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Forums - Gaming Discussion - VR is not a gimmick!

PDF said:
I get the argument because most VR games are kinda fun but heavily rely on the novelty of VR. The same way many Wii games were only fun because the novelty of motion controls at the time.

Then you play a game like RE7 and you realize this is the future. VR even gives new life to motion controls. I never really enjoyed them that much but in VR they begin to feel much more natural.

well Motion controlls in VR is vastly different from something like the switch or the wii.

On Wii it was just a way to emulate button presses without pressing buttons. Was fun for many people for sure, but thats basically what it did.

 

VR has 1:1 tracking. Havin Motion controlls allows you to have arms in the virtual world. Pretty big difference.



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habam said:
John2290 said:

I wanted to separate this topic from my VR thread because I don't feel it fits. I see a lot of people equating VR to 3D or other such gimmicks, these people have obviously not tried Virtual reality proper.

If you want to know what other people think about VR just invite your friends, let them try them your PSVR and ask them. I guarantee you, the results will be vastly different from this poll.

Well people seem to love it but the issue still is that hardly anyone buys it. 3 million in 2017?






konnichiwa said:

Well people seem to love it but the issue still is that hardly anyone buys it. 3 million in 2017?

Yeah it definitly has a slow start. 

But dont forget the hurdles to get into current VR are very high. You need a high end pc or Playstation to get into real VR. Thats ALOT of money for a brand new technology.

I think the time VR really takes off will be when standalone headsets with good quality and great content are available, but we arnt there yet.

 

Also its often a thing of perspective. Sure 3 mio looks not so great compared to 19 Mio sold PS4 is 2017. But 19 Mio Sold PS4 doesnt look good in comparison to 270 mio sold iPhone either, right ?

 

Sales of products actually arnt really connected with the quality of products. Its just one part. Stuff like marketing and just adaption, support and general opinion are relevant at well. People buy the playstation 4 because they know what they get, because their friends have it, because its popular. VR isnt yet there. Stuff like Tvs and Pcs and even smartphones didnt sold incredible well in the first years either. The iPhone is currently selling more units in 10 days then it did in its first year.

We are in a time where maybe 20 or 30 Mio people on this earth actually even tried VR at all. Give it time, let the technology mature. Im sure we will see higher sales in the near future (cant see it going away, to many people already loving it way to much). 

VR sometimes get compared with stuff like kinect or move or whatever but we shouldnt forget, there were never people as passion about those stuff as people are about VR. 

 

 

BTW:

 

Selling 2 Mio PSVR if you just have 70 possible buyers (PS4 owners) isnt actually as bad as it sounds. How many PS4 owners have bought a iPhone in 2017? More or less then 2 Mio ?

Last edited by habam - on 21 January 2018

LA Noire in VR, arf 

https://www.youtube.com/watch?v=72VXMjO14oc ,arf

And the best game to date in VR, arf:

https://www.youtube.com/watch?v=-MjnbFl4Tmc , arf



Intel Core i7 8700K | 32 GB DDR 4 PC 3200 | ROG STRIX Z370-F Gaming | RTX 3090 FE| Crappy Monitor| HTC Vive Pro :3

Ka-pi96 said:

It wouldn't make me not buy a console, no. It certainly doesn't make it attractive though. And no, I don't own a Switch. I have no plans to buy one in the foreseeable future either, but it's definitely not something I'd rule out, especially after Pokemon releases.

And at least my comments about VR aren't arrogantly stating things like "this is how games are meant to be played". No, those of us who aren't using VR aren't playing games wrong. Games are meant to be played in whatever way people want to play them. If you only ever want to play them in VR, fine have fun, that doesn't make it true for anyone else though.

Yeah, I find that notion to being a highly arrogant one. It's not even close to "how games are objectively meant to be played", not by a country mile, because not everyone on this planet loves or even wants to use VR and there are 7+ billion of us, with only a few million VR sales.

I find AR to be more interesting than VR, especially considering the price and what that tech can do.

 

Look at this majestic shit right here:

(09:30 for the AR)

 

That's a whole new level of AR for me and it blew my mind seeing it happen. All in real time and during daylight.



Step right up come on in, feel the buzz in your veins, I'm like an chemical electrical right into your brain and I'm the one who killed the Radio, soon you'll all see

So pay up motherfuckers you belong to "V"

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Ka-pi96 said:

I feel sorry for those that don't realise their opinion isn't a fact...

Well most people think so. Sure its still an opinion in the end but everything is a opinion. "Witcher 3 looks better then Morrowind" => thats just your opinion.

 

Most people are blewn away from vr and playing a game like skyrim VR is just unbelievable.

 

Just do your own research. Look for any random video, nothing staged by me: https://www.youtube.com/results?search_query=first+vr+expierence



Chazore said: 

I find AR to be more interesting than VR, especially considering the price and what that tech can do.

 

That's a whole new level of AR for me and it blew my mind seeing it happen. All in real time and during daylight.

 

Well AR definitly has some potenial for production and stuff (so workers see their instruductions all the time and that stuff) but its hard to implement in gaming. Pokemon GO was a cool idea but thats basically already where the technology ends (though doing it with glasses instead if phones would be better).

 

I also dont think that most gamers wont enjoy VR or wont think its the best way to play games. Its more a fact that (with current low sales) many people just havnt tried it yet. There may be 30, 40 mio people that actually got the chance to try it so far. Thats basically it.

If you see people reacting to VR, in most cases they are blown away and find it far more enjoyable then watching stuff just on a tv.

Here are 2 example:

 

And Mobile VR (far inferior to psvr and co)

 

Or just do research for yourself: https://www.youtube.com/results?search_query=first+vr+expierence



habam said:
konnichiwa said:

Well people seem to love it but the issue still is that hardly anyone buys it. 3 million in 2017?

Yeah it definitly has a slow start. 

But dont forget the hurdles to get into current VR are very high. You need a high end pc or Playstation to get into real VR. Thats ALOT of money for a brand new technology.

I think the time VR really takes off will be when standalone headsets with good quality and great content are available, but we arnt there yet.

 

Also its often a thing of perspective. Sure 3 mio looks not so great compared to 19 Mio sold PS4 is 2017. But 19 Mio Sold PS4 doesnt look good in comparison to 270 mio sold iPhone either, right ?

 

Sales of products actually arnt really connected with the quality of products. Its just one part. Stuff like marketing and just adaption, support and general opinion are relevant at well. People buy the playstation 4 because they know what they get, because their friends have it, because its popular. VR isnt yet there. Stuff like Tvs and Pcs and even smartphones didnt sold incredible well in the first years either. The iPhone is currently selling more units in 10 days then it did in its first year.

We are in a time where maybe 20 or 30 Mio people on this earth actually even tried VR at all. Give it time, let the technology mature. Im sure we will see higher sales in the near future (cant see it going away, to many people already loving it way to much). 

VR sometimes get compared with stuff like kinect or move or whatever but we shouldnt forget, there were never people as passion about those stuff as people are about VR. 

Let me use an other example, almost everybody I know agree that playing racing games with a wheel is way better than just a controller. They don't have to be that expensive for probably 50-75 you can find one that does the job but I not have met anyone of my racing fans friends who has one now.  Many on this forum probably bought one of those in the past but don't use it/hardly use it anymore.

I think the outlooks for VR are better but I would not be surprised that some users in the future will be like 'VR is great but I don't really need it'






konnichiwa said:

Let me use an other example, almost everybody I know agree that playing racing games with a wheel is way better than just a controller. They don't have to be that expensive for probably 50-75 you can find one that does the job but I not have met anyone of my racing fans friends who has one now.  Many on this forum probably bought one of those in the past but don't use it/hardly use it anymore.

I think the outlooks for VR are better but I would not be surprised that some users in the future will be like 'VR is great but I don't really need it'

Yeah thats basically similar to what I said. Selling VR just as a accesory like a wheel is a hard sell, it need (and most likely will be) a standaloen device with superb quality. 

 

Though: I think the gains in terms of quality you get with VR are ALOT more then you get with a wheel. A wheel makes your controls better (kind of similar to a xbox elite controller also). VR is a complete new way to expierence and see stuff and has so much potential.

Cool thing with VR is: Everything you can imagine is possible in VR. All the crazy stuff you would like to be able to do in real life is actually possible in VR. So the potential is basically infinite.



Graphics are a gimmick. Playing movies on a console is a gimmick. VR is a literal gimmick. Despite whatthe internet has made of the word as some negative thing. A Gimmick just means a trick or device to get people to purchase a product. Even if you want to use the internet version VR is still a gimmick and a limited one.