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Forums - Nintendo Discussion - Eidos Montreal "Never Thought About The NX" For Deus Ex: Mankind Divided

MTZehvor said:
KLXVER said:

No, the quality of a game isnt just in the eye of the beholder. It comes down to the talent of the developer. Games like GTAV, The Last Of Us, Super Mario Galaxy etc...are quality games because they are made by talented people who knows what makes a fun game. Halo may not be popular in Japan, but that can be said about most FPS games. Just because they are not popular there, doesnt mean they are of bad quality.

Quality comes down to great gameplay, design and how well the game runs.

Sure you can argue how fun a game is, but you cant really argue quality.

And what exactly determines what makes gameplay, design, story, and whatever else "great?" It's entirely based on subjective notions (with the possible exception of how well it runs). Granted, these are subjective notions held by the majority of the gaming community, but they're subjective all the same. There isn't a single thing you can point to in gameplay that you can find a purely "objective" foundation for; everything comes back to a set of presuppositions that most people agree are "good."

If you disagree with me, then I'd invite you to come up with a definition of what makes a good game without referring to any subjective qualities. That means that your definition needs to be something that everyone could apply equally across all games and come to the exact same conclusion of which games are good and which games are not. In other words, you can't use something like "it is a fun game," because what people find "fun" will vary from person to person.

(Here's a hint: It's not possible)

1. How well the game runs

2. Impact on the industry

3. Originality

 

If everything about a game was subjective, then we wouldnt have any idea what a quality game is.

 



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KLXVER said:
MTZehvor said:

And what exactly determines what makes gameplay, design, story, and whatever else "great?" It's entirely based on subjective notions (with the possible exception of how well it runs). Granted, these are subjective notions held by the majority of the gaming community, but they're subjective all the same. There isn't a single thing you can point to in gameplay that you can find a purely "objective" foundation for; everything comes back to a set of presuppositions that most people agree are "good."

If you disagree with me, then I'd invite you to come up with a definition of what makes a good game without referring to any subjective qualities. That means that your definition needs to be something that everyone could apply equally across all games and come to the exact same conclusion of which games are good and which games are not. In other words, you can't use something like "it is a fun game," because what people find "fun" will vary from person to person.

(Here's a hint: It's not possible)

1. How well the game runs

2. Impact on the industry

3. Originality

 

If everything about a game was subjective, then we wouldnt have any idea what a quality game is.

 

Well, congratulations. By that definition, we have officially declared Wii Sports as the greatest game of all time. It runs completely fine without any drops in performance, it had arguably the biggest impact on the industry being both the best selling game of all time and bringing motion controls to bare, and was a completely original concept in implementing motion controls into sports. As a runner up, Minecraft for second place.

In all seriousness, I should probably replace "it's not possible" with "it's not possible to do very well." Yes, you can boil a game down to things that could, theoretically, be measured objectively (assuming there was some standardized measure of industry impact and originality), but you would end up with a list that would look like TIME's best games of all time. 

Almost everything that we take into account when evaluating a game is subjective, though, and yet we can still have an idea (or, at least, a broad consensus) on what a quality game is, because we as humans are wired to enjoy similar things. What we declare as "good" is what we as a video game community can generally agree on. The vast majority of us enjoy consistent character development, so we like games such as Deus Ex while disliking games (or, at least, stories) such as Other M. The vast majority of us enjoy a sense of accomplishment, so we enjoy playing games such as Devil May Cry while we get bored pretty quickly of Wii Sports. The baseline of what we enjoy is what we as a community can come together and agree on. That is what 90% or so of reviews are made up of, and that's simulatenously why if someone doesn't buy into that baseline, they can just as easily claim a game is bad and still be entirely correct.



onionberry said:
I'm going to play the game today, I'm excited :D

anyway, on topic, late ports were not a good thing for the wii u because everybody was saying "why would I buy a new console for old ports" well not everyone, but it was a trend. And it's kinda true you know although the director's cut for the wii u was great, was too late. This time would be more than 6 months late, not a month or two, so it would be the same scenario and the sales are going to be eclipsed by bigger/newer games. so a port of the goty edition or director's cut edition would be better.

which always confused me when people were buying XB1/PS4 for ports/''remasters''



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PwerlvlAmy said:
onionberry said:
I'm going to play the game today, I'm excited :D

anyway, on topic, late ports were not a good thing for the wii u because everybody was saying "why would I buy a new console for old ports" well not everyone, but it was a trend. And it's kinda true you know although the director's cut for the wii u was great, was too late. This time would be more than 6 months late, not a month or two, so it would be the same scenario and the sales are going to be eclipsed by bigger/newer games. so a port of the goty edition or director's cut edition would be better.

which always confused me when people were buying XB1/PS4 for ports/''remasters''

Well, we know the people of the internet tend to be stricter with Nintendo for some reason.



Has anyone played the game yet? I was kinda surprised when I saw it was released already...



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Square Enix and Nintendo are not very close these days, not surprising 



mountaindewslave said:

Square Enix and Nintendo are not very close these days, not surprising 

Really? SE seem to be one of the bigger supporters of the 3DS and they have already announced a game for the NX...



KLXVER said:
mountaindewslave said:

Square Enix and Nintendo are not very close these days, not surprising 

Really? SE seem to be one of the bigger supporters of the 3DS and they have already announced a game for the NX...

Let's not forget about the "Nintendo fan-favorite" Cloud being in Smash.



                
       ---Member of the official Squeezol Fanclub---

mountaindewslave said:

Square Enix and Nintendo are not very close these days, not surprising 

I think you're very mistaken there mate.



KungKras said:
This is the fucking problem with third parties.

The endless chicken and egg of "we can't sell on Nintendo platforms because we never make games for them"

I don´t see the problem for those developers to be honest, only one for Nintendo.



Please excuse my (probally) poor grammar