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Game Freak needs to ditch 3ds era assets, texture works and etc.

Forums - Nintendo Discussion - Game Freak needs to ditch 3ds era assets, texture works and etc.

Cerebralbore101 said:
Level 5 has been working wonders since the PS2 days. I swear Dragon Quest VIII is one of the best looking games of all time. So its no wonder Yokai Watch 4 looks so good.

Super Mario Odyssey is Nintendo's best team working for 4 years.

Monolith has its own engine. Torna is an expansion with most of the assets already done from the previous game. So they had plenty of time to make it look amazing.

DragonQuest 11 isn't out on Switch yet, so just hold your horses until you see what the port looks like.

Pokemon Gen 8 will look almost exactly like the Let's Go games, because they will have to reuse assets in order to finish the game by this year. And there's nothing wrong with that. The Let's Go games are a significant jump over Sun/Moon, even when running on Citra.

But maybe you want hyper-detailed Pokemon lacking all semblance of charm. Like this...


https://pbs.twimg.com/media/DwZkJV9VsAEel3-.jpg:large

It's easily possible to do a more realistic looking Pokemon game that uses modern rendering techniques without the end result looking like that Mewtwo pic you posted. 

The Pokemon anime looks better than any Pokemon game that Gamefreak has released to date by a wide margin, and Gamefreak could easily emulate that by using cell-shading or other techniques, here are some examples of games with anime style graphics that look way better than any Gamefreak Pokemon game: 

Now of course 2 of those games are running on XB1/PS4, Switch wouldn't be capable of quite the same level of detail, but Xenoblade Chronicles 2 is running on Switch.

That covers the environments and human character models, but what about Pokemon you ask? Well, they can certainly improve the graphics there without losing their charm like on that Mewtwo pic you posted, some examples:

Both of those games are running on Switch. Please don't make excuses for Game Freak and say that Pokemon would lose it's charm if they went for a more realistic artstyle, because it just isn't true imo. 



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They could aim to have a samelike graphics design as Dragon quest 11 but it takes time for a company to fully transition to AAA non handheld games,they could suprise us with the coming pokemon game but expect it to be a slow transitioning.



The pokkenbwxample is just stupid cause they just had to fully animate and model around 25 charecters. With Pokemon, including the trainers, you'd need over a thousand animated models. If a Pokemon game was once every console generation, sure. But remember it took them an additional YEAR to transition from emerald to DP... GF is not exactly the best at programming, though they are Kings at charecter design.



TheBraveGallade said:
The pokkenbwxample is just stupid cause they just had to fully animate and model around 25 charecters. With Pokemon, including the trainers, you'd need over a thousand animated models. If a Pokemon game was once every console generation, sure. But remember it took them an additional YEAR to transition from emerald to DP... GF is not exactly the best at programming, though they are Kings at charecter design.

You're missing my point. I know that Gamefreak is small, too small to build a AAA game by themselves, just 148 devs at last official count, spread across probably at least 4 different teams during Pokemon Gen 8's development, as Ultra Sun/Moon, Let's Go Pikachu/Eevee, and Giga Wrecker have all released while Gen 8 was in development, and they are also working on Town and the Giga Wrecker console ports while making Gen 8. I know that Gamefreak couldn't have developed 900+ Pokken quality character models plus higher quality human models, higher quality open world environments, and brand new animations for Gen 8 in the likely 3-4 year development period of the game, when they are such a tiny developer, and even with the rumored help from Creatures Inc I am still doubtful that they pulled it off, as Creatures Inc is very small as well and have never made a AAA game. 

My point is that Game Freak should have acknowledged that they weren't up to the task of AAA Switch development, and asked Nintendo to provide assistance, I'm sure Nintendo would have obliged and been willing to have one of their EAD teams or Monolith co-develop Gen 8 with Game Freak. Instead they tried to do it on their own and have now admitted that they find Switch challenging to develop for, that could have been avoided if they had just asked for help. 

This is the first new generation Pokemon game for Switch, by far the most powerful system Gamefreak has developed for, well over 10x more powerful than 3DS, and the game should be designed to take full advantage of that extra power, but it's not going to be most likely. It's going to feel like a 3DS game running at a higher resolution most likely, just like Town and Let's Go. Gamefreak is just not the company who should be taking Pokemon into the future if they are unwilling to expand into a proper AAA dev or ask Nintendo for AAA development assistance. 



I like how the games look now.



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So before I respond to everybody I just want to make sure we are all on the same page. You guys all expect the Poke'mon to have the detail of Incineroar from Smash Ultimate, with the backgrounds of DragonQuest 11. Is that correct?



I will take GameCube graphics till the end of days on Nintendo Switch in exchange for getting more big games every year and more new IPs.

Maybe AI speeds up HD texture/animation creation one day, but in no way would I want slower game releases just for some marginal eye candy that my brain normalizes in 30 seconds.



Cerebralbore101 said:
So before I respond to everybody I just want to make sure we are all on the same page. You guys all expect the Poke'mon to have the detail of Incineroar from Smash Ultimate, with the backgrounds of DragonQuest 11. Is that correct?

Not quite. Somewhere about half way between Town environments and DQ11 or Xenoblade 2 environments and about halfway between Let's Go character models/animations and Pokken character models/animations is what they should be aiming for on the first Pokemon generation to release on Nintendo's most powerful system ever imo. They can push for higher quality closer to DQ11 environments and Pokken character models and animations later on in Switch's life on gen 9 once they get more used to the system. But they definitely should have asked for Nintendo's help on Gen 8, the fact that they likely didn't makes me sad. 

Last edited by shikamaru317 - on 20 January 2019

Cerebralbore101 said:
So before I respond to everybody I just want to make sure we are all on the same page. You guys all expect the Poke'mon to have the detail of Incineroar from Smash Ultimate, with the backgrounds of DragonQuest 11. Is that correct?

...

I feel like this is treading to the "photo-realistic Pokemon" form of argumentation again 

No one has said that. They're just making comparisons to games that look significantly better and asking why GameFreak can't be a little more ambitious or put more effort into their works. 



 

Zkuq said:
It'd be great, but then we'd never get anything done. If if takes this long even with 3DS-era assets, imagine how long it would take if the assets had to be more up-to-date.

Heh, it's only three years between each Pokemon generation with a remake/re-release almost every year in-between and spin-off titles on top of that.  Plus they're making Town this year.  If Game Freak weren't safely tucked away on a handheld where the internet doesn't really care, they probably would have been widely accused of milking the franchise Call of Duty/Assassin's Creed style long ago.

I actually don't think production schedules would be thrown off by much anyway.  Improving assets and stuff doesn't really take that much time when compared to building the rest of the game.  Like I said, I think they just like the simplistic design.