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Rogerioandrade said:
It´s good to have options, and I personally don´t think that the option of simple controls in a traditional fighting game, in order to please new players, is bad at all.

Experienced players may always ignore this option and play the game with traditional controls. New players that are afraid of not being able to input or memorize all all those control/button combinations will be able to enjoy the game as well.

Of course, for competitive play, rules should be applied, like forbid simple controls or items usage etc.

I do believe that making fighting games more acessible is actually a market-oriented decision rather than a design-oriented one. We don´t have as many fighting games today as we had in the PS2/GC/Xbox Generation, some franchises even ceased to exist, and the ones who are still around need to be atractive to different kinds of players in order to be financially successful.

Hmmm the problem is when they take out something really important to make that game acessible, take SFV for example, they took what made SF good out of the game and now everyone thinks it sucks compared to every other SF. :(