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Forums - Nintendo Discussion - Game Freak needs to ditch 3ds era assets, texture works and etc.

Cerebralbore101 said:

Personally I have very little investment in the next Pokemon game, I hope it looks amazing but I don't really care either way. Still ... this comment is ... well ... let me just explain why this kind of defense is out of touch with the points frustrated people are making. 

"Level 5 has been working wonders since the PS2 days. I swear Dragon Quest VIII is one of the best looking games of all time. So its no wonder Yokai Watch 4 looks so good. "

Honestly, and I know that this may seem counter-intuitive to my point, but bare a crisper image and some cleaner textures Level 5's Yokai Watch 4 is not that out of the ball park in comparison to something like Town. Which, I imagine is why it's so frustrating to people that Game Freak do not step up their game. They have the potential to make some of the best looking games on the Switch, but regularly show restraint,  usually because they don't want to put more effort into their product (or at least that's the sentiment people feel when you have interviews talking about how hard it was to make a game as basic as Let's Go on Switch). 

This is what the majority of Yokai Watch 4 will probably look like: 

https://i.imgur.com/D1UqEjR.png

Sure, Youtube compression doesn't do it any favors, but it's not like GameFreak can't make something that looks as good as this - hell, better. It's not some kind of technical wizardry. 

"Super Mario Odyssey is Nintendo's best team working for 4 years. "

Sure, but Mario Odyssey runs at 60FPS, unlike Let's Go (which also has frame rate issues I've heard). And while Mario has always been a nice benchmark for how beautiful games could be on Nintendo's systems, it's not like the developers have made it clear it's one of their highest priorities in the same way most studios do with their games. That's not where a majority of, or even most of their time went to. (Besides, the game can be really ugly at times ... there are better looking games on Switch). Also, you hit on a key point - talent. If your argument is just akin to "well, they are the most talented guys at Nintendo!" then all you're saying is that GameFreak's staff is less talented. Which ... isn't really a good rebuttal? Especially when Pokemon tends to sell more than Mario. If anything it's fueling the flames - as members like Mzuzek and Flashfire continuously admit that GameFreak is less talented than Nintendo, which is another source of frustration. 

"Monolith has its own engine. Torna is an expansion with most of the assets already done from the previous game. So they had plenty of time to make it look amazing. "

True. In fact, what you should have mentioned is that Monolith Soft is usually a benchmark setter when it comes to their games and maximizing performance. That being said, Monolith Soft helped out with Breath of the Wild's development - they could easily do the same for Pokemon Gen 8. 


"
DragonQuest 11 isn't out on Switch yet, so just hold your horses until you see what the port looks like. "

https://www.youtube.com/watch?v=-KnlcK5okGM

We actually do know to some extent what it looks like. The image in that trailer is a lot blurrier than the PS4/PC counterpart, so it's not a bullshot. It's still very impressive from what we've seen, but it's not gameplay so yeah, I wouldn't judge it quit yet. 

"Pokemon Gen 8 will look almost exactly like the Let's Go games, because they will have to reuse assets in order to finish the game by this year. And there's nothing wrong with that. The Let's Go games are a significant jump over Sun/Moon, even when running on Citra. "

They really aren't a "significant jump", they're just a lot cleaner. It's not like Citra is recreating the entire game with HD textures, there's only so much it can do. But the fact that it's even comparable in the first play is testament enough that it isn't such a huge jump. 

"But maybe you want hyper-detailed Pokemon lacking all semblance of charm. Like this... "

Come on dude, I know your opinion might differ but do you really have to be using a fallacy like that? Because people expect more out of GameFreak, they automatically must want some really creepy uncanny looking Pokemon game which has no charm? What justification do you have for such a jump in conclusions? 



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Well. No. They don't need to do anything. - But it would be nice!
At the end of the day... As long as the general games aesthetic is nice and crisp, I couldn't care how the game is portrayed, provided it is enjoyable... Could look dark and gloomy like a Darksouls game for all I care... Or full of effects like a Frostbite driven game or simply Cartoonish.



--::{PC Gaming Master Race}::--

mZuzek said:
I do like seeing people finally call out Game Freak for their shit. Keep it coming, guys.

Hard to really feel or think much of it if it  doesn't reflect on the sales.



AngryLittleAlchemist said:
Cerebralbore101 said:

Personally I have very little investment in the next Pokemon game, I hope it looks amazing but I don't really care either way. Still ... this comment is ... well ... let me just explain why this kind of defense is out of touch with the points frustrated people are making. 

"Level 5 has been working wonders since the PS2 days. I swear Dragon Quest VIII is one of the best looking games of all time. So its no wonder Yokai Watch 4 looks so good. "

Honestly, and I know that this may seem counter-intuitive to my point, but bare a crisper image and some cleaner textures Level 5's Yokai Watch 4 is not that out of the ball park in comparison to something like Town. Which, I imagine is why it's so frustrating to people that Game Freak do not step up their game. They have the potential to make some of the best looking games on the Switch, but regularly show restraint,  usually because they don't want to put more effort into their product (or at least that's the sentiment people feel when you have interviews talking about how hard it was to make a game as basic as Let's Go on Switch). 

This is what the majority of Yokai Watch 4 will probably look like: 

https://i.imgur.com/D1UqEjR.png

Sure, Youtube compression doesn't do it any favors, but it's not like GameFreak can't make something that looks as good as this - hell, better. It's not some kind of technical wizardry. 

"Super Mario Odyssey is Nintendo's best team working for 4 years. "

Sure, but Mario Odyssey runs at 60FPS, unlike Let's Go (which also has frame rate issues I've heard). And while Mario has always been a nice benchmark for how beautiful games could be on Nintendo's systems, it's not like the developers have made it clear it's one of their highest priorities in the same way most studios do with their games. That's not where a majority of, or even most of their time went to. (Besides, the game can be really ugly at times ... there are better looking games on Switch). Also, you hit on a key point - talent. If your argument is just akin to "well, they are the most talented guys at Nintendo!" then all you're saying is that GameFreak's staff is less talented. Which ... isn't really a good rebuttal? Especially when Pokemon tends to sell more than Mario. If anything it's fueling the flames - as members like Mzuzek and Flashfire continuously admit that GameFreak is less talented than Nintendo, which is another source of frustration. 

"Monolith has its own engine. Torna is an expansion with most of the assets already done from the previous game. So they had plenty of time to make it look amazing. "

True. In fact, what you should have mentioned is that Monolith Soft is usually a benchmark setter when it comes to their games and maximizing performance. That being said, Monolith Soft helped out with Breath of the Wild's development - they could easily do the same for Pokemon Gen 8. 


"
DragonQuest 11 isn't out on Switch yet, so just hold your horses until you see what the port looks like. "

https://www.youtube.com/watch?v=-KnlcK5okGM

We actually do know to some extent what it looks like. The image in that trailer is a lot blurrier than the PS4/PC counterpart, so it's not a bullshot. It's still very impressive from what we've seen, but it's not gameplay so yeah, I wouldn't judge it quit yet. 

"Pokemon Gen 8 will look almost exactly like the Let's Go games, because they will have to reuse assets in order to finish the game by this year. And there's nothing wrong with that. The Let's Go games are a significant jump over Sun/Moon, even when running on Citra. "

They really aren't a "significant jump", they're just a lot cleaner. It's not like Citra is recreating the entire game with HD textures, there's only so much it can do. But the fact that it's even comparable in the first play is testament enough that it isn't such a huge jump. 

"But maybe you want hyper-detailed Pokemon lacking all semblance of charm. Like this... "

Come on dude, I know your opinion might differ but do you really have to be using a fallacy like that? Because people expect more out of GameFreak, they automatically must want some really creepy uncanny looking Pokemon game which has no charm? What justification do you have for such a jump in conclusions? 

The reason why Gamefreak doesn't step up their game, is because going from Town to YKW4 entails twice as much work. It doesn't seem like it would, but try making a 3D model and texturing it at this level. 

I don't get what you are trying to say in response to Odyssey. The formatting of this ^ post is a mess. 

I agree that Monolith should go and give them a hand. 

A lot cleaner? Isn't a lot and significant synonymous? 

Ok yeah, I just wanted an excuse to show people how ugly some "HD Pokemon" art looked. I was about to go back and take that part out of the post but you already responded. 



Cerebralbore101 said:
AngryLittleAlchemist said:

Personally I have very little investment in the next Pokemon game, I hope it looks amazing but I don't really care either way. Still ... this comment is ... well ... let me just explain why this kind of defense is out of touch with the points frustrated people are making. 

"Level 5 has been working wonders since the PS2 days. I swear Dragon Quest VIII is one of the best looking games of all time. So its no wonder Yokai Watch 4 looks so good. "

Honestly, and I know that this may seem counter-intuitive to my point, but bare a crisper image and some cleaner textures Level 5's Yokai Watch 4 is not that out of the ball park in comparison to something like Town. Which, I imagine is why it's so frustrating to people that Game Freak do not step up their game. They have the potential to make some of the best looking games on the Switch, but regularly show restraint,  usually because they don't want to put more effort into their product (or at least that's the sentiment people feel when you have interviews talking about how hard it was to make a game as basic as Let's Go on Switch). 

This is what the majority of Yokai Watch 4 will probably look like: 

https://i.imgur.com/D1UqEjR.png

Sure, Youtube compression doesn't do it any favors, but it's not like GameFreak can't make something that looks as good as this - hell, better. It's not some kind of technical wizardry. 

"Super Mario Odyssey is Nintendo's best team working for 4 years. "

Sure, but Mario Odyssey runs at 60FPS, unlike Let's Go (which also has frame rate issues I've heard). And while Mario has always been a nice benchmark for how beautiful games could be on Nintendo's systems, it's not like the developers have made it clear it's one of their highest priorities in the same way most studios do with their games. That's not where a majority of, or even most of their time went to. (Besides, the game can be really ugly at times ... there are better looking games on Switch). Also, you hit on a key point - talent. If your argument is just akin to "well, they are the most talented guys at Nintendo!" then all you're saying is that GameFreak's staff is less talented. Which ... isn't really a good rebuttal? Especially when Pokemon tends to sell more than Mario. If anything it's fueling the flames - as members like Mzuzek and Flashfire continuously admit that GameFreak is less talented than Nintendo, which is another source of frustration. 

"Monolith has its own engine. Torna is an expansion with most of the assets already done from the previous game. So they had plenty of time to make it look amazing. "

True. In fact, what you should have mentioned is that Monolith Soft is usually a benchmark setter when it comes to their games and maximizing performance. That being said, Monolith Soft helped out with Breath of the Wild's development - they could easily do the same for Pokemon Gen 8. 


"
DragonQuest 11 isn't out on Switch yet, so just hold your horses until you see what the port looks like. "

https://www.youtube.com/watch?v=-KnlcK5okGM

We actually do know to some extent what it looks like. The image in that trailer is a lot blurrier than the PS4/PC counterpart, so it's not a bullshot. It's still very impressive from what we've seen, but it's not gameplay so yeah, I wouldn't judge it quit yet. 

"Pokemon Gen 8 will look almost exactly like the Let's Go games, because they will have to reuse assets in order to finish the game by this year. And there's nothing wrong with that. The Let's Go games are a significant jump over Sun/Moon, even when running on Citra. "

They really aren't a "significant jump", they're just a lot cleaner. It's not like Citra is recreating the entire game with HD textures, there's only so much it can do. But the fact that it's even comparable in the first play is testament enough that it isn't such a huge jump. 

"But maybe you want hyper-detailed Pokemon lacking all semblance of charm. Like this... "

Come on dude, I know your opinion might differ but do you really have to be using a fallacy like that? Because people expect more out of GameFreak, they automatically must want some really creepy uncanny looking Pokemon game which has no charm? What justification do you have for such a jump in conclusions? 

The reason why Gamefreak doesn't step up their game, is because going from Town to YKW4 entails twice as much work. It doesn't seem like it would, but try making a 3D model and texturing it at this level. 

I don't get what you are trying to say in response to Odyssey. The formatting of this ^ post is a mess. 

I agree that Monolith should go and give them a hand. 

A lot cleaner? Isn't a lot and significant synonymous? 

Ok yeah, I just wanted an excuse to show people how ugly some "HD Pokemon" art looked. I was about to go back and take that part out of the post but you already responded. 

Yea...I think we got enough uncanny valley-type Pokemon as the upcoming Detective Pikachu movie is kinda leaning on that line with their CGI models. Though some could say that Detective Pikachu may have crossed that line...but that's a debate for another day. Nevertheless, I actually cannot wait to watch that movie.



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No cerebralore, Pokemon games having better graphics doesnt mean the pokemon will lose their charm. Way to cherry-pick a specific picture.

Look at how great the Incineroar model in Smash looks:

We'll be lucky to get a fraction of this for gen 8.

its their fault for not giving it more time in the oven, not something we have to "understand". As a consumer, you have to rake out the same amount of money for Lets Go compared to Mario Odyssey, and thats all that matters. Its on them for rushing the game.

Last edited by flashfire926 - on 20 January 2019

Bet with Intrinsic:

The Switch will outsell 3DS (based on VGchartz numbers), according to me, while Intrinsic thinks the opposite will hold true. One month avatar control for the loser's avatar.

They won't do it or need to do it till sales decline.



 

 

flashfire926 said: 

And its their fault for not giving it more time in the oven, not something we have to "understand". As a consumer, you have to rake out the same amount of money for Lets Go compared to Mario Odyssey, and thats all that matters. Its on them for rushing the game.

Most of the Poke'mon models in Smash Ultimate aren't on the same level as Inceneroar. And yes, part of his charm is lost by overtexturing his fur. Poke'mon is a kids anime/manga, not something like One Punch Man where every single detail is drawn in. 

Octopath Traveler is a better use of $60 than a large number of games that look better than it.

I really do think that a lot of people should try their hand at 3D modeling. It is way harder than it seems. And Gamefreak has to do something like 800 3D models of different Poke'mon. There's just no way the game is going to get finished at the level of graphics that people in this thread want. 



Cerebralbore101 said:

flashfire926 said:

And its their fault for not giving it more time in the oven, not something we have to "understand". As a consumer, you have to rake out the same amount of money for Lets Go compared to Mario Odyssey, and thats all that matters. Its on them for rushing the game.

Most of the Poke'mon models in Smash Ultimate aren't on the same level as Inceneroar. And yes, part of his charm is lost by overtexturing his fur. Poke'mon is a kids anime/manga, not something like One Punch Man where every single detail is drawn in.

Octopath Traveler is a better use of $60 than a large number of games that look better than it.

I really do think that a lot of people should try their hand at 3D modeling. It is way harder than it seems. And Gamefreak has to do something like 800 3D models of different Poke'mon. There's just no way the game is going to get finished at the level of graphics that people in this thread want.

They used the same exact assets from the 3ds games, I don't get the problem with that since the assets creation was already been done after transaction from 2d sprites to 3d models.

For 3ds games, they can use the excuses of hardware system was holding them back from unleashing its true potential. Octopath traveler tech is superior in comparison to Game Freak tech.



Cerebralbore101 said:

Sorry about the garbage formatting from earlier ... I think it's an issue with the site's dark theme :/ I've switched over to the standard theme now, hopefully that helps. 

To some up my points about Odyssey: 

A ) While Mario games are always good at showing off the power of Nintendo's consoles ... graphics are not exactly the priority like they are for many other games. So when you say something like "well ... that's four years of Nintendo's most talented guys hard at work!" it's making it sound as if it was four years crafting a visual masterpiece. It wasn't, it would probably take a lot less time to replicate Odyssey visually (except for one factor ... i'll address this later). 

B ) Odyssey runs at 60FPS. Let's Go runs at 30 ... with FRAME RATE DROPS. The fact that Odyssey is both the more impressive looking game and runs at a higher frame rate is sad. If future Pokemon games are running at a standard 30 frames per second, they should at least try to look better than the average Nintendo title. 

C ) Pokemon is as big as Mario in terms of selling power, in fact usually it's bigger. Many people think this justifies an amount of effort graphically which is at least on par with Mario. 

D ) The point about how talented the staff of Odyssey were actually adds fuel to the flame. Yes, Odyssey was composed of some of Nintendo's most talented staff .... so ... does that mean that GameFreak are just less talented? That isn't a good rebuttal at all. Especially when the games are of the same caliber in regards to selling power. Calling GameFreak less talented has already been a point made numerous times, especially around this forum, by people who feel GameFreak are not doing enough to progress the franchise. So you're not really helping your case, especially because Nintendo and GameFreak don't share a development staff for the most part ... so it's not like Nintendo is hogging GameFreak's vital staff. 

E ) This is a new point, but Odyssey most certainly didn't take four years to develop. Maybe it was planned in four years, but the developers of it were most likely working on other Nintendo projects before development started to become serious. Not to mention that Odyssey was declared to be "almost finished" as early as January 2017 ... an entire 9 months before the game released. And the graphics of Odyssey did not see much improvement from January's reveal to October. And again, this assuming a lot of that time went to graphics.

To move on to the point of "significant" and "a lot": the point is not that those two meanings are similar. The point is that what you were saying was fundamentally different. A game looking "cleaner" and a game being "a significant jump" over another game are not the same thing. Remasters look cleaner, Citra looks cleaner, many things look cleaner than other games in comparison ... it is really not that much of a leap forward honestly. Don't get me wrong, the game does look better than Sun and Moon, but it's not a significant jump over it, like you said. 

Even if you wanted an excuse to show off how ugly "HD Pokemon" can look, it still doesn't make sense. We already have an HD Pokemon game: Let's Go is in HD. Even if you mean "photo realistic Pokemon" it doesn't make sense, because the comparisons being made are to Mario Odyssey, Yokai Watch 4, Xenoblade 2 Torna, and Smash which aren't realistic looking in the slightest. Wanting graphics which are complex might inherently make a game more "believable", but it's for the same of immersion and visual eye-candy ... not just realism. Nobody is asking for Pokemon to look like that and you know it. 

Edit: Forgot to add this addendum in. To be clear, the reason why GameFreak isn't going to make a better looking Pokemon is because to them the benefits are outweighed by the cons. It would require a lot of work, it would take longer to visually upgrade Pokemon and to create new ones, and new entries might even take longer to make depending on how much they want to mess around with distinct locales and complex geometry. That, I can accept, but that's what should have been said instead, so it's nice you mentioned it later to some capacity. Still, there's nothing wrong with fans wanting better even if GameFreak doesn't want to deliver ...