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Forums - Microsoft Discussion - Microsoft Won’t Require Native 4K on Scorpio Games

Says PS4 Pro’s 4.2TF Isn’t Enough for True 4K

 

While a few days ago we reported the words of Publishing General Manager Shannon Loftis, who said that Microsoft is making sure that the games being launched in the Scorpio time frame can render natively at 4K, Penello clarified that this will not be a requirement for developers. They could, for instance, choose a lower resolution and target 60FPS instead for their Scorpio game.

We had to pick a number. Why did you choose six teraflops? Why did you choose 384Gb/s in memory bandwidth? What’s the point of those numbers? The point of those numbers was to deliver Xbox One-quality games in 4K. That’s the point of those numbers. But we’re not going to dictate to developers that that’s how they have to use that power.

 

He then proceeded to highlight that Scorpio’s competitor PlayStation 4 Pro will have more “asterisks” around the 4K experience due to its inferior hardware.

I think there are a lot of caveats they’re giving customers right now around 4K. They’re talking about checkerboard rendering and up-scaling and things like that. There are just a lot of asterisks in their marketing around 4K, which is interesting because when we thought about what spec we wanted for Scorpio, we were very clear we wanted developers to take their Xbox One engines and render them in native, true 4K. That was why we picked the number, that’s why we have the memory bandwidth we have, that’s why we have the teraflops we have, because it’s what we heard from game developers was required to achieve native 4K.

Now, similarly to what Sony said, that doesn’t mean I’m going to require developers to do this. They’re going to be able to decide to take that six teraflops of power and do what they think is best for their game. But I know that 4.2 teraflops is not enough to do true 4K. So, I feel like our product aspired a little bit higher, and we will have fewer asterisks around the 4K experiences we deliver on our box.

 

http://wccftech.com/microsoft-wont-require-native-4k-scorpio-games-says-ps4-pros-4-2tf-isnt-enough-true-4k/



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seems like an obvious statement.



Big words. Someone bookmark this for the first Scorpio game reviews.



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PS4 selling like crazy and being weaker than the competition. We really are back in the PS2 days lol



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alternine said:
PS4 selling like crazy and being weaker than the competition. We really are back in the PS2 days lol

Well you only have to go back to last gen with the Wii.



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KLXVER said:
alternine said:
PS4 selling like crazy and being weaker than the competition. We really are back in the PS2 days lol

Well you only have to go back to last gen with the Wii.

I was referring more to just Microsoft and Sony.



"Say what you want about Americans but we understand Capitalism.You buy yourself a product and you Get What You Pay For."  

- Max Payne 3

alternine said:
PS4 selling like crazy and being weaker than the competition. We really are back in the PS2 days lol

Are you saying that I'm going to eventually own more than 180 PS4 games like I did with my PS2 collection? Damn those weaker consoles.



shikamaru317 said:

Excellent news. Hopefully many devs will choose to focus on checkerboard upscaling with improved graphics instead of Native 4K, because the only way Scorpio will play games at native 4K is if graphics and framerate are nearly identical to the Xbox One versions. Sadly MS seems to be planning for first and second party games to be native 4k which is a shame, because that means we won't see a truly noticeable improvement in Xbox exclusive graphics until Xbox 4/Scorpio 2.0 releases in a few years.

How do you go from praising  checkerboard upscaling to suggesting 4K native graphics being the same quality as on XBO? LOL.



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They should if they want to berate the others for not being "true" 4k.
They should mandate that all future games for scorpio must run 4k, if they plan to try and sell it like that vs what the other guys have.

Otherwise you end up in a situation of neither really does native 4k? so whats better about this product vs the other?
Which isnt going to help, when sony has momentum of this gen, a years headstart, stronger brand ect.



Mafioso said:
shikamaru317 said:

Excellent news. Hopefully many devs will choose to focus on checkerboard upscaling with improved graphics instead of Native 4K, because the only way Scorpio will play games at native 4K is if graphics and framerate are nearly identical to the Xbox One versions. Sadly MS seems to be planning for first and second party games to be native 4k which is a shame, because that means we won't see a truly noticeable improvement in Xbox exclusive graphics until Xbox 4/Scorpio 2.0 releases in a few years.

How do you go from praising  checkerboard upscaling to suggesting 4K native graphics being the same quality as on XBO? LOL.

I'm pretty sure that was a reference to creating games with a similar frame rate and texture quality as the Xbox One, but rendered in 4K, instead of rendered in 1080p (or less).