sundin13 said: Complicated motions are pretty much always the worst part of fighting games. That's why Rising Thunder was so damn amazing. By simplifying the input system, it made the game more accessible, but by balancing the game through mind games and fundamentals (spacing, footsies, etc), it was able to maintain a high skill ceiling without an insurmountable skill floor. And then it died. Fuck Riot Games. |
Yeah, Rising Thunder was actually the one fighting game I was really pining for. It was going to do away with the complcated motions and opting for mindgames and general movement prediction as well as cooldowns. It was also going to be the first proper PC fighting game until Riot came in and ruined everything, fuck Riot games indeed.
I also don't mind the touch screen combos either, it actually makes a change of pace from spending too much time training for the input to actually training when to execute it and how often.
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