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How many will be Nintendo's forecast for FY2019 ?

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Switch shipment forecast for FY2019 ?

below 17 5 5.10%
 
17 8 8.16%
 
18 18 18.37%
 
19 9 9.18%
 
20 34 34.69%
 
21 6 6.12%
 
22 6 6.12%
 
23 4 4.08%
 
24 1 1.02%
 
25 or more 7 7.14%
 
Total:98
Miyamotoo said:
DonFerrari said:

TLG was in development since at least 2007, so much before PS4 was know. RDR2 was in development since 2010, many years before PS4 or Switch was know as well. That didn't prevent neither from showing in PS4.

The reason for RDR2 not showing in Switch have nothing to do with how many years ago it started development, It is purely to the power of Switch (and perhaps sales potential for the game) and that engines aren't infinitely scalable. RDR2 certainly could be made to run on Switch, even on PS3 and X360. But that would mean redo the game and axe much of it. 

And considering how many other AAA games doesn't get released on Switch it is certainly verifiable that time it started development is merely an excuse when the console is almost 2 years in the market, even more when we had devs and users here saying how easy to port Switch is.

TLG was in development for PS3 not for PS4, only much later game was moved to PS4, so totally different situation than RDR2 that was from start was aimed for next gen PS/Xbox consoles. RDR2 was in development around 2 years before devs know something about PS4/XB1 hardware, and had around 5 years of development after PS4/XB1 were released.

Actually it has, they couldn't release RDR2 for Switch even if they wanted because Switch was released around 6 years after they begin development of game, so Reggie partly was right.

It not excuse, it a fact, in most cases AAA games usually takes at least 2-3 years of development while Switch is still not even 2 years old, also fact is that plenty of devs were very reserved about Switch support because they didn't know if it will be successful or fail, especially because was releasing after biggest Nintendo fail (Wii U). All sources were saying that 3rd parties more seriously start taking Switch in consideration for their games at end of 2017. and in 2018. when was obviously that Switch is not Wii U and that will be successful platform. You can port already released game in less than a year, but we talking about multi platform development of new game and that takes much more time and resources.

Sure RDR2 couldn't be developed fully in 2 years, but porting or making it work on Switch is a completely different thing. But well, if you want to believe that the major reason for RDR2 as it is not being releasable on Switch ok.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Around the Network
DonFerrari said:
Miyamotoo said:

TLG was in development for PS3 not for PS4, only much later game was moved to PS4, so totally different situation than RDR2 that was from start was aimed for next gen PS/Xbox consoles. RDR2 was in development around 2 years before devs know something about PS4/XB1 hardware, and had around 5 years of development after PS4/XB1 were released.

Actually it has, they couldn't release RDR2 for Switch even if they wanted because Switch was released around 6 years after they begin development of game, so Reggie partly was right.

It not excuse, it a fact, in most cases AAA games usually takes at least 2-3 years of development while Switch is still not even 2 years old, also fact is that plenty of devs were very reserved about Switch support because they didn't know if it will be successful or fail, especially because was releasing after biggest Nintendo fail (Wii U). All sources were saying that 3rd parties more seriously start taking Switch in consideration for their games at end of 2017. and in 2018. when was obviously that Switch is not Wii U and that will be successful platform. You can port already released game in less than a year, but we talking about multi platform development of new game and that takes much more time and resources.

Sure RDR2 couldn't be developed fully in 2 years, but porting or making it work on Switch is a completely different thing. But well, if you want to believe that the major reason for RDR2 as it is not being releasable on Switch ok.

I never said something like that.



Miyamotoo said:
DonFerrari said:

Sure RDR2 couldn't be developed fully in 2 years, but porting or making it work on Switch is a completely different thing. But well, if you want to believe that the major reason for RDR2 as it is not being releasable on Switch ok.

I never said something like that.

So what is the major reason for games like RDR2 and other big scope AAA games not to launch on Switch?



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

DonFerrari said:
Miyamotoo said:

I never said something like that.

So what is the major reason for games like RDR2 and other big scope AAA games not to launch on Switch?

Nintendo platform that generaly have weaker 3rd party support than PS/XB platforms from SNES, Switch coming after biggest Nintendo fail, less power, different architecture compared to PS4/XB1, big difference with time of release compared to PS4/XB1..are all reasons why Switch dont have  same support like XB1/PS4.



Miyamotoo said:
DonFerrari said:

So what is the major reason for games like RDR2 and other big scope AAA games not to launch on Switch?

Nintendo platform that generaly have weaker 3rd party support than PS/XB platforms from SNES, Switch coming after biggest Nintendo fail, less power, different architecture compared to PS4/XB1, big difference with time of release compared to PS4/XB1..are all reasons why Switch dont have  same support like XB1/PS4.

Not asking why they have less support. But seems like you admitted that technical point is quite relevant for a game like this not getting released. Which contradicts your point that it having small performance gap and similar tools allowing these type of games to shown on Switch.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

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20M, and they will hit, and surpass, the Mark. I think switch will hit peak sales at 2019.



Prediction: In 5 years Nintendo will Lauch a "Core Mario game"  very similar to Astro Bot. That said, many will Ignore Astro Bot existence and say Nintendo created this concept.

DonFerrari said:
Miyamotoo said:

Nintendo platform that generaly have weaker 3rd party support than PS/XB platforms from SNES, Switch coming after biggest Nintendo fail, less power, different architecture compared to PS4/XB1, big difference with time of release compared to PS4/XB1..are all reasons why Switch dont have  same support like XB1/PS4.

Not asking why they have less support. But seems like you admitted that technical point is quite relevant for a game like this not getting released.

Which contradicts your point that it having small performance gap and similar tools allowing these type of games to shown on Switch.

You asked "So what is the major reason for games like RDR2 and other big scope AAA games not to launch on Switch", I mentioned all the reasons effects that some games dont come to Switch.

You doing it again, pls stop doing that if you want to make further normal discussion, dont twist things or claims things that no one said. I didnt said that smaller power power gap and support for modern engines and tools means that every game will come to Switch. But offcourse that with small power gap and support for modern tools, APIs, engines.. means Switch has/will have better support than it would if power gap was much bigger and that Switch dont supports modern tools, APIs, engines..(like in case of Wii). And like I wrote, its not only point about those things, but also like I wrote Nintendo platforms  generaly have weaker 3rd party support than PS/XB platforms from SNES, Switch coming after biggest Nintendo fail, big difference with time of release compared to PS4/XB1.



Miyamotoo said:
DonFerrari said:

Not asking why they have less support. But seems like you admitted that technical point is quite relevant for a game like this not getting released.

Which contradicts your point that it having small performance gap and similar tools allowing these type of games to shown on Switch.

You asked "So what is the major reason for games like RDR2 and other big scope AAA games not to launch on Switch", I mentioned all the reasons effects that some games dont come to Switch.

You doing it again, pls stop doing that if you want to make further normal discussion, dont twist things or claims things that no one said. I didnt said that smaller power power gap and support for modern engines and tools means that every game will come to Switch. But offcourse that with small power gap and support for modern tools, APIs, engines.. means Switch has/will have better support than it would if power gap was much bigger and that Switch dont supports modern tools, APIs, engines..(like in case of Wii). And like I wrote, its not only point about those things, but also like I wrote Nintendo platforms  generaly have weaker 3rd party support than PS/XB platforms from SNES, Switch coming after biggest Nintendo fail, big difference with time of release compared to PS4/XB1.

So can now I have an agreement that Reggie was BSing when pointing to the time in development as reason for RDR2 not showing on Switch? Because before you said he was right.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

All that really matters is Nintendo's confidence!



我是广州人

DonFerrari said:
Miyamotoo said:

You asked "So what is the major reason for games like RDR2 and other big scope AAA games not to launch on Switch", I mentioned all the reasons effects that some games dont come to Switch.

You doing it again, pls stop doing that if you want to make further normal discussion, dont twist things or claims things that no one said. I didnt said that smaller power power gap and support for modern engines and tools means that every game will come to Switch. But offcourse that with small power gap and support for modern tools, APIs, engines.. means Switch has/will have better support than it would if power gap was much bigger and that Switch dont supports modern tools, APIs, engines..(like in case of Wii). And like I wrote, its not only point about those things, but also like I wrote Nintendo platforms  generaly have weaker 3rd party support than PS/XB platforms from SNES, Switch coming after biggest Nintendo fail, big difference with time of release compared to PS4/XB1.

So can now I have an agreement that Reggie was BSing when pointing to the time in development as reason for RDR2 not showing on Switch? Because before you said he was right.

I also couple of times said he is partially right, again, even if they wanted to release RDR2 on Switch they couldn't because huge development time of game that becgn around 7 years before Switch was released.