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Forums - Sales Discussion - Japan sales (Week 50): Media Create/Famitsu/Dengeki - December 11-17

Alkibiádēs said:
Zekkyou said:

While that's often true, there's usually a soft limit to how far sales stay relevant in this context (as we've seen with the PS4 and X1). I wouldn't be surprised if the Switch does get more support in some capacity (at minimum more sales do lead to a better position to make deals), but i expect the difference to be considerably smaller than it has been in previous generations. Few Japanese PS4/Vita titles make use of tech high end enough to cause significant porting problems to the Switch, and many 3DS developers are about to be pushed into HD development. Combine that with the the Switch's inevitable domestic strength, and the PS4's existing global (and decent domestic) reach, a developer would need a good reason to not support both by default. I think even the X1 will see an uptick in Japanese support over the next few years.

- Travis Strikes back: No More Heroes

- Bayonetta 1 + 2 Collection

- Bayonetta 3

- Shin Megami Tensei V

- Project Octopath Traveler

These are all exclusive to the Nintendo Switch so far. 

Sony also lost exclusivity with: 

- Dragon Quest XI (home console version)

- Dragon Quest Heroes 1 & 2

- Dragon Quest Builders 1 & 2

- Valkyria Chronicles 4 (never before on a Nintendo console)

Nintendo lost exclusivity with: 

- Monster Hunter World (and that's more due to Capcom's stupidity than anything else)

As the Switch userbase continues to grow, Nintendo will receive more exclusives and games that used to be exclusive to Playstation. This will not end well for the Playstation in Japan. 

So far, Bandai Namco and Capcom are the only two major Japanese companies who seem to still not understand that the Switch is here to stay. Their loss I suppose. 

I don't really see your point here. The Switch isn't exactly swimming in existing titles to lose yet (unlike the PS4 and Vita), which is why the Nintendo end of my comment was focused on the 3DS. Until 3rd party 3DS IP start making the jump en mass, this discussion will remain open ended. 2 of its biggest 3rd party IP having already shed brand exclusivity in some capacity is a good start on the Nintendo end, and the Sony end has been more easily judged (thanks to mostly being pulled from an existing library), but in general i expect this to be a long-term process (as noted in my original comment). I don't doubt brand exclusives will remain prevalent in the medium term (we literally just had a PS4/Vita one announced yesterday), but long-term it seems somewhat pointless. Outside of a deal with either Sony or Nintendo, there aren't many good reasons to throw away either the PS4 or Switch's sales potential. Both have shown themselves to be very capable at selling Japanese IP to both a domestic and foreign audience. You know what platform sells more games than a Switch? A Switch and a PS4 :p

I had similar discussions with people a few years ago about the PS4 and X1. I thought we'd see further declines in organic 3rd party exclusivity from western developers, but many thought the PS4's far better market position (versus Sony and MS's relative parity in the 7th gen) would ensure the opposite happened. It didn't. Maybe i'll be totally wrong this time round, but as things stand i remain confident that long-term we'll see a lot of Japanese IP shed Sony, and Nintendo brand exclusivity.

Last edited by Zekkyou - on 20 December 2017

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Alkibiádēs said:
Zekkyou said:

While that's often true, there's usually a soft limit to how far sales stay relevant in this context (as we've seen with the PS4 and X1). I wouldn't be surprised if the Switch does get more support in some capacity (at minimum more sales do lead to a better position to make deals), but i expect the difference to be considerably smaller than it has been in previous generations. Few Japanese PS4/Vita titles make use of tech high end enough to cause significant porting problems to the Switch, and many 3DS developers are about to be pushed into HD development. Combine that with the the Switch's inevitable domestic strength, and the PS4's existing global (and decent domestic) reach, a developer would need a good reason to not support both by default. I think even the X1 will see an uptick in Japanese support over the next few years.

- Travis Strikes back: No More Heroes

- Bayonetta 1 + 2 Collection

- Bayonetta 3

- Shin Megami Tensei V

- Project Octopath Traveler

These are all exclusive to the Nintendo Switch so far. 

Sony also lost exclusivity with: 

- Dragon Quest XI (home console version)

- Dragon Quest Heroes 1 & 2

- Dragon Quest Builders 1 & 2

- Valkyria Chronicles 4 (never before on a Nintendo console)

Nintendo lost exclusivity with: 

- Monster Hunter World (and that's more due to Capcom's stupidity than anything else)

As the Switch userbase continues to grow, Nintendo will receive more exclusives and games that used to be exclusive to Playstation. This will not end well for the Playstation in Japan. 

So far, Bandai Namco and Capcom are the only two major Japanese companies who seem to still not understand that the Switch is here to stay. Their loss I suppose. 

There's actually a whole other reason why it didn't come to Switch. And I won't say it here because last time I got attacked by rabid Sony fans.



Kyuu said:
Alkibiádēs said:

- Travis Strikes back: No More Heroes

- Bayonetta 1 + 2 Collection

- Bayonetta 3

- Shin Megami Tensei V

- Project Octopath Traveler

These are all exclusive to the Nintendo Switch so far. 

Sony also lost exclusivity with: 

- Dragon Quest XI (home console version)

- Dragon Quest Heroes 1 & 2

- Dragon Quest Builders 1 & 2

- Valkyria Chronicles 4 (never before on a Nintendo console)

Nintendo lost exclusivity with: 

- Monster Hunter World (and that's more due to Capcom's stupidity than anything else)

As the Switch userbase continues to grow, Nintendo will receive more exclusives and games that used to be exclusive to Playstation. This will not end well for the Playstation in Japan. 

So far, Bandai Namco and Capcom are the only two major Japanese companies who seem to still not understand that the Switch is here to stay. Their loss I suppose. 

You're listing Dragon Quest as a lost Sony exclusive (Even the "home console" version was announced for Switch long before it released on PS4, so what are you going on about?) Not that the rest of your post is any less laughable.

Third parties are actually being smart and careful. They know that install bases are pretty much meaningless if the player base isn't willing to buy their games (See the Wii). As long as PS4 remains the lead platform for third parties, the less powerful Switch will frequently get late ports. Like it is the case with Valkyria Chronicles 4 and Dragon Quest XI. Hopefully it does remain the lead platform for major games until PS5 arrives, because as a home console and PC gamer, I don't want developers to be constrained with 2005 technology in 2018-2023. I can see the appeal of portability but it's a non-factor to me.

Portability may not be for you, but it’s Japan we’re talking about. Eventually, games like Animal Crossing, Pokémon, and, hopefully, more games from third parties (like those from the 3DS camp) will come to the Switch and attract whoever wants to play these titles and there are droves of them in Japan. With the portability factor, it can attract the people in Japan due to their style of living.



Finale said:
Nautilus said:

Physically X did 160K, so there is still ways to go, but XC 2 is outselling X if you allign the weeks, and by a significant margin

I see.However.i believe that it already surpassed it with the digital sales.

Highly unlikely that XB2 has a 25%+ digital ratio. JRPGs usually don't get that much digital sales in Japan, much less one on a Nintendo platform (which traditionally has a lower digital ratio than average). It'll pass it in a few weeks regardless.

 

Edit: and the notion that Sony lost DQ11 exclusivity.

Last edited by outlawauron - on 21 December 2017

"We'll toss the dice however they fall,
And snuggle the girls be they short or tall,
Then follow young Mat whenever he calls,
To dance with Jak o' the Shadows."

Check out MyAnimeList and my Game Collection. Owner of the 5 millionth post.

Kyuu said:
Alkibiádēs said:

- Travis Strikes back: No More Heroes

- Bayonetta 1 + 2 Collection

- Bayonetta 3

- Shin Megami Tensei V

- Project Octopath Traveler

These are all exclusive to the Nintendo Switch so far. 

Sony also lost exclusivity with: 

- Dragon Quest XI (home console version)

- Dragon Quest Heroes 1 & 2

- Dragon Quest Builders 1 & 2

- Valkyria Chronicles 4 (never before on a Nintendo console)

Nintendo lost exclusivity with: 

- Monster Hunter World (and that's more due to Capcom's stupidity than anything else)

As the Switch userbase continues to grow, Nintendo will receive more exclusives and games that used to be exclusive to Playstation. This will not end well for the Playstation in Japan. 

So far, Bandai Namco and Capcom are the only two major Japanese companies who seem to still not understand that the Switch is here to stay. Their loss I suppose. 

You're listing Dragon Quest as a lost Sony exclusive (Even the "home console" version was announced for Switch long before it released on PS4, so what are you going on about?) Not that the rest of your post is any less laughable.

Third parties are actually being smart and careful. They know that install bases are pretty much meaningless if the player base isn't willing to buy their games (See the Wii). As long as PS4 remains the lead platform for third parties, the less powerful Switch will frequently get late ports. Like it is the case with Valkyria Chronicles 4 and Dragon Quest XI. Hopefully it does remain the lead platform for major games until PS5 arrives, because as a home console and PC gamer, I don't want developers to be constrained with 2005 technology in 2018-2023. I can see the appeal of portability but it's a non-factor to me.

Square already confirmed Dragon Quest XI was originally going to be a PS4 exclusive, the 3DS and Switch versions were added later on. 

And lol @ calling Switch 2005 technology. 

Those late ports are only because the Switch is still new and many developers didn't predict the success of the Switch. Now that the success is clear you will start seeing more exclusives or ports that release on the same day.



"The strong do what they can and the weak suffer what they must" - Thoukydides

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outlawauron said:
Finale said:

I see.However.i believe that it already surpassed it with the digital sales.

Highly unlikely that XB2 has a 25%+ digital ratio. JRPGs usually don't get that much digital sales in Japan, but less one on a Nintendo platform (which traditionally has a lower digital ratio than average). It'll pass it in a few weeks regardless.

 

Edit: and the notion that Sony lost DQ11 exclusivity.

http://nintendoeverything.com/dragon-quest-xi-was-originally-ps4-only-3ds-version-was-added-later-on/

What's funny is your ignorance. 



"The strong do what they can and the weak suffer what they must" - Thoukydides

Alkibiádēs said:
outlawauron said:

Highly unlikely that XB2 has a 25%+ digital ratio. JRPGs usually don't get that much digital sales in Japan, but less one on a Nintendo platform (which traditionally has a lower digital ratio than average). It'll pass it in a few weeks regardless.

 

Edit: and the notion that Sony lost DQ11 exclusivity.

http://nintendoeverything.com/dragon-quest-xi-was-originally-ps4-only-3ds-version-was-added-later-on/

What's funny is your ignorance. 

 You can't lose something that no one ever had to begin with. Platforms changes in the early stages of development all the time. That doesn't mean you lost exclusivity because the game was never even announced. The game was announced as a 3DS/PS4 game. How many platforms were added or dropped from the conception of the idea to the announcement of the game is largely irrelevant.



"We'll toss the dice however they fall,
And snuggle the girls be they short or tall,
Then follow young Mat whenever he calls,
To dance with Jak o' the Shadows."

Check out MyAnimeList and my Game Collection. Owner of the 5 millionth post.

Miyamotoo said:

Very nice, Miyamotoo. 



Kyuu said:
Alkibiádēs said:

Square already confirmed Dragon Quest XI was originally going to be a PS4 exclusive, the 3DS and Switch versions were added later on. 

And lol @ calling Switch 2005 technology. 

Those late ports are only because the Switch is still new and many developers didn't predict the success of the Switch. Now that the success is clear you will start seeing more exclusives or ports that release on the same day.

In terms of raw specs, High End PCs in 2005 are comparable to Switch as far as I know. Nintendo traded specs for portability/accessibility, they understandably can't have both.

And nice try, but this isn't how exclusives work. Sounds like you're getting desperate.

That's exactly how exclusives work. If PS4 sold better in Japan it wouldn't have gone to Nintendo consoles. 

It will happen with more games. 

And again, the technology inside the Switch didn't exist in 2005.



"The strong do what they can and the weak suffer what they must" - Thoukydides

Alkibiádēs said:
outlawauron said:

Highly unlikely that XB2 has a 25%+ digital ratio. JRPGs usually don't get that much digital sales in Japan, but less one on a Nintendo platform (which traditionally has a lower digital ratio than average). It'll pass it in a few weeks regardless.

 

Edit: and the notion that Sony lost DQ11 exclusivity.

http://nintendoeverything.com/dragon-quest-xi-was-originally-ps4-only-3ds-version-was-added-later-on/

What's funny is your ignorance. 

Luckily I was reading Resetera media create for week 49 yesterday and I stumbled on this. Still a toxic thread way worse than Gaf.

https://www.resetera.com/threads/media-create-sales-week-49-2017-dec-04-dec-10.10934/page-16#post-2136886

https://gematsu.com/2015/07/dragon-quest-xi-first-interview-yuji-horii-translated

Jump interview with Horii said:

What’s the reason you’ve chosen to make Dragon Quest XI for these two platforms?

“Well, we knew we wanted as many people as possible to be able to play it. We’d like people to be able to really settle in and play on a console, but at the same time it was great to have so many people playing Dragon Quest IX when it came out on a handheld, so we were really torn over which system to put it on. In the end, we just said, ‘Well, why don’t we just make it for both platforms?!’ and kicked off the project. We thought about what style would be best for each platform, and the results are what we have now. It’s pretty interesting that you can play the latest game in 2D pixel form, right? Of course, you can fully enjoy the story of Dragon Quest XI even in this mode.”


http://www.siliconera.com/2017/07/25/dragon-quest-xi-will-full-twists-surprises-homages-no-plans-dlc/?utm_source=dlvr.it&utm_medium=twitter

Dengeki said:

- The decision to make Dragon Quest XI on PS4 and 3DS was there from the start.
- Horii says that development first started on the PS4 version, but while working on that it was decided that they could work simultaneously on the 3DS version.