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Forums - Sales Discussion - How many will be Nintendo's forecast for FY2019 ?

 

Switch shipment forecast for FY2019 ?

below 17 5 5.10%
 
17 8 8.16%
 
18 18 18.37%
 
19 9 9.18%
 
20 34 34.69%
 
21 6 6.12%
 
22 6 6.12%
 
23 4 4.08%
 
24 1 1.02%
 
25 or more 7 7.14%
 
Total:98
DonFerrari said:
Miyamotoo said:

Talking about taking things from context and spin them into something totally different:

"If it isn't much weaker and support the same tools them most games should be available in it. Reggie said the reason some aren't is because they started development before Switch was revealed."

-First fact is that Switch supports all modern engines and most of tools same like PS4/XB1, second fact is that Switch is much closer in power to XB1/PS4 than Wii was to PS3/360.  But those fact doesnt mean that Switch will have same support like PS4/XB1 in any case, first XB1/PS4 have stronger hardware than Switch, second they are released in same year so from start they were focus for 3rd party while Switch was released 3.5 years later, and forth, Switch is coming after biggest Nintendo fail and plenty of 3rd party were reserved about Switch support and offocurse for big AAA games we talking about few years of development, while Switch will next month will be exactly 2 years on market. I dont see how what Reggie said has with anuthing, but yes, Reggie is partially right in any case, RDR2 was in development for 7-8 years and when it was released Switch was only around 1.5 year on market. 


"And another point I didn't make but since you talked it is relevant. The time PS5 and X2 arrives Switch won't be on same tools and power gap will probably be bigger than Wii to PS360".

-Person I reply to was specifically mentioned Wii compared to PS3/360, and I made reply to that. Yes power gap will be bigger than it is now, but focus will probably be at 4k resolution and thats Switch chance, because maybe it could run some 4k PS5/XB2 games at 720p, but like I wrote, Switch even now dont have plenty of AAA current gen games, so its not like that PS5/XB2 will change much in that sphere, while Switch will keep receiving A/AA games, last gens ports, 3rd party exclusives, Indies...in any case. Also, its not point only about tools, but about engines also, and Switch supports all modern engines, Wii for instance didnt support at all Unreal Engine, while for instance games like Rocket League, Fortnite, MK11, DQ11..are all Unreal Engine 4 games.  


"I also liked that you said Switch isn't a direct competitor of PS4 and X1, you would have helped a lot in other threads where people were saying me and others saying it was only because we hate Nintendo".

-PS4 and XB1 are compete directly, Switch is diffrent enough that can be sell great despite them or alonside them, thats why we have so many people that are PS4/XB1 owners that bought Switch. 

 

From some reason you arguing about things that no one said, I also saw you done same thing in other thread recently.

But RDR2, MHW and others AAA not releasing in Switch have nothing to do with they start development before the console was know. Ps4 and x1 received a lot of games that started development many years before they were know.

So even though Reggie wasn’t lying when saying rdr2 started before switch reveal using that as reason for not having a version is BS, the console was know for over 2 years before the game got finished so if it was feasible to release on switch they would from technical point. People put just to much on “scalability”.

Of Course it has, for instance RDR2 development started around 2 years before PS4/XB1 were released, while RDR2 development started around 6 years before Switch was released. Point is that they couldnt release RDR2 on Switch even if they wanted, because Switch was released only 2 years ago (if look launch of game than we talking 1.5 years after Switch launch) while game was in development for 7-8 years. Capcom also said that MHW was in development for XB1/PS4 years before Switch was even announced.

Saying that, RDR2 wouldnt come in any case on Switch.

Last edited by Miyamotoo - on 16 February 2019

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Miyamotoo said:
DonFerrari said:

But RDR2, MHW and others AAA not releasing in Switch have nothing to do with they start development before the console was know. Ps4 and x1 received a lot of games that started development many years before they were know.

So even though Reggie wasn’t lying when saying rdr2 started before switch reveal using that as reason for not having a version is BS, the console was know for over 2 years before the game got finished so if it was feasible to release on switch they would from technical point. People put just to much on “scalability”.

Of Course it has, for instance RDR2 development started around 2 years before PS4/XB1 were released, while RDR2 development started around 6 years before Switch was released. Point is that they couldnt release RDR2 on Switch even if they wanted, because Switch was released only 2 years ago (if look launch of game than we talking 1.5 years after Switch launch) while game was in development for 7-8 years. Capcom also said that MHW was in development for XB1/PS4 years before Switch was even announced.

Saying that, RDR2 wouldnt come in any case on Switch.

How many games would you need me to list that took less than 2 years to be adequated to a system? How about all launch window games? All the crossgen? All games launched within 2 years of the machine release?

2 years is plenty of time to make a game still in development to work on a system if the system could do it. But RDR2 already run on low framerate and resolution to make it an easy port available to Switch. Sure they could cut a lot of stuff to make it fit the bill, but sometimes it won't work out. For all we hear on how easy Switch is to make ports to and how scalable engines are currently people just forget that there are ceilings and floors on what is possible. And if they were to make RDR2 work well on Switch, because it is considerably weaker, they would have to use it as base and then the others system would likely suffer.

So no, it isn't because the game started developing 6 years before Switch was revealed, The Last Guardian was similarly timed and still launched for PS4. If we go by how long ago RDR2 started development it was still in the time of PS360 and also plenty before PS4 and X1 got announced, but still it works on both.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DonFerrari said:
Miyamotoo said:

Of Course it has, for instance RDR2 development started around 2 years before PS4/XB1 were released, while RDR2 development started around 6 years before Switch was released. Point is that they couldnt release RDR2 on Switch even if they wanted, because Switch was released only 2 years ago (if look launch of game than we talking 1.5 years after Switch launch) while game was in development for 7-8 years. Capcom also said that MHW was in development for XB1/PS4 years before Switch was even announced.

Saying that, RDR2 wouldnt come in any case on Switch.

How many games would you need me to list that took less than 2 years to be adequated to a system? How about all launch window games? All the crossgen? All games launched within 2 years of the machine release?

2 years is plenty of time to make a game still in development to work on a system if the system could do it. But RDR2 already run on low framerate and resolution to make it an easy port available to Switch. Sure they could cut a lot of stuff to make it fit the bill, but sometimes it won't work out. For all we hear on how easy Switch is to make ports to and how scalable engines are currently people just forget that there are ceilings and floors on what is possible. And if they were to make RDR2 work well on Switch, because it is considerably weaker, they would have to use it as base and then the others system would likely suffer.

So no, it isn't because the game started developing 6 years before Switch was revealed, The Last Guardian was similarly timed and still launched for PS4. If we go by how long ago RDR2 started development it was still in the time of PS360 and also plenty before PS4 and X1 got announced, but still it works on both.

We talking about RDR2, and RDR2 was in development for 7-8 years.

The Last Guardian is totally different story because game was developed for PS3 and than game is moved to PS4.

Last edited by Miyamotoo - on 18 February 2019

Miyamotoo said:
DonFerrari said:

How many games would you need me to list that took less than 2 years to be adequated to a system? How about all launch window games? All the crossgen? All games launched within 2 years of the machine release?

2 years is plenty of time to make a game still in development to work on a system if the system could do it. But RDR2 already run on low framerate and resolution to make it an easy port available to Switch. Sure they could cut a lot of stuff to make it fit the bill, but sometimes it won't work out. For all we hear on how easy Switch is to make ports to and how scalable engines are currently people just forget that there are ceilings and floors on what is possible. And if they were to make RDR2 work well on Switch, because it is considerably weaker, they would have to use it as base and then the others system would likely suffer.

So no, it isn't because the game started developing 6 years before Switch was revealed, The Last Guardian was similarly timed and still launched for PS4. If we go by how long ago RDR2 started development it was still in the time of PS360 and also plenty before PS4 and X1 got announced, but still it works on both.

We talking about RDR2, and RDR2 was in development for 7-8 years.

The Last Guardian is totally different story because game was developed for PS3 and than game is moved to PS4.

TLG was in development since at least 2007, so much before PS4 was know. RDR2 was in development since 2010, many years before PS4 or Switch was know as well. That didn't prevent neither from showing in PS4.

The reason for RDR2 not showing in Switch have nothing to do with how many years ago it started development, It is purely to the power of Switch (and perhaps sales potential for the game) and that engines aren't infinitely scalable. RDR2 certainly could be made to run on Switch, even on PS3 and X360. But that would mean redo the game and axe much of it. 

And considering how many other AAA games doesn't get released on Switch it is certainly verifiable that time it started development is merely an excuse when the console is almost 2 years in the market, even more when we had devs and users here saying how easy to port Switch is.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DonFerrari said:
Miyamotoo said:

We talking about RDR2, and RDR2 was in development for 7-8 years.

The Last Guardian is totally different story because game was developed for PS3 and than game is moved to PS4.

TLG was in development since at least 2007, so much before PS4 was know. RDR2 was in development since 2010, many years before PS4 or Switch was know as well. That didn't prevent neither from showing in PS4.

The reason for RDR2 not showing in Switch have nothing to do with how many years ago it started development, It is purely to the power of Switch (and perhaps sales potential for the game) and that engines aren't infinitely scalable. RDR2 certainly could be made to run on Switch, even on PS3 and X360. But that would mean redo the game and axe much of it. 

And considering how many other AAA games doesn't get released on Switch it is certainly verifiable that time it started development is merely an excuse when the console is almost 2 years in the market, even more when we had devs and users here saying how easy to port Switch is.

TLG was in development for PS3 not for PS4, only much later game was moved to PS4, so totally different situation than RDR2 that was from start was aimed for next gen PS/Xbox consoles. RDR2 was in development around 2 years before devs know something about PS4/XB1 hardware, and had around 5 years of development after PS4/XB1 were released.

Actually it has, they couldn't release RDR2 for Switch even if they wanted because Switch was released around 6 years after they begin development of game, so Reggie partly was right.

It not excuse, it a fact, in most cases AAA games usually takes at least 2-3 years of development while Switch is still not even 2 years old, also fact is that plenty of devs were very reserved about Switch support because they didn't know if it will be successful or fail, especially because was releasing after biggest Nintendo fail (Wii U). All sources were saying that 3rd parties more seriously start taking Switch in consideration for their games at end of 2017. and in 2018. when was obviously that Switch is not Wii U and that will be successful platform. You can port already released game in less than a year, but we talking about multi platform development of new game and that takes much more time and resources.



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Miyamotoo said:
DonFerrari said:

TLG was in development since at least 2007, so much before PS4 was know. RDR2 was in development since 2010, many years before PS4 or Switch was know as well. That didn't prevent neither from showing in PS4.

The reason for RDR2 not showing in Switch have nothing to do with how many years ago it started development, It is purely to the power of Switch (and perhaps sales potential for the game) and that engines aren't infinitely scalable. RDR2 certainly could be made to run on Switch, even on PS3 and X360. But that would mean redo the game and axe much of it. 

And considering how many other AAA games doesn't get released on Switch it is certainly verifiable that time it started development is merely an excuse when the console is almost 2 years in the market, even more when we had devs and users here saying how easy to port Switch is.

TLG was in development for PS3 not for PS4, only much later game was moved to PS4, so totally different situation than RDR2 that was from start was aimed for next gen PS/Xbox consoles. RDR2 was in development around 2 years before devs know something about PS4/XB1 hardware, and had around 5 years of development after PS4/XB1 were released.

Actually it has, they couldn't release RDR2 for Switch even if they wanted because Switch was released around 6 years after they begin development of game, so Reggie partly was right.

It not excuse, it a fact, in most cases AAA games usually takes at least 2-3 years of development while Switch is still not even 2 years old, also fact is that plenty of devs were very reserved about Switch support because they didn't know if it will be successful or fail, especially because was releasing after biggest Nintendo fail (Wii U). All sources were saying that 3rd parties more seriously start taking Switch in consideration for their games at end of 2017. and in 2018. when was obviously that Switch is not Wii U and that will be successful platform. You can port already released game in less than a year, but we talking about multi platform development of new game and that takes much more time and resources.

Sure RDR2 couldn't be developed fully in 2 years, but porting or making it work on Switch is a completely different thing. But well, if you want to believe that the major reason for RDR2 as it is not being releasable on Switch ok.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DonFerrari said:
Miyamotoo said:

TLG was in development for PS3 not for PS4, only much later game was moved to PS4, so totally different situation than RDR2 that was from start was aimed for next gen PS/Xbox consoles. RDR2 was in development around 2 years before devs know something about PS4/XB1 hardware, and had around 5 years of development after PS4/XB1 were released.

Actually it has, they couldn't release RDR2 for Switch even if they wanted because Switch was released around 6 years after they begin development of game, so Reggie partly was right.

It not excuse, it a fact, in most cases AAA games usually takes at least 2-3 years of development while Switch is still not even 2 years old, also fact is that plenty of devs were very reserved about Switch support because they didn't know if it will be successful or fail, especially because was releasing after biggest Nintendo fail (Wii U). All sources were saying that 3rd parties more seriously start taking Switch in consideration for their games at end of 2017. and in 2018. when was obviously that Switch is not Wii U and that will be successful platform. You can port already released game in less than a year, but we talking about multi platform development of new game and that takes much more time and resources.

Sure RDR2 couldn't be developed fully in 2 years, but porting or making it work on Switch is a completely different thing. But well, if you want to believe that the major reason for RDR2 as it is not being releasable on Switch ok.

I never said something like that.



Miyamotoo said:
DonFerrari said:

Sure RDR2 couldn't be developed fully in 2 years, but porting or making it work on Switch is a completely different thing. But well, if you want to believe that the major reason for RDR2 as it is not being releasable on Switch ok.

I never said something like that.

So what is the major reason for games like RDR2 and other big scope AAA games not to launch on Switch?



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DonFerrari said:
Miyamotoo said:

I never said something like that.

So what is the major reason for games like RDR2 and other big scope AAA games not to launch on Switch?

Nintendo platform that generaly have weaker 3rd party support than PS/XB platforms from SNES, Switch coming after biggest Nintendo fail, less power, different architecture compared to PS4/XB1, big difference with time of release compared to PS4/XB1..are all reasons why Switch dont have  same support like XB1/PS4.



Miyamotoo said:
DonFerrari said:

So what is the major reason for games like RDR2 and other big scope AAA games not to launch on Switch?

Nintendo platform that generaly have weaker 3rd party support than PS/XB platforms from SNES, Switch coming after biggest Nintendo fail, less power, different architecture compared to PS4/XB1, big difference with time of release compared to PS4/XB1..are all reasons why Switch dont have  same support like XB1/PS4.

Not asking why they have less support. But seems like you admitted that technical point is quite relevant for a game like this not getting released. Which contradicts your point that it having small performance gap and similar tools allowing these type of games to shown on Switch.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."