Bandorr said:
two large issues with that. A) PCs have settings you can turn off. Thus you can turn off AAA, water reflection etc to get frame rate. B) there are (millions/billions/whatever) combinations of PC. And have been forever. I can buy a new video card, more ram, better hard drive etc etc. Can't do that with Xbox. You either have one, or you don't. Consoles have always been plug and play. It works, or it doesn't. Easily arguably the best part of a console. No matter what resolution or frame rate I have - you also have that. Now people will be buying a game. Find out it doesn't have PC cross support (despite the offer cover mentioning the PC) and getting constantly crushed only to find out - oh because the Xbox one S that they JUST bought - fails in comparison to the X1X. a "old" console that works just as well as every other console and will play every game fine. Except one? |
Console gaming isn't exactly plug n play anymore. They are tiered now. People are going to have to get used to it. This isn't going to be just a pubg or X thing. It's going to happen with other games and it's going to happen with the pro.
What's the alternative? Divide the user base making any console besides the lowest tier have a dead ecosystem? It's not as simple as locking both at 30 frames. There would be other advantages like draw distance. If u made both systems look and play the same than there would be no reason to buy an x. U can't segment pc and x together because mouse vs gamepad doesn't work.
and saying it sold x amount of copies on pc does not imply that it's a cross platform title. It's literally just saying that the game is popular on pc.
Halo MCC will sell 5+ million copies(including digital)
halo 5 will sell 10 million copies(including digital)
x1 will pass ps4 in USA, and UK.