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mZuzek said:
Rogerioandrade said:
I do believe that making fighting games more acessible is actually a market-oriented decision rather than a design-oriented one. We don´t have as many fighting games today as we had in the PS2/GC/Xbox Generation, some franchises even ceased to exist, and the ones who are still around need to be atractive to different kinds of players in order to be financially successful.

We don't? I don't remember too many fighting games from the 6th generation, maybe I'm wrong, but lately every year has at least 2 or 3 high profile fighting game releases. I mean, from 2014 to 2017 we had Smash Bros., Street Fighter, King of Fighters, Mortal Kombat, Marvel vs. Capcom, Dragon Ball FighterZ, Guilty Gear, Tekken, ARMS and probably plenty more I'm forgetting about.

I miss series like Soul Calibur, Power Stone, Virtua Fighter, Killer Instinct (I know it´s back but it seems that most people didn´t even noticed), Darkstalkers, Bloody Roar., Fatal Fury, Samurai Shodown .....

Yeah... maybe I should have mentioned 5th generation, since most of these games started there or even earlier