No you didnt, its enough for porting of already released game, we talking about developing of new game, and when game was released Switch was around 1.5 years old, and we talking about game that was around 8 years in development.
Porting already released game and developing new game is not same thing, and we dont talking about ordinary game, we talking about 7-8 years development time, while most other AAA games are done in around 3 years.
I really don't see point continue discussion with you so I will not reply to you anym0ore, you keep twist things, claims things that no one said (your first reply to me didn't have anything with my post) or force me to wrote points that I already wrote to you, like you don't know what exactly you trying to prove here.
We have seem game development taking more like 5 years for AAA than 3 years, 3 years are more likely when using same engine and assets. But if we go with your 3 years, then Switch was know for about 2 years before release of RDR2, so if a full game can be done fully in 3 years it become even more unlikely that it can't be ported in 2.
So you think it is harder a game while in development than a finished game? And when hearing how easy is to port to Switch, how long will we have to wait to see Switch port of it? Will it keep most of the game intact?
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
Azzanation: "PS5 wouldn't sold out at launch without scalpers."