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Forums - Gaming Discussion - Native 4K or Checkerboard "uprendered" 4k

maxleresistant said:
Why GPU manufacturer didn't think of it? Because they want you to buy their high ends cards.

I still don't know why we are trying to basically jump from 1080p to 4k, there is a really big gap, the biggest gap in resolution in history of gaming.

Manufacturers are like "you want 4k", and people respond "hell yeah!", ""well you can't afford it so you'll have to stick to 1080p"

Someone had to have the balls to say, we can't do it right now, but we can give you something in between that will already be a big improvement from 1080p.

Meanwhile Microsoft is promising real 4K in a year, but it's not doable, well it's doable but it will be really expensive, we're talking at least 500$ probably even 600$. yes it's going to be a beast, but really pricey one. And console are meant to be affordable. That's what we learned from the overpriced first Xbox, PS3 and Xbox One.

In the end, the pro will be a better deal for the next two years, and then the PS5 will be near. Basically the scorpio is going to be a dreamcast.


Thank you!! Pretty much sums up my sentiments on the "Scorpio". MS is pushing for brute force 4K but I don't think they will get it. I don't think you will see The Witcher III running at native 4K on Scorpio but something like say No Man's Sky-level of graphical fidelity, sure.

Sony's patent on checkerboard rendering is genius and could very well come very close to the Scorpio's native 4K games considering there is only 1.8TF difference between the two. Now if the Pro did not have checkerboard rendering then the difference would be akin to the PS4/Xbox One we see now(similar difference in TF but inverted in PS4's favor), but this new technique allows developers to 'cheat' a lot more pixels at very little expense to the hardware. Mark Cerny and Co. have done extremely well it seems. PS5 I have no doubt will do native 4K proper.



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Intrinsic said:

Blur? What blur? So fsr the only thing to ho off on right jow are comosrisons made with Tomb Raider. And we srent rvrn surr yet how exactky tomb rsider is achieving 4k on thr PS4pro and if they sre using the tech. But one thing is certian, its going to be significantly sharper than 1440p so basically somehere in between that and native 4k. 

And when you are that high on the IQ scale, such differences in resolution becomes a lot harder to spot. Either way it's a great tech cause it means GPUs would be able to accomplish a lot more with less.

There is also another thing to consider with this tech but I'll talk more on that in my reply below.

Can you please type that out again, without the spelling mistakes. Makes it harder to udnerstand what you are trying to say (not trying tl flame btw, I really cannot udnerstand the first few lines due to the errors).

Also the blur I am talking about is right in the pudding:

 

Native 4k (PC)

 

Upscaled 4k (Pro)

 

If you cannot see the differences then I would suggest getting an eye appointment, ebcause I can see them and so can people in the comments section of where these pictures were posted to.

http://www.dsogaming.com/screenshot-news/rottr-here-is-yet-another-4k-comparison-screenshot-between-the-pc-and-the-ps4-pro-versions/



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Had no idea of this implementation, pretty interesting, if irrelevant for me - I don't have a 4k monitor :(

It's nice to see the ideas that make the PS4P as affordable as it is, however.



CGI-Quality said:
Chazore said:

Can you please type that out again, without the spelling mistakes. Makes it harder to udnerstand what you are trying to say (not trying tl flame btw, I really cannot udnerstand the first few lines due to the errors).

Also the blur I am talking about is right in the pudding:

 

- pics

 

If you cannot see the differences then I would suggest getting an eye appointment

Hey, now! I agree with you about the pics, but that's not very nice.

I had my eye appointment a month ago, for real. I actually had to have one for a new pair of glasses that I hadn't upgraded to in 4 years

I mean it not as an insult but as a serious "you should really sort that out" kind of advice. The differences are apparent and there is really no denying that.

If the glasses advice isn't really the best course then can we at the same time tone down on the usage of "salt" if we're to add to a checklist.



Step right up come on in, feel the buzz in your veins, I'm like an chemical electrical right into your brain and I'm the one who killed the Radio, soon you'll all see

So pay up motherfuckers you belong to "V"

I do seem some blurring, but it is quite minimal. Of course we cannot expect a 1:1 with native 4K. Even the photo is not a complete 1:1 comparison as Lara has moved just a tad, we don't know if there was intentional motion blur due to camera movement but Im just assuming here. Do you know if the PC picture version settings were on ultra or high?



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CGI-Quality said:
Guitarguy said:

I do seem some blurring, but it is quite minimal. Of course we cannot expect a 1:1 with native 4K. Even the photo is not a complete 1:1 comparison as Lara has moved just a tad, we don't know if there was intentional motion blur due to camera movement but Im just assuming here. Do you know if the PC picture version settings were on ultra or high?

PC is on Ultra

Lol yeh well I think we would be fools to believe that a $400 PS4 at 4.2TF would be 1:1 with  4k PC at ultra settings.



Im still a bit confused about the checkerboard thing. What exactly is the pro rendering? Specifically what does "2 1080p frames" equal? What is the equaled res that its upscailing from to 4k?

IM SO DAMN CONFUSED



Chazore said:

If you cannot see the differences then I would suggest getting an eye appointment, ebcause I can see them and so can people in the comments section of where these pictures were posted to.

http://www.dsogaming.com/screenshot-news/rottr-here-is-yet-another-4k-comparison-screenshot-between-the-pc-and-the-ps4-pro-versions/

Sorry about the typos, I usually type using my phone (long story).

I am not saying there isn't a difference. And obviously native will always be better than Upscaled or uprendering (that's what Sony calls it). Im talking more of the implementation of such a a tech. Pickyness aside anyone that looks at it will have to admit that it looks really good for a $400 box compared to what kinda PC you would need to handle native 4k. 

And the big deal about this tech is that its hardware based on the PS4pro, which means it will be better than any software based solution of the technique. Really makes me wonder why GPU manufacturers hadn't done this all this time. And now sonys gone and slapped a patent on it.

CGI-Quality said:
Guitarguy said:

I do seem some blurring, but it is quite minimal. Of course we cannot expect a 1:1 with native 4K. Even the photo is not a complete 1:1 comparison as Lara has moved just a tad, we don't know if there was intentional motion blur due to camera movement but Im just assuming here. Do you know if the PC picture version settings were on ultra or high?

PC is on Ultra

Yes it is, and that's kinda the point. So right now we are comparing a $400 console running faux4k to a PC on ultra running native 4k. And all we have to say about it is, Slightly blurry? I call that a win for said $400 box. Imagine what could be accomplished with a 6TF GPU using this kinda tech and instead using 1440p native pairs as opposed to 1080p pairs. 



CGI-Quality said:

I agree for sure that the differences are immediate. Major Props to the little console that could, but when it comes to 4K, I don't expect anything to capture that same magic found on PC.

That's another recent topic that now seems to be a thing, what magic can you capture on PC now that doesn't look "the same" on the pro?.

I'd love to see a thread about the pros of what a PC can do versus the pro, otherwise we're going to end up with one of those olden days "PC gaming must be dead" kind of threads eventually.



Step right up come on in, feel the buzz in your veins, I'm like an chemical electrical right into your brain and I'm the one who killed the Radio, soon you'll all see

So pay up motherfuckers you belong to "V"

Intrinsic said:
Chazore said:

If you cannot see the differences then I would suggest getting an eye appointment, ebcause I can see them and so can people in the comments section of where these pictures were posted to.

http://www.dsogaming.com/screenshot-news/rottr-here-is-yet-another-4k-comparison-screenshot-between-the-pc-and-the-ps4-pro-versions/

Sorry about the typos, I usually type using my phone (long story).

I am not saying there isn't a difference. And obviously native will always be better than Upscaled or uprendering (that's what Sony calls it). Im talking more of the implementation of such a a tech. Pickyness aside anyone that looks at it will have to admit that it looks really good for a $400 box compared to what kinda PC you would need to handle native 4k. 

And the big deal about this tech is that its hardware based on the PS4pro, which means it will be better than any software based solution of the technique. Really makes me wonder why GPU manufacturers hadn't done this all this time. And now sonys gone and slapped a patent on it.

CGI-Quality said:

PC is on Ultra

Yes it is, and that's kinda the point. So right now we are comparing a $400 console running faux4k to a PC on ultra running native 4k. And all we have to say about it is, Slightly blurry? I call that a win for said $400 box. Imagine what could be accomplished with a 6TF GPU using this kinda tech and instead using 1440p native pairs as opposed to 1080p pairs. 

It's cool, I just found it hard to read into what you were saying is all.

See for me I'm the opposite, I'm more impressed with what you can do with technology than what you can try cramming into things at a cheaper cost. I'd love to see say the first human in a fully cyborg body that would really impress me over say a half human half cybord body that cost someone less money than the full cyborg deal.

Honestly I really don't think GPU makers should really be going with the technique as the baseline. I for one don't agree with it very much nor care for it, to have to override would mean putting me off their GPU entirely, it's why I like having the options to choose from different GPU vendors, same reason why I choose to download my GPu drivers via nvidia's website rather than using their Geforce Experience software (which I also disagree with and dislike).



Step right up come on in, feel the buzz in your veins, I'm like an chemical electrical right into your brain and I'm the one who killed the Radio, soon you'll all see

So pay up motherfuckers you belong to "V"