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Forums - Sales Discussion - How many will be Nintendo's forecast for FY2019 ?

 

Switch shipment forecast for FY2019 ?

below 17 5 5.10%
 
17 8 8.16%
 
18 18 18.37%
 
19 9 9.18%
 
20 34 34.69%
 
21 6 6.12%
 
22 6 6.12%
 
23 4 4.08%
 
24 1 1.02%
 
25 or more 7 7.14%
 
Total:98

18 million



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They will probably do 20 million again, and this year they might make it



colafitte said:
Miyamotoo said:

Are we generalise things? I only saw that kind of comments just for Assassin's Creed 3 and Dead by Daylight, bad port is bad port, it doesn't matter about what platform we talking about. And huge majority of people were talking how different kind of games in Direct we saw, both 1st party and 3rd party, no how 1 or 2 games looked bad, and guess what, Switch will only getting much more different 3rd party games in any case. Switch will not stop receving games because PS5/XB2, buy time they arive Switch will be platform with install base of around 70m and will be very healthy platform in any case, so offcourse that plenty of 3rd party will keep releasing games for Switch, I mean its not like that Switch is getting even now plenty of AAA current gen games that next gen will effect on Switch support.

Talking about sales, Super Mario Maker 2 launch in June is huge difference compared to last year, we are getting big Switch game at end of Q1 of FY19, while we in 2018. we needed to wait Q3 of FY18 for big game.

I was just giving my opinion. AC3, DbD, DQ XI, Senua, all looked blurry, or had huge framerate problems compared to PS4/XBO. And those are just games from last Direct, there are other games that suffered a lot already on sale. So yes, most games that were meant to work on PS4/XBO look way worse on Switch is a fair "generalisation". 

And no, 3rd party devs that will spent a lot of money and time making games for PS5/XB2 won't spent as much money, time and games on Switch, despite having a bigger install base. That didn't happen with Wii compared to PS3/X360 and it's not going to happen with Switch for obvious reasons. You forget too that those companies will still sell games on PS4 and XBO that will have an even bigger instal base than Switch. By the time they stop selling games on those consoles (and Switch has 70M sold like you said), PS5/XB2 will have enough install base combined to sell specific games for those consoles.

We are in 2019 and Capcom, Square Enix, EA, Activision, Bethesda, Ubisoft, etc have not announced a single exclusive AAA game for Switch. Some of them will make games for Switch of course, but those games won't help Switch to sell better, because they won't be the best games from those companies. Switch is going to live and die on 1st party Nintendo games. 3rd party games and indies are just icing on the cake.

Yeah, some of them look somehow blurry, but frame rate problems from initial trailers dont mean that game will have same frame rate problems when game is actually launched. Talking specifically about DQ11, despite game will be blurrier compared to PS4 version, it will be definitive version of game (it will include 2D mode from the 3DS version, new story, orchestral music and Dual audio). And it doesnt really matter if multiplatform in most cases look worse than PS4/XB1 versions (thats expected), real value of Switch versions of all multi platform games lies in full handheld mode that PS4/XB1 dont offer (and same thing will most likely be even when PS4/XB2 arives).

Like I wrote, its not like that Switch is getting even now plenty of AAA current gen games that next gen will effect on Switch support, so I dont expecting big AAA multipaltform games on Switch when PS5/XB2 arives, but more games like we having now (some bigger curent gen games, AA/A games, 3rd party exclusives, last gens ports, Indies..), there is no reason 3rd party completely abandon Switch if they can still make profit on it. And yes, if you have healthy platform with big install game, where you can sell your games, offcourse that some 3rd partys will keep releasing some games to Switch. Wii compared to PS3/X360 is totally different story compared to Switch to PS4/XB1, Wii was much weaker than PS3/360 and didnt support most engines and tools that PS3/X360 supported, while Switch is much closer in power to PS4/XB1 and supports all modern engines and tools. You forget that moment new PS/XB platforms arives on market PS4/XB1 will start receving slower support and have much slower sales in any case,same like was for PS3/360, on other hand Switch will still Nintendo active platform that will still keep selling and receiving support in any case.

Well Switch even its still less than 2 years on market have some interesting 3rd party exclusives released/announced (Fast RMX, Snipperclips, Go Vacation, Shin Megami Tensei V, Mario x Rabbids, Travis Strikes Again, Octopath Traveler, Daemon X Machina, Bayonetta 3, Marvel Ultimate Alliance 3, Astral Chain, Yo-kai Watch 4, Tetris 99..), and we will have much more of them on Switch in any case. And yes, those games and 3rd party platform games help Switch to sell better because simple with 3rd party games Switch lineup is more diverse, and thats important because in that way Switch is reaching market beyond Nintendo fans, even if fact is that Nintendo games easily biggest system seller games on Switch (or any other platform.

 

Your bigger mistake when you talk about Switch compared to PS4/XB1 or even compared to PS5/XB2, is that you talk like Switch is compete directly with all of them, like people are forced to choose between PS/XB platforms and Switch, while reality is that Switch so much different in any case (going from hybrid concept to Nintendo games and exclusives) compared to PS4/XB1 (and it will be compared to PS5/XB2) that people can have both PS and Switch or Xbox and Switch, or PC and Switch. And sales data exactly shows that, majority Switch owners have PS4 or XB1, that means that PS4 and XB1 owners are buying Switch also. So that why Switch not effect buy to much in any case by PS4/XB2, main point of Switch will be still there and thats Switch hybrid concept and Switch lineup of games, with only difference that in that time period at end of 2020. Switch will have price point of around $200 and at least 1-2 revisions with strong lineup and even more 3rd party support.

Last edited by Miyamotoo - on 15 February 2019

Bofferbrauer2 said:
colafitte said:

I guess i don't explain myself well enough.

From the Switch perspective. RE2, KH3, DMC5 are "exclusive" to PS4/XBO, meaning that those are games i can't play on Switch. Take that more than PS4/XBO exclusive game as a antiexclusive game for Switch (if this makes any sense).

MK11 being on Switch was my point. MK11 is an example of a game that comes to Switch at the same time as PS4/XBO unlike KH3, DMC 5 or RE2 (as examples). CTR, by the way is the great and only Crash Team Racing (but now i doubting if it was announced for Switch, so maybe that wasn't a good example).

From those games, only TLOU Remastered sold huge (huge at the level of the best Switch exclusives i mean). Driveclub, LBP3, Bloodborne, GOW III remastered, Journey, Beyond, ...were no the reasons why PS4 sold so well until Uncharted 4 came (the 1st big exclusive game for PS4).

@bolded, no, that doesn't make any sense at all Like I said, just look at the exclusive game-starved XBO and you can see that these don't push sales anywhere near as well anymore as they did last gen. If that would be all it takes, then PS4 and XBO would have similar weekly sales by now, but that's far from happening. It needs real exclusives, meaning totally exclusive games or at least platform (like all the Wii U rereleases on Switch)/console (which are also on PC but not on any other console) exclusives to push the hardware. Switch would probably have a somewhat higher baseline with these multiplats and some spike here and there, but that's about it. Just to quote yourself:"Switch is going to live and die on 1st party Nintendo games. 3rd party games and indies are just icing on the cake." Thing is, that's pretty much true for all 3 now. 

Yes, Crash Team Racing is coming to the Switch, just couldn't make the link between the abbreviation and the game in question.

As for teh last line, you didn't get my point. PS4 had a lot of real exclusive games, a thing that the XBO didn't have. Even with Microsoft turning back on pretty much everything they said at their catastrophic E3 reveal, without the exclusive games to incite gamers to choose their platform it couldn't catch up in sales anymore because they banked too much on the multiplats. Microsoft has learned the lesson and is buying studios left and right right now to avoid this situation on the next gen

For the very simple reason that PS4 have always had a much worldwide presence and more diverse fanbase so a lot of the games in this discussion don't have that big public in Xbox. Now when you look to USA and the games they usually buy, PS4 and X1 aren't that much far apart as when looking WW.

Miyamotoo said:
colafitte said:

I was just giving my opinion. AC3, DbD, DQ XI, Senua, all looked blurry, or had huge framerate problems compared to PS4/XBO. And those are just games from last Direct, there are other games that suffered a lot already on sale. So yes, most games that were meant to work on PS4/XBO look way worse on Switch is a fair "generalisation". 

And no, 3rd party devs that will spent a lot of money and time making games for PS5/XB2 won't spent as much money, time and games on Switch, despite having a bigger install base. That didn't happen with Wii compared to PS3/X360 and it's not going to happen with Switch for obvious reasons. You forget too that those companies will still sell games on PS4 and XBO that will have an even bigger instal base than Switch. By the time they stop selling games on those consoles (and Switch has 70M sold like you said), PS5/XB2 will have enough install base combined to sell specific games for those consoles.

We are in 2019 and Capcom, Square Enix, EA, Activision, Bethesda, Ubisoft, etc have not announced a single exclusive AAA game for Switch. Some of them will make games for Switch of course, but those games won't help Switch to sell better, because they won't be the best games from those companies. Switch is going to live and die on 1st party Nintendo games. 3rd party games and indies are just icing on the cake.

Yeah, some of them look somehow blurry, but frame rate problems from initial trailers dont mean that game will have same frame rate problems when game is actually launched. Talking specifically about DQ11, despite game will be blurrier compared to PS4 version, it will be definitive version of game (it will include 2D mode from the 3DS version, new story, orchestral music and Dual audio). And it doesnt really matter if multiplatform in most cases look worse than PS4/XB1 versions (thats expected), real value of Switch versions of all multi platform games lies in full handheld mode that PS4/XB1 dont offer (and same thing will most likely be even when PS4/XB2 arives).

Like I wrote, its not like that Switch is getting even now plenty of AAA current gen games that next gen will effect on Switch support, so I dont expecting big AAA multipaltform games on Switch when PS5/XB2 arives, but more games like we having now (some bigger curent gen games, AA/A games, 3rd party exclusives, last gens ports, Indies..), there is no reason 3rd party completely abandon Switch if they can still make profit on it. And yes, if you have healthy platform with big install game, where you can sell your games, offcourse that some 3rd partys will keep releasing some games to Switch. Wii compared to PS3/X360 is totally different story compared to Switch to PS4/XB1, Wii was much weaker than PS3/360 and didnt support most engines and tools that PS3/X360 supported, while Switch is much closer in power to PS4/XB1 and supports all modern engines and tools. You forget that moment new PS/XB platforms arives on market PS4/XB1 will start receving slower support and have much slower sales in any case,same like was for PS3/360, on other hand Switch will still Nintendo active platform that will still keep selling and receiving support in any case.

Well Switch even its still less than 2 years on market have some interesting 3rd party exclusives released/announced (Fast RMX, Snipperclips, Go Vacation, Shin Megami Tensei V, Mario x Rabbids, Travis Strikes Again, Octopath Traveler, Daemon X Machina, Bayonetta 3, Marvel Ultimate Alliance 3, Astral Chain, Yo-kai Watch 4, Tetris 99..), and we will have much more of them on Switch in any case. And yes, those games and 3rd party platform games help Switch to sell better because simple with 3rd party games Switch lineup is more diverse, and thats important because in that way Switch is reaching market beyond Nintendo fans, even if fact is that Nintendo games easily biggest system seller games on Switch (or any other platform.

 

Your bigger mistake when you talk about Switch compared to PS4/XB1 or even compared to PS5/XB2, is that you talk like Switch is compete directly with all of them, like people are forced to choose between PS/XB platforms and Switch, while reality is that Switch so much different in any case (going from hybrid concept to Nintendo games and exclusives) compared to PS4/XB1 (and it will be compared to PS5/XB2) that people can have both PS and Switch or Xbox and Switch, or PC and Switch. And sales data exactly shows that, majority Switch owners have PS4 or XB1, that means that PS4 and XB1 owners are buying Switch also. So that why Switch not effect buy to much in any case by PS4/XB2, main point of Switch will be still there and thats Switch hybrid concept and Switch lineup of games, with only difference that in that time period at end of 2020. Switch will have price point of around $200 and at least 1-2 revisions with strong lineup and even more 3rd party support.

The Switch is different because it isn't so much weaker and uses the same tools falls when you have head person on Nintendo excusing RDR2 not releasing because the game started development before Switch was announced (mind you PS4/X1 didn't at the time as well). Also a lot of current AAA games also don't release on Switch, will we excuse they all on the Switch wasn't announced when designed the game? 2 Years and they didn't had time to have a version?



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DonFerrari said:
 

 

Miyamotoo said:

Yeah, some of them look somehow blurry, but frame rate problems from initial trailers dont mean that game will have same frame rate problems when game is actually launched. Talking specifically about DQ11, despite game will be blurrier compared to PS4 version, it will be definitive version of game (it will include 2D mode from the 3DS version, new story, orchestral music and Dual audio). And it doesnt really matter if multiplatform in most cases look worse than PS4/XB1 versions (thats expected), real value of Switch versions of all multi platform games lies in full handheld mode that PS4/XB1 dont offer (and same thing will most likely be even when PS4/XB2 arives).

Like I wrote, its not like that Switch is getting even now plenty of AAA current gen games that next gen will effect on Switch support, so I dont expecting big AAA multipaltform games on Switch when PS5/XB2 arives, but more games like we having now (some bigger curent gen games, AA/A games, 3rd party exclusives, last gens ports, Indies..), there is no reason 3rd party completely abandon Switch if they can still make profit on it. And yes, if you have healthy platform with big install game, where you can sell your games, offcourse that some 3rd partys will keep releasing some games to Switch. Wii compared to PS3/X360 is totally different story compared to Switch to PS4/XB1, Wii was much weaker than PS3/360 and didnt support most engines and tools that PS3/X360 supported, while Switch is much closer in power to PS4/XB1 and supports all modern engines and tools. You forget that moment new PS/XB platforms arives on market PS4/XB1 will start receving slower support and have much slower sales in any case,same like was for PS3/360, on other hand Switch will still Nintendo active platform that will still keep selling and receiving support in any case.

Well Switch even its still less than 2 years on market have some interesting 3rd party exclusives released/announced (Fast RMX, Snipperclips, Go Vacation, Shin Megami Tensei V, Mario x Rabbids, Travis Strikes Again, Octopath Traveler, Daemon X Machina, Bayonetta 3, Marvel Ultimate Alliance 3, Astral Chain, Yo-kai Watch 4, Tetris 99..), and we will have much more of them on Switch in any case. And yes, those games and 3rd party platform games help Switch to sell better because simple with 3rd party games Switch lineup is more diverse, and thats important because in that way Switch is reaching market beyond Nintendo fans, even if fact is that Nintendo games easily biggest system seller games on Switch (or any other platform.

 

Your bigger mistake when you talk about Switch compared to PS4/XB1 or even compared to PS5/XB2, is that you talk like Switch is compete directly with all of them, like people are forced to choose between PS/XB platforms and Switch, while reality is that Switch so much different in any case (going from hybrid concept to Nintendo games and exclusives) compared to PS4/XB1 (and it will be compared to PS5/XB2) that people can have both PS and Switch or Xbox and Switch, or PC and Switch. And sales data exactly shows that, majority Switch owners have PS4 or XB1, that means that PS4 and XB1 owners are buying Switch also. So that why Switch not effect buy to much in any case by PS4/XB2, main point of Switch will be still there and thats Switch hybrid concept and Switch lineup of games, with only difference that in that time period at end of 2020. Switch will have price point of around $200 and at least 1-2 revisions with strong lineup and even more 3rd party support.

The Switch is different because it isn't so much weaker and uses the same tools falls when you have head person on Nintendo excusing RDR2 not releasing because the game started development before Switch was announced (mind you PS4/X1 didn't at the time as well). Also a lot of current AAA games also don't release on Switch, will we excuse they all on the Switch wasn't announced when designed the game? 2 Years and they didn't had time to have a version?

I dont see whats exactly your point? What I wrote are clear facts, and I dont see how what I wrote can falls because something Reggie said about RDR2 for Switch.



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Miyamotoo said:
DonFerrari said:

 

The Switch is different because it isn't so much weaker and uses the same tools falls when you have head person on Nintendo excusing RDR2 not releasing because the game started development before Switch was announced (mind you PS4/X1 didn't at the time as well). Also a lot of current AAA games also don't release on Switch, will we excuse they all on the Switch wasn't announced when designed the game? 2 Years and they didn't had time to have a version?

I dont see whats exactly your point? What I wrote are clear facts, and I dont see how what I wrote can falls because something Reggie said about RDR2 for Switch.

Wii compared to PS3/X360 is totally different story compared to Switch to PS4/XB1, Wii was much weaker than PS3/360 and didnt support most engines and tools that PS3/X360 supported, while Switch is much closer in power to PS4/XB1 and supports all modern engines and tools

 

If it isn't much weaker and support the same tools them most games should be available in it. Reggie said the reason some aren't is because they started development before Switch was revealed.

And another point I didn't make but since you talked it is relevant. The time PS5 and X2 arrives Switch won't be on same tools and power gap will probably be bigger than Wii to PS360.

I also liked that you said Switch isn't a direct competitor of PS4 and X1, you would have helped a lot in other threads where people were saying me and others saying it was only because we hate Nintendo.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DonFerrari said:
Miyamotoo said:

I dont see whats exactly your point? What I wrote are clear facts, and I dont see how what I wrote can falls because something Reggie said about RDR2 for Switch.

Wii compared to PS3/X360 is totally different story compared to Switch to PS4/XB1, Wii was much weaker than PS3/360 and didnt support most engines and tools that PS3/X360 supported, while Switch is much closer in power to PS4/XB1 and supports all modern engines and tools

 

If it isn't much weaker and support the same tools them most games should be available in it. Reggie said the reason some aren't is because they started development before Switch was revealed.

And another point I didn't make but since you talked it is relevant. The time PS5 and X2 arrives Switch won't be on same tools and power gap will probably be bigger than Wii to PS360.

I also liked that you said Switch isn't a direct competitor of PS4 and X1, you would have helped a lot in other threads where people were saying me and others saying it was only because we hate Nintendo.

Talking about taking things from context and spin them into something totally different:

"If it isn't much weaker and support the same tools them most games should be available in it. Reggie said the reason some aren't is because they started development before Switch was revealed."

-First fact is that Switch supports all modern engines and most of tools same like PS4/XB1, second fact is that Switch is much closer in power to XB1/PS4 than Wii was to PS3/360.  But those fact doesnt mean that Switch will have same support like PS4/XB1 in any case, first XB1/PS4 have stronger hardware than Switch, second they are released in same year so from start they were focus for 3rd party while Switch was released 3.5 years later, and forth, Switch is coming after biggest Nintendo fail and plenty of 3rd party were reserved about Switch support and offocurse for big AAA games we talking about few years of development, while Switch will next month will be exactly 2 years on market. I dont see how what Reggie said has with anuthing, but yes, Reggie is partially right in any case, RDR2 was in development for 7-8 years and when it was released Switch was only around 1.5 year on market. 


"And another point I didn't make but since you talked it is relevant. The time PS5 and X2 arrives Switch won't be on same tools and power gap will probably be bigger than Wii to PS360".

-Person I reply to was specifically mentioned Wii compared to PS3/360, and I made reply to that. Yes power gap will be bigger than it is now, but focus will probably be at 4k resolution and thats Switch chance, because maybe it could run some 4k PS5/XB2 games at 720p, but like I wrote, Switch even now dont have plenty of AAA current gen games, so its not like that PS5/XB2 will change much in that sphere, while Switch will keep receiving A/AA games, last gens ports, 3rd party exclusives, Indies...in any case. Also, its not point only about tools, but about engines also, and Switch supports all modern engines, Wii for instance didnt support at all Unreal Engine, while for instance games like Rocket League, Fortnite, MK11, DQ11..are all Unreal Engine 4 games.  


"I also liked that you said Switch isn't a direct competitor of PS4 and X1, you would have helped a lot in other threads where people were saying me and others saying it was only because we hate Nintendo".

-PS4 and XB1 are compete directly, Switch is diffrent enough that can be sell great despite them or alonside them, thats why we have so many people that are PS4/XB1 owners that bought Switch.

 

From some reason you arguing about things that no one said, I also saw you done same thing in other thread recently.



Miyamotoo said:
DonFerrari said:

Wii compared to PS3/X360 is totally different story compared to Switch to PS4/XB1, Wii was much weaker than PS3/360 and didnt support most engines and tools that PS3/X360 supported, while Switch is much closer in power to PS4/XB1 and supports all modern engines and tools

 

If it isn't much weaker and support the same tools them most games should be available in it. Reggie said the reason some aren't is because they started development before Switch was revealed.

And another point I didn't make but since you talked it is relevant. The time PS5 and X2 arrives Switch won't be on same tools and power gap will probably be bigger than Wii to PS360.

I also liked that you said Switch isn't a direct competitor of PS4 and X1, you would have helped a lot in other threads where people were saying me and others saying it was only because we hate Nintendo.

Talking about taking things from context and spin them into something totally different:

"If it isn't much weaker and support the same tools them most games should be available in it. Reggie said the reason some aren't is because they started development before Switch was revealed."

-First fact is that Switch supports all modern engines and most of tools same like PS4/XB1, second fact is that Switch is much closer in power to XB1/PS4 than Wii was to PS3/360.  But those fact doesnt mean that Switch will have same support like PS4/XB1 in any case, first XB1/PS4 have stronger hardware than Switch, second they are released in same year so from start they were focus for 3rd party while Switch was released 3.5 years later, and forth, Switch is coming after biggest Nintendo fail and plenty of 3rd party were reserved about Switch support and offocurse for big AAA games we talking about few years of development, while Switch will next month will be exactly 2 years on market. I dont see how what Reggie said has with anuthing, but yes, Reggie is partially right in any case, RDR2 was in development for 7-8 years and when it was released Switch was only around 1.5 year on market. 


"And another point I didn't make but since you talked it is relevant. The time PS5 and X2 arrives Switch won't be on same tools and power gap will probably be bigger than Wii to PS360".

-Person I reply to was specifically mentioned Wii compared to PS3/360, and I made reply to that. Yes power gap will be bigger than it is now, but focus will probably be at 4k resolution and thats Switch chance, because maybe it could run some 4k PS5/XB2 games at 720p, but like I wrote, Switch even now dont have plenty of AAA current gen games, so its not like that PS5/XB2 will change much in that sphere, while Switch will keep receiving A/AA games, last gens ports, 3rd party exclusives, Indies...in any case. Also, its not point only about tools, but about engines also, and Switch supports all modern engines, Wii for instance didnt support at all Unreal Engine, while for instance games like Rocket League, Fortnite, MK11, DQ11..are all Unreal Engine 4 games.  


"I also liked that you said Switch isn't a direct competitor of PS4 and X1, you would have helped a lot in other threads where people were saying me and others saying it was only because we hate Nintendo".

-PS4 and XB1 are compete directly, Switch is diffrent enough that can be sell great despite them or alonside them, thats why we have so many people that are PS4/XB1 owners that bought Switch. 

 

From some reason you arguing about things that no one said, I also saw you done same thing in other thread recently.

If you just want to say that some or even a lot of the A and AA will keep releasing to switch after ps5/x2 releases there isn’t much that would allow to say it won’t.

But RDR2, MHW and others AAA not releasing in Switch have nothing to do with they start development before the console was know. Ps4 and x1 received a lot of games that started development many years before they were know.

So even though Reggie wasn’t lying when saying rdr2 started before switch reveal using that as reason for not having a version is BS, the console was know for over 2 years before the game got finished so if it was feasible to release on switch they would from technical point. People put just to much on “scalability”.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

They'll probably take a more conservative estimate this year and do like 19m, but end of selling 20m.



Dr.Vita said:
Knowing them they will most likely expect too much again. So I'll go with 20M.

Wait, in a year with no new xbox or ps and PS4 and Xbox one might have one of their worst ever years, plus switch having Pokémon, mario maker 2 and presumably animal crossing, and the support of their evergreens like smash, splatoon, mario Odyssey, etc and a jam packed summer, maybe even a jam packed fall and winter(E3 will tell), the best 3rd party support it has ever had and maybe it's peak year, you think it won't sell 2-3mil more than it did this year? I would be disappointed if after all the points I mentioned, it didn't at least do 20mil. It should go 21mil in my opinion and it's my prediction it will be 21mil or over



Just a guy who doesn't want to be bored. Also