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Alkibiádēs said:
Zekkyou said:

While that's often true, there's usually a soft limit to how far sales stay relevant in this context (as we've seen with the PS4 and X1). I wouldn't be surprised if the Switch does get more support in some capacity (at minimum more sales do lead to a better position to make deals), but i expect the difference to be considerably smaller than it has been in previous generations. Few Japanese PS4/Vita titles make use of tech high end enough to cause significant porting problems to the Switch, and many 3DS developers are about to be pushed into HD development. Combine that with the the Switch's inevitable domestic strength, and the PS4's existing global (and decent domestic) reach, a developer would need a good reason to not support both by default. I think even the X1 will see an uptick in Japanese support over the next few years.

- Travis Strikes back: No More Heroes

- Bayonetta 1 + 2 Collection

- Bayonetta 3

- Shin Megami Tensei V

- Project Octopath Traveler

These are all exclusive to the Nintendo Switch so far. 

Sony also lost exclusivity with: 

- Dragon Quest XI (home console version)

- Dragon Quest Heroes 1 & 2

- Dragon Quest Builders 1 & 2

- Valkyria Chronicles 4 (never before on a Nintendo console)

Nintendo lost exclusivity with: 

- Monster Hunter World (and that's more due to Capcom's stupidity than anything else)

As the Switch userbase continues to grow, Nintendo will receive more exclusives and games that used to be exclusive to Playstation. This will not end well for the Playstation in Japan. 

So far, Bandai Namco and Capcom are the only two major Japanese companies who seem to still not understand that the Switch is here to stay. Their loss I suppose. 

I don't really see your point here. The Switch isn't exactly swimming in existing titles to lose yet (unlike the PS4 and Vita), which is why the Nintendo end of my comment was focused on the 3DS. Until 3rd party 3DS IP start making the jump en mass, this discussion will remain open ended. 2 of its biggest 3rd party IP having already shed brand exclusivity in some capacity is a good start on the Nintendo end, and the Sony end has been more easily judged (thanks to mostly being pulled from an existing library), but in general i expect this to be a long-term process (as noted in my original comment). I don't doubt brand exclusives will remain prevalent in the medium term (we literally just had a PS4/Vita one announced yesterday), but long-term it seems somewhat pointless. Outside of a deal with either Sony or Nintendo, there aren't many good reasons to throw away either the PS4 or Switch's sales potential. Both have shown themselves to be very capable at selling Japanese IP to both a domestic and foreign audience. You know what platform sells more games than a Switch? A Switch and a PS4 :p

I had similar discussions with people a few years ago about the PS4 and X1. I thought we'd see further declines in organic 3rd party exclusivity from western developers, but many thought the PS4's far better market position (versus Sony and MS's relative parity in the 7th gen) would ensure the opposite happened. It didn't. Maybe i'll be totally wrong this time round, but as things stand i remain confident that long-term we'll see a lot of Japanese IP shed Sony, and Nintendo brand exclusivity.

Last edited by Zekkyou - on 20 December 2017