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Forums - Microsoft Discussion - Xbox Exec Responds To Claims That Microsoft Has Too Few Exclusives In 2017

Pemalite said:
MajorMalfunction said:

If you're people are always in PR mode, you have a problem. Exclusives are what make consoles different than PCs. MS barely has any. If you have an insignficant number of exclusives, you have a problem. Why are they in the industry again?

 

* PC's have exclusives. A ton of them. More than the Xbox or Playstation.

Of course, I'm almost 700 games deep into StarCraft 2 Legacy of the Void, (great game BTW). What I was getting at is that exclusives define a console. Without them, all you have is a crippled, underpowered, locked-down, and closed-off PC. MOBAs and RTS are exclusively PC genres (Halo Wars 1& 2 are crippled games without hotkeys). I didn't mean to imply that PC has no exlcusives.



Currently (Re-)Playing: Starcraft 2: Legacy of the Void Multiplayer, The Legend of Zelda: A Link to the Past

Currently Watching: The Shield, Stein's;Gate, Narcos

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CGI-Quality said:
konnichiwa said:

It is a touchy subject but it is hard to deny it, Switch total software sales are dominated by it's first party titles something you can't say about PS4 or Xbox one.  I think it is pretty rare that someone got a Switch but not a first party title with it while it is more common for people who buy a PS4 and certainly for Xbox one. PS4 and Xbox one sell because of third party and for the last one especially. The xbox one may sell 50-80 million games this year but less than 10% of those sales will be for first party games and I even believe that xbox one will sell more hardware this year than all of their first party game sales this year (someone may do the math) only if you include minecraft I will be totally wrong.

It's not as touchy as it is exaggerated. One of the big reasons the PS3 became a must-have option for people was because of its exclusive library, for example. This spilled over into much of the excitement for the PS4. Of course Nintendo platforms sell more in-house software. That wasn't up for debate. Claiming exclusives are "losing importance", however, is.

Considering the amount of SW sold, 20% being 1st party is quite a lot... 20% of PS2 SW would mean 300M SW, on PS360 about 160M, healthy sales.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Aeolus451 said:
Pemalite said:

 

Are you suggesting that no one cares about StarCitizen? That the 160~ million dollars that has been raised from the PC community amounts to absolutely nothing? There are great exclusives on PC. If you don't like them... Fair enough. - But don't pretend they are shit as you would be highly mistaken, it's just your personal taste differs from what is on offer... Or you just lack taste. Either/or. Just remember... We are the PC Gaming Master Race, we collectively stand above all others. ;)

There's just not alot of exclusives on pc that gamers/normies care about in comparison to how many exclusives that are on pc. It has alot of shovelware but that's mainly  because anyone can make a game with no standard of quality and put it out on it. I'm not saying it doesn't have any massive hits or good games. It has alot of those but it also has a shit ton of shovelware.  

All platforms have a ton of shovelware. But the amount of shovelware doesn't diminish the amount of great games.

PC has a tons of exclusives. Great exclusives. And 10's of millions of PC gamers actually enjoy them, sorry that you don't.
A real gamer doesn't give a shit about the platform, they give a shit about the games.

MajorMalfunction said:

Of course, I'm almost 700 games deep into StarCraft 2 Legacy of the Void, (great game BTW). What I was getting at is that exclusives define a console. Without them, all you have is a crippled, underpowered, locked-down, and closed-off PC. MOBAs and RTS are exclusively PC genres (Halo Wars 1& 2 are crippled games without hotkeys). I didn't mean to imply that PC has no exlcusives.

I don't actually disagree with you.

What got me into the Xbox ecosystem in the first place was because of exclusives like Halo.
And what got me into the Playstation ecosystem was because of games like Final Fantasy.
And what got me into the Nintendo ecosystem was Metroid.
And what got me into the PC ecosystem was games like Dune.

Exclusives are important. Up to a point... 3rd party multiplats are also important, you need both to appeal to as many gamers as you can... Not everyone actually gives a shit about Halo, Final Fantasy, Metroid or Dune for instance, but will play Call of Duty to death.



--::{PC Gaming Master Race}::--

Pemalite said:
Aeolus451 said:

There's just not alot of exclusives on pc that gamers/normies care about in comparison to how many exclusives that are on pc. It has alot of shovelware but that's mainly  because anyone can make a game with no standard of quality and put it out on it. I'm not saying it doesn't have any massive hits or good games. It has alot of those but it also has a shit ton of shovelware.  

All platforms have a ton of shovelware. But the amount of shovelware doesn't diminish the amount of great games.

PC has a tons of exclusives. Great exclusives. And 10's of millions of PC gamers actually enjoy them, sorry that you don't.
A real gamer doesn't give a shit about the platform, they give a shit about the games.

MajorMalfunction said:

Of course, I'm almost 700 games deep into StarCraft 2 Legacy of the Void, (great game BTW). What I was getting at is that exclusives define a console. Without them, all you have is a crippled, underpowered, locked-down, and closed-off PC. MOBAs and RTS are exclusively PC genres (Halo Wars 1& 2 are crippled games without hotkeys). I didn't mean to imply that PC has no exlcusives.

I don't actually disagree with you.

What got me into the Xbox ecosystem in the first place was because of exclusives like Halo.
And what got me into the Playstation ecosystem was because of games like Final Fantasy.
And what got me into the Nintendo ecosystem was Metroid.
And what got me into the PC ecosystem was games like Dune.

Exclusives are important. Up to a point... 3rd party multiplats are also important, you need both to appeal to as many gamers as you can... Not everyone actually gives a shit about Halo, Final Fantasy, Metroid or Dune for instance, but will play Call of Duty to death.

exclusives to differentiate and 3rd parties to keep diversity and volume, a good balance is essential for success.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Pemalite said:
Aeolus451 said:

There's just not alot of exclusives on pc that gamers/normies care about in comparison to how many exclusives that are on pc. It has alot of shovelware but that's mainly  because anyone can make a game with no standard of quality and put it out on it. I'm not saying it doesn't have any massive hits or good games. It has alot of those but it also has a shit ton of shovelware.  

All platforms have a ton of shovelware. But the amount of shovelware doesn't diminish the amount of great games.

PC has a tons of exclusives. Great exclusives. And 10's of millions of PC gamers actually enjoy them, sorry that you don't.
A real gamer doesn't give a shit about the platform, they give a shit about the games.

MajorMalfunction said:

Of course, I'm almost 700 games deep into StarCraft 2 Legacy of the Void, (great game BTW). What I was getting at is that exclusives define a console. Without them, all you have is a crippled, underpowered, locked-down, and closed-off PC. MOBAs and RTS are exclusively PC genres (Halo Wars 1& 2 are crippled games without hotkeys). I didn't mean to imply that PC has no exlcusives.

I don't actually disagree with you.

What got me into the Xbox ecosystem in the first place was because of exclusives like Halo.
And what got me into the Playstation ecosystem was because of games like Final Fantasy.
And what got me into the Nintendo ecosystem was Metroid.
And what got me into the PC ecosystem was games like Dune.

Exclusives are important. Up to a point... 3rd party multiplats are also important, you need both to appeal to as many gamers as you can... Not everyone actually gives a shit about Halo, Final Fantasy, Metroid or Dune for instance, but will play Call of Duty to death.

I was just pointing out something in what you said when you were pointing out something in what another person said about pc exclusives. I wasn't talking trash about pc gaming or anything. If something has a lot more games, it's bound to have a lot more shovelware to shift through. Add on indy devs being able to self publish and boom.



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DonFerrari said:
Pemalite said:

All platforms have a ton of shovelware. But the amount of shovelware doesn't diminish the amount of great games.

PC has a tons of exclusives. Great exclusives. And 10's of millions of PC gamers actually enjoy them, sorry that you don't.
A real gamer doesn't give a shit about the platform, they give a shit about the games.

I don't actually disagree with you.

What got me into the Xbox ecosystem in the first place was because of exclusives like Halo.
And what got me into the Playstation ecosystem was because of games like Final Fantasy.
And what got me into the Nintendo ecosystem was Metroid.
And what got me into the PC ecosystem was games like Dune.

Exclusives are important. Up to a point... 3rd party multiplats are also important, you need both to appeal to as many gamers as you can... Not everyone actually gives a shit about Halo, Final Fantasy, Metroid or Dune for instance, but will play Call of Duty to death.

exclusives to differentiate and 3rd parties to keep diversity and volume, a good balance is essential for success.

Exactly.

Aeolus451 said:

I was just pointing out something in what you said when you were pointing out something in what another person said about pc exclusives. I wasn't talking trash about pc gaming or anything. If something has a lot more games, it's bound to have a lot more shovelware to shift through. Add on indy devs being able to self publish and boom.

Yeah I got that.



--::{PC Gaming Master Race}::--

S.T.A.G.E. said:
AlfredoTurkey said:
Exclusives aren't as important as they use to be because (outside of Nintendo) the highest selling games are third party titles.

Exclusives matter, but people who are defending Xbox dont seem to be depending on where it applies. Exclusives might sell less than they used to, but they stabalize the yearly sales of a platform and keeps mindshare solely on that platform.  All the month to month topics will revolve around your platform and eventually if you're good enough something will stick with the masses. With Nintendo all it took was time. Phil Spencer has also said that even though exclusives are strongest with Nintendo that Sony and Nintendo both excel at single player experiences and that the culture responds as such. You cannot have that reception if you do not create the culture. Xbox fans are looking towards a culture with Microsoft where exclusives are not important and that is why you've come to that conclusion. Traditionally speaking with consoles that has never been in question until Microsoft got here. We all know exclusives matter, but we never questioned their relevance until Microsoft. We know full well that the Xbox would've tanked without Halo or Gears though. 

Exclusives do matter, but they matter far less than they use to. That's all I'm saying. The Xbox One is only 5% behind Sony in the US, practically neck and neck, and look at how many more exclusives Sony has. That shouldn't happen. So I think Microsoft sees this and doesn't really feel the push to buy a bunch of developers.



AlfredoTurkey said:

Exclusives do matter, but they matter far less than they use to. That's all I'm saying. The Xbox One is only 5% behind Sony in the US, practically neck and neck, and look at how many more exclusives Sony has. That shouldn't happen. So I think Microsoft sees this and doesn't really feel the push to buy a bunch of developers.

Probably because all of Microsoft exclusives are strongest in the US territory but if we take a look at other regions where Sony exclusives are much stronger the tables turn and it becomes unquestionably skewed in PS4's favour ... 

The above just proves that exclusives matter more than you think since Microsoft is able to keep up with Sony in the US with just Halo, Gears and the first Titanfall where their all coincidentally system sellers in that region ... (the only thing Sony has worth of note in the US is Uncharted, TLOU and God of War both of the latter which has yet to release) 



AlfredoTurkey said:
S.T.A.G.E. said:

Exclusives matter, but people who are defending Xbox dont seem to be depending on where it applies. Exclusives might sell less than they used to, but they stabalize the yearly sales of a platform and keeps mindshare solely on that platform.  All the month to month topics will revolve around your platform and eventually if you're good enough something will stick with the masses. With Nintendo all it took was time. Phil Spencer has also said that even though exclusives are strongest with Nintendo that Sony and Nintendo both excel at single player experiences and that the culture responds as such. You cannot have that reception if you do not create the culture. Xbox fans are looking towards a culture with Microsoft where exclusives are not important and that is why you've come to that conclusion. Traditionally speaking with consoles that has never been in question until Microsoft got here. We all know exclusives matter, but we never questioned their relevance until Microsoft. We know full well that the Xbox would've tanked without Halo or Gears though. 

Exclusives do matter, but they matter far less than they use to. That's all I'm saying. The Xbox One is only 5% behind Sony in the US, practically neck and neck, and look at how many more exclusives Sony has. That shouldn't happen. So I think Microsoft sees this and doesn't really feel the push to buy a bunch of developers.

When you consider the drop X1 had this year even in USA and that PS4 is still up YOY you can see that the long drought of exclusives is showing a little, but since cumulative sales and start of gen is a very relevant period (one that X1 had the upper hand for some people) then the gap stayed small.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

AlfredoTurkey said:
S.T.A.G.E. said:

Exclusives matter, but people who are defending Xbox dont seem to be depending on where it applies. Exclusives might sell less than they used to, but they stabalize the yearly sales of a platform and keeps mindshare solely on that platform.  All the month to month topics will revolve around your platform and eventually if you're good enough something will stick with the masses. With Nintendo all it took was time. Phil Spencer has also said that even though exclusives are strongest with Nintendo that Sony and Nintendo both excel at single player experiences and that the culture responds as such. You cannot have that reception if you do not create the culture. Xbox fans are looking towards a culture with Microsoft where exclusives are not important and that is why you've come to that conclusion. Traditionally speaking with consoles that has never been in question until Microsoft got here. We all know exclusives matter, but we never questioned their relevance until Microsoft. We know full well that the Xbox would've tanked without Halo or Gears though. 

Exclusives do matter, but they matter far less than they use to. That's all I'm saying. The Xbox One is only 5% behind Sony in the US, practically neck and neck, and look at how many more exclusives Sony has. That shouldn't happen. So I think Microsoft sees this and doesn't really feel the push to buy a bunch of developers.

Is it really that close, 5%? I assumed MS was way way behind.

And yeah, you're right about exclusives. They factor in for list warz for Internet fights. Actual sales, not so much. On a very very small scale.