largely getting it's publicity because it's different from the other Souls games, and this is something From Software has championed quite a bit. But I also remember a lot of people debating this about Bloodborne, and now it's pretty comfortably sitting with the rest of the Souls games. And I have to ask the really hard question: Is it too little too late? Because it feels like how different this game might be from your average Souls game - is how different something like Bloodborne should have been all that time ago. And I just would not be surprised if I played it, noticed all the differences and new ideas, and still wasn't impressed ... because it's simply taken so long for a more-than-modest shakeup. But, fair play on From Software, the big changes do sound significant. 

I have to buy it because I'm obligated to, it's a high-profile From Software game. I just don't want to set a high standard because I know I'll probably be disappointed. 

This has more in common with PS2 ninja games than it does to souls. I don't agree with you about BB, I think BB and Ds3 were the refinement of the formula in two different directions and loved them both for it, beating both at least 7 times but I get what you are saying, they didn't reinvent the wheel and returned more to the Zelda formula of sequels with Ds3 as a soft reboot more than a direct sequel. I kinda liked that. 

The changes are pretty significant here indeed and I can't say you'll like it as you mentioned the RPG mechanics as your like for the series but that is all ripped out here for skill tree's and weapon skills, it's was at more old school that any recent AAA game I can think of.

Btw, Have you played Nioh?



 

Everything in the above reply is my opinion, from my own perspective and not representative of reality outside of my own head!

-Android user, please be gentle with critique on my spelling.

shikamaru317 said:
John2290 said:

Ahem, Nioh, ahem. 

From what I saw of Nioh, it also looked really hard, too hard for me, it's why I skipped it. Sekiro looks easier from what I've seen thanks to stealth, so here's hoping I can beat it. 

Nah, Sekerio is way, way harder than Nioh, I can tell just right off the first two hours. Nioh gets a bad wrap for difficulty, you just have to get into it's flow down, learn and use the stance mechanics then it becomes a cake walk after, at least between bosses that is based on skill and not a trial and error experience as you are at the level requirements and if all else fails for bosses you can over level like most JRPGs. 

I can't say much for Sekerio yet as I'm only taking a coffee break after two hours of it but stealth doesn't seem deep enough to sidestep combat, perhaps it is doable but you'd have to have the patience of a God or engage in guerrilla warfare with the perception the AI has,  no power levelling means you plate force to get good at the mechanics or fail and even if you stealth on trash mobs and onto sub bosses it only gives you a momentary advantage, you still have to fight them at the very least 50% more of their stamina to get at their health for mini bosses and I hav'nt even encountered a proper boss yet, Lord knows how difficult they will be.



 

Everything in the above reply is my opinion, from my own perspective and not representative of reality outside of my own head!

-Android user, please be gentle with critique on my spelling.

Hmm.. the game doesnt interest me, regardless how good it scores.



Moved to 5 ish feet from my 47 (or is it 49, I don't even remember now) inch for this one as I want the best reaction time and visibility possible, Graphics and resolution are superb on pro, a bit blocky up close but it disappears with distance, 5 feets seems to be the sweet spot before but it somehow works to make a really crisp image, I think DF said 1800p but it looks closer to 1440p with a bit of pixel shimmer upon distant details. Graphics are great though, they aren't revolutionary but in their own way, especially art sytle they hold up with the biggest releases of this and last year. I know the frame rate is closer to 30 that it is to 60 but it feels really stable and If someone asked me I'd say it was 60 with stability on PRO, really impressed where I thought I'd be dissatisfied with all the talk of 1080p and no pro enhancement.

HDR is great on contrast and colour but not very sociable at all on luminosity or any effect at all I can notice on brightness, in fact. Still better than nothing. Edit. Actually the default settings are capped at 1000 nits and when adjusted along with HDR brightness settings it's pretty good, not much to showcase it but a low hanging sun allowed me to balance settings. Mind, it looks better with less luminosity, more artistic and painting like. 

Last edited by John2290 - on 21 March 2019

 

Everything in the above reply is my opinion, from my own perspective and not representative of reality outside of my own head!

-Android user, please be gentle with critique on my spelling.

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Azzanation said:
Hmm.. the game doesnt interest me, regardless how good it scores.

FromSoft seem destined to be sidelined to a niche market even when they try and step out of it. Why aren't you interested if ya don't mind me asking?



 

Everything in the above reply is my opinion, from my own perspective and not representative of reality outside of my own head!

-Android user, please be gentle with critique on my spelling.

John2290 said:

This has more in common with PS2 ninja games than it does to souls. I don't agree with you about BB, I think BB and Ds3 were the refinement of the formula in two different directions and loved them both for it, beating both at least 7 times but I get what you are saying, they didn't reinvent the wheel and returned more to the Zelda formula of sequels with Ds3 as a soft reboot more than a direct sequel. I kinda liked that. 

The changes are pretty significant here indeed and I can't say you'll like it as you mentioned the RPG mechanics as your like for the series but that is all ripped out here for skill tree's and weapon skills, it's was at more old school that any recent AAA game I can think of.

Btw, Have you played Nioh?

What do you disagree with? Just my take on Bloodborne's quality in general? Because I don't think my sense of Bloodborne's direction (that it's going into a more action-oriented route than prior games) is controversial. Or do you mean the specific mechanics I mentioned? Because  of the mechanics I mentioned, I was positive about all of them except the lamp system (though I did say that stuff like weapon transformations should have been more complex). 

Dark Souls 3 is actually my favorite From Software title since the original Dark Souls, it's very good, and really I think Bloodborne most likely is as well. If I ever finish Bloodborne I'll probably like it a lot and put it above most games of the generation, but I'm at a point where whenever I start the game I just get bogged down in how disappointing it feels and how much I'm not into it. I expect a lot more than just a good game from From Software. The difference I suppose is that where Dark Souls 3 is a game that is a pretty amalgamation and refinement of the past Dark Souls games that is at times really bland and unoriginal, Bloodborne is a very-inspired game with a very narrow-scope and not enough refinement towards it's new sense of direction. I'm curious what your first Souls game was, or more specifically which one "got you into" the games. Not because it validates or invalidates your opinion, but because I can't see how someone can think Bloodborne is a refinement of the formula, especially because I don't think that was really it's purpose in general. It needed more refinement if anything, and I feel that if someone's favorite Souls title is Bloodborne, it's much more logical to embrace what it does differently than the other games instead of what it does better, because I don't think it does any of the mechanics from prior games better at all (especially when you take into context what those games are trying to do), it just does them differently. Dark Souls 3 and Bloodborne actually have a pretty similar trajectory in a lot of ways, 3 is much more fast paced than prior Dark Souls titles and even rips a lot of the art design from Bloodborne. I guess the issue is that, Dark Souls 3 is very good as a middling game which walks the line between two extremes and has the refinement and content to back it up, whereas Bloodborne barely crosses into the action category with not a lot to support itself on.

If anything the problem I have with Bloodborne is that it doesn't go far enough, so I'm not sure why I would dislike Sekiro for forgoing RPG mechanics. That's much more refreshing and makes sense for an action title, and I even said I was fine with From Software forgoing diversity if it meant making a more cohesive experience, though it was a long comment and I'm sure that could be interpreted as talking about something else. I would like more games that have deliberate progression with a more hand-crafted experience really. I've heard you can unlock new combos which is pretty exciting and gives me DMC vibes. 

Yes, I've played Nioh. I've probably gotten farther in that than in Bloodborne, even if I spent more time with Bloodborne. It's a pretty neat game, I like that they took Souls combat and actually made it into a system that can stand on it's own (because really, if Souls-like titles are going to continue to focus so heavily on combat as to forget great world design or unique ideas, they need to adapt and make more advanced combat systems). Though, oddly enough, while the game has a good combat system, it's actual animations feel a lot worse and the feeling you get when wielding a weapon generally isn't as cathartic as it would be in a From Software title. 

Last edited by AngryLittleAlchemist - on 21 March 2019

It's a shame to hear it's easier than Soulsborne, but the change of gameplay approach could be good. I think FromSoftware's output is overrated (still good, but not OMGWOWAMAZING! that most people seem to consider it), but I'll definitely get it at some point.



John2290 said:
Azzanation said:
Hmm.. the game doesnt interest me, regardless how good it scores.

FromSoft seem destined to be sidelined to a niche market even when they try and step out of it. Why aren't you interested if ya don't mind me asking?

I brought the Dark Souls games awhile back, Mainly for the difficultly and I did enjoy the games for the 1st few hours but I could not get into them after completely the 1st couple of bosses. I think there not made for my taste. A little on the slow and cheap death side for me with a very complicating story line and characters I cannot relate to or learn to like. 

I do enjoy FromSoftware gameplay elements, they have nice gameplay mechanics and a RPG system so there's nothing wrong with how they make there games. I guess it all comes under the fun factor for me. I don't really have a lot of fun with these types of games, they are incredibly rewarding but the stress levels and frustration outweigh the X factor for me.

I will say I have almost finished playing Ashen which I am absolutely loving at the moment, but I think its due to the art style, open world and its charm which makes me like it over the traditional Souls games plus it was cheap to purchase.



Lucky my cousin got the game, will be playing it in a couple minutes, almost done downloading.

 

Edit: Currently playing, I'm prepared for numerous 死.

Last edited by Sunstrider - on 22 March 2019

             

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