MTZehvor said:
And what exactly determines what makes gameplay, design, story, and whatever else "great?" It's entirely based on subjective notions (with the possible exception of how well it runs). Granted, these are subjective notions held by the majority of the gaming community, but they're subjective all the same. There isn't a single thing you can point to in gameplay that you can find a purely "objective" foundation for; everything comes back to a set of presuppositions that most people agree are "good." If you disagree with me, then I'd invite you to come up with a definition of what makes a good game without referring to any subjective qualities. That means that your definition needs to be something that everyone could apply equally across all games and come to the exact same conclusion of which games are good and which games are not. In other words, you can't use something like "it is a fun game," because what people find "fun" will vary from person to person. (Here's a hint: It's not possible) |
1. How well the game runs
2. Impact on the industry
3. Originality
If everything about a game was subjective, then we wouldnt have any idea what a quality game is.







