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I actually feel the Mario Galaxy games are a great and overlooked example of motion controls done well.

While "waggle" is often dismissed as always a negative, I found flicking the remote to propel Mario into the air or whack an enemy immensely satisfying, as was sweeping up star bits with the pointer. Furthermore, the use of motion for things like riding the rolling ball and surfing on a stingray brought variety to the gameplay in a fun way.

Mar1217 said:
curl-6 said:

Silent Hill Shattered Memories was another good one rarely mentioned. (And also just a really good game that's rarely mentioned IMO)

Using motion and pointer controls to aim your torch, manipulate your environment to solve puzzles, and throw off attacking enemies felt great.

The ending is probably what people remember the most fondly about this one, quite jaw dropping.

Also, interesting how they used your behavior during psychiatric sessions to portray the cast and environments you go through. 

I'd say it could definitely be a Top 3 games in the franchise.

Yeah the psych stuff and the ending were really cool. Had a great sense of atmosphere too. It's also one of the best looking realistic-styled games on the system with excellent character models, textures, shadows, particles, and animation. One of those rare instances where a third party genuinely put effort into making the best game they could on Wii.