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Ganoncrotch said:
NeroPrototype said:

Pretty good channel overall, glad you showed me the vid... Yeah, explained it very well. I'll always watch that moment when Justin Wong lost to Daigo as part of the reason I started playing fighting games religiously I was totally into them before but when I came across that video many years ago MANY, MANY years ago... I fell in love with fighting games and that's why I'm worried about a bunch of things... You can't get the same rewarding feeling today with games that just want to appeal to more audiences even if it means making your game boring, but at the end of the day I can understand that this is a business.


As a player.... the fact that companies are making games to look good for spectators just in terms of "omg that was the best comeback ever" type videos... every single day on youtube are far less special though when they actually happened. It's like he said in the video, if Daigo had won by just mashing out the counter as you can do it in SFV it would not have been anything special in the slightest... you would have heard about it for maybe at most a week after the show in a "that was cool, he mashed countered her ult" but no.... that happened in 2004 and we're still talking about it 13 years later... no one is going to be looking at any of those shit come back vids from SFV in 13 years time, just... no.

It's amazing that was such a cool counter, so perfectly done... and people herald it as a Godly skilled moment in gaming.... he didn't even win the championship, it wasn't the final fight, it was in the lead up to it, but dear me it wasn't even the Final and it still roped in more new players and interest to the fighting game community than any SFV thing will in my opinion at least.

I play soccer, I imagine newer fighting games as If they made an automated soccer ball that can just adapt to your feet and control itself... I don't know I may be exagerating but that's how I feel lately. What made the moment memorable was that at the time, you had to have an extreme amount of skills to pull something like that off... There's a reason why Melee is more enjoyable to watch than Smash 4 (I love both), because even if Smash is more flashy and acessible, Melee is a pure skill based game, that game is even harder to control than most traditional fighters.

Chazore said:
sundin13 said:

Complicated motions are pretty much always the worst part of fighting games. That's why Rising Thunder was so damn amazing. By simplifying the input system, it made the game more accessible, but by balancing the game through mind games and fundamentals (spacing, footsies, etc), it was able to maintain a high skill ceiling without an insurmountable skill floor. And then it died. Fuck Riot Games.

Anyways, I welcome a change away from complicated motions. However, games do need to be designed around this concept to really work. That said, any fighting game player that knows their shit can beat the ass of someone who is just spamming specials. While there is a very tiny advantage to touch screen specials (they are instantaneous instead of requiring input time), it really doesn't mean much if there is any skill gap. Spamming specials is no different than those people who spam Hadoukens to kill noobs online. The fact that you can press a button on the touch screen doesn't really change anything.

Yeah, Rising Thunder was actually the one fighting game I was really pining for. It was going to do away with the complcated motions and opting for mindgames and general movement prediction as well as cooldowns. It was also going to be the first proper PC fighting game until Riot came in and ruined everything, fuck Riot games indeed. 

I also don't mind the touch screen combos either, it actually makes a change of pace from spending too much time training for the input to actually training when to execute it and how often.

I would love to hear the story behind Rising Thunder and Riot Games since all that google tells me is that they adquired the company but nothing else, no news about the game, nothing.