Snoopy said:
NATO said:
You can because they still will, locking down a particular configuration for a particular console and optimizing for it is what makes games run well, and it's something that will always be done for fixed platform systems
The only way that will EVER change, is if consoles became modular, which the scorpio isn't The scorpio will be treated exactly the same as the ps4pro, just another fixed platform to optimize for.
The sooner you understand this the better, optimizing for a fixed platform is preffered by developers, because they can have much better control over the end product, games that do not optimize for a fixed platform stand out a mile because the quality of such games is terrible.
You are completely wrong in what you believe, and would benefit greatly by spending a few days actually reading developer blogs and literiture.
No more generations does not mean a fluid platform that runs the exact same software as PC, it means that future versions of consoles will have games that still run on the older hardware - and this is achieved by extensive profiling of previous generation consoles, and optimizing for these profiles to squeeze every last drop of performance out.
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Scorpio is obviously just going to be a pc that is closed off. When scorpio 2 comes out in 3-4 years, it can run the same original scorpio games at higher graphics, just like pc with newer hardware. Phil wants PC and Xbox one to work together thus the whole play anywhere. As long as you in MIcrosoft's ecosystem, they're happy. Thats what I see from Phil and the push for windows 10 and xbox play anywhere.
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Can you please stop being so ignorant? There are people that know far more about this stuff correcting you on your misinformation, and you're just flat out dismissing them.
I used to make console video games for well over a decade. I've made games on the following devices: PS2, PS3, PS4, PS4 Pro, PSP, PS Vita Xbox 360, Xbox One, DS, and Wii. I have manually fine tuned engine optimizations on EVERY SINGLE ONE OF THESE CONSOLES! Console engines DO NOT automatically scale anything (even this generation), and you have to do all of the optimizations yourself. This has not changed at all with the PS4 and Xbox One. Games are these systems are made with the exact same development principles that we used when developing PS2 games.
Sure there are some game engines (like Unity) that are higher level engines that do have pre-set "opitmizations", but these are general templates, and you always need to spend a considerable amount of time tuning these operating modes on a per-game basis. Also, these engines have a much larger memory footprint than other engines, and do not allow nearly as much control. As a result, games that are made using these engine run fundamentally worse than if the same game was made with an engine that allowed better hardware-specific optiimzation, so we prefer not to use them for more ambitious titles.
Let me be very clear. You do not know what you're talking about. At all.