Skyward Sword and Red Steel 2
Skyward Sword and Red Steel 2
Reading through this topic makes me reallize I thoroughly miss pointer controls for fps games. Dual analogue controls are the equivalent of playing an RTS game without a mouse. Rip-off or not, I wish Sony would bring back the Move controller for PS4 (not just for VR).
On topic: Wii Sports & Resort, Metroid Prime, Medal of Honor and Red Steel 2 all played like a dream, unlike any other non-motion control games.
Interesting how theres a pretty big split between those who like IR controls and those who liked the 1:1 motion+.
It just goes to show that the Wii motion gaming was not as simplistic as waggle to go.
I am on the minority side (theres a few of you in the thread) who enjoyed the accelerometer based controls the most - I think these are best demonstrated in games like WarioWare: but also quite fun in Just Dance and Wii Fit. I also love the IR aiming (particularly in third person).
The idea of 1:1 is something I really appreciate on paper but, unfortunately, didnt enjoy in practice, at least with how games have been designed to feel more mechanical - e.g. Zelda felt more like a mini game of striking a certain way than using your own sorts of fighting techniques to destroy monsters. On the bright side, Im glad many enjoy it. And it shows, again, the diversity of motion control tastes Nintendo did and can develop.
I describe myself as a little dose of toxic masculinity.
Reading through this topic makes me reallize I thoroughly miss pointer controls for fps games.
God, you're not alone. While gyro eases the pain a bit, I would give almost anything to be able to play Doom 2016 or Wolfenstein II with pointer aiming. It remains to this day THE best control method for aiming in my book.
Interesting how there’s a pretty big split between those who like IR controls and those who liked the 1:1 motion+.
I actually really like both; I thoroughly enjoyed the accuracy and intuitive nature of IR aiming in games like Metroid Prime 3 and Sin & Punishment 2, but I also loved full-on gesture-based inputs in games like Red Steel 2 and Wii Sports Resort. Plus a lot of games blended the two to good effect.Last edited by curl-6 - on 11 February 2019
-Trauma Center series
-Wii Sports Resort
IR shooters in general. Really, it's a shame we never got a definitive shooter for the Wii using IR controls as they are just so much more intuitive than the relatively clumsy dual stick default we have now. Splatoon's motion control is a decent substitute though.
Definitely the Metroid Prime Trilogy.
Skyward Sword. Never once had any issues with it what so ever. The motion controls in that game a simply sublime. Shame that it came so late to the console.
Predictions for global hardware sales by end of 2017: PS4 - 70M. Xbone - 33M. Switch - 7M.
"There is a need for parents to touch children first." - Tatsumi Kimishima, 2017
Silent Hill Shattered Memories was another good one rarely mentioned. (And also just a really good game that's rarely mentioned IMO)
Using motion and pointer controls to aim your torch, manipulate your environment to solve puzzles, and throw off attacking enemies felt great.
The ending is probably what people remember the most fondly about this one, quite jaw dropping.
Also, interesting how they used your behavior during psychiatric sessions to portray the cast and environments you go through.
I'd say it could definitely be a Top 3 games in the franchise.
Switch Friend Code : 3905-6122-2909
Korononpia the tilt precision was amazing
...not much time to post anymore, used to be awesome on here really good fond memories from VGchartz...
PSN: Skeeuk - XBL: SkeeUK - PC: Skeeuk
really miss the VGCHARTZ of 2008 - 2013...
Metroid Prime 3 (and trilogy)
Skyward Sword when it worked
Super Monkey Ball had great controls