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Forums - Nintendo Discussion - Eidos Montreal "Never Thought About The NX" For Deus Ex: Mankind Divided

KLXVER said:
Darwinianevolution said:

I didn't know that. :P

But I was refering to the fact that part of SE seems to know exactly what the NX is about, and the other half does not know a thing. Why didn't SE asked Nintendo for enough dev kids for all of their devs? Even if Eidos (and I imagine their other western studios) aren't interested in porting their current games now, they might need one in the future, or at least know what they can expect. Again, SE knows what the NX is.

Maybe they have zero plans to port any Eidos game?

What would that mean? Do they know porting is not that easy on the thing, or do they think it's not worth it either way? Or will they leave the porting job to other studos? And would that apply to all SE western games?



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Double post:(



Darwinianevolution said:
KLXVER said:

Maybe they have zero plans to port any Eidos game?

What would that mean? Do they know porting is not that easy on the thing, or do they think it's not worth it either way? Or will they leave the porting job to other studos? And would that apply to all SE western games?

Deus Ex did not do well on the WiiU and Tomb Raider wasnt even ported. I dont think they believe its worth it.



potato_hamster said:
KungKras said:

I'm glad you mentioned the Wii. Because it proves my point. First to correct your major error. Wii did not get good support. Most of the industry hated it. Just look at gaming news articles from that time. If you don't agree about that then you have the memory of a gold fish.

There are examples on Wii that we can compare to other systems.

The age-old port of Resident Evil 4 sold on the same order of magnitude that the new release of it did on PS2.
Muramasa outsold its predecessor odin sphere by a lot.

Call of Duty 3 OUTSOLD the PS3 version.

It's always the same with you people," third parties sell worse on Nintendo, except for when they don't, let's not count it when they don't"


Memory of a gold fish? Nah.  There were over 1700 Wii games released. Most of them were third party. You can mention 3 third party games that did better on the wii than other platforms, and one of them was an exclusive, on a platform that sold better than the PS3 and X360.

You mentioned Call of Duty 3 - and sure it sold pretty well on the Wii. How did the sequel (World at War) do though? Not so great. How about its sequel, Modern Warfare 2? terrible in comparison to the PS3 and X360 copies. It's as if a couple million Nintendo fans decided to try out Call of Duty for the Novelty of it and decided they didn't really like it and lost intertest in subsequent years. And if Call of Duty, in its prime, on the biggest install base is getting absolutely shredded in comparison to PS3 and X360 sales, what game series actually can make it?

I actually made games that came out on the Wii. Lots of people put a lot of effort, and not so small budgets into Wii games (at least early on). Most of those games lost money or barely broke even. The only third party games that sold much of anything were Just Dance, and Sonic games. look at the effort that went into a title like Trauma Team. It sold less than 200K copies, and undoubtedly lost millions. Look at EA's sports games, like FIFA. Most of those games sold millions every year, but not on the Wii. Even with its giant install base, FIFA 09 sold less than a million copies world wide, when its PSP, PS2, PS3 and X360 versions all sold far more copies. Do you really think EA was putting more effort into the PSP version than the Wii version?

The Wii repeatedly showed that significant efforts for AAA third party Wii games were more than likely a total waste of time and money. It's ridiculous to state otherwise just because there's a handful of outliers.


Can you yourself mention more than a few games that lost money that weren't shovelware? And can you explain why the HD twins were any better?

Because during that time, publishers were going bankrupt left and right because they bet the farm on HD gaming and couldn't recoup the investment. Yet they persisted on those platforms, and left Wii in the dirt.No publisher at the time blamed failed Wii games for their bankrupcy, It was always rising development costs (HD gaming) and lower sales. Can't have been Wii since it was as inexpensive as the previous gen to develop for.

The Wii market got poisoned early on by some third party efforts. The library became shovelware galore, picking out good games became seriously hard.

Let's go back to Call of Duty 3 because it's a perfect example of how the well got poisoned in the early Wii years. It outsold the PS3 version handily even with gimped multiplayer. Then immediately after, Infinity Ward refused to make their CoD games for Wii, so the audience migrated to the HD twins. And now you're here blaming the Nintendo audience again.

If I had had the same CoD games on the Wii, and no features missing, I would have made the WIi my primary platform for that series, despite the graphics.

Also if third parties made so many great efforts, why were there gaping holes in the platform library? I mean it took until the end of its life to get a good split screen multiplayer FPS on it (Goldeneye). Something I was dying to play on the Wii since the very beginning. And it did pretty damn well when it came out, enough to warrant a multiplat sequel. Imagine if it got made when the Wii momentum was in full swing. There was literally no competition for years on end for a game like that. You'd think that if third parties were flocking to the platform with sincere efforts, we'd have had one at year 2 into Wii's lifecycle, at least.



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KungKras said:
potato_hamster said:


Memory of a gold fish? Nah.  There were over 1700 Wii games released. Most of them were third party. You can mention 3 third party games that did better on the wii than other platforms, and one of them was an exclusive, on a platform that sold better than the PS3 and X360.

You mentioned Call of Duty 3 - and sure it sold pretty well on the Wii. How did the sequel (World at War) do though? Not so great. How about its sequel, Modern Warfare 2? terrible in comparison to the PS3 and X360 copies. It's as if a couple million Nintendo fans decided to try out Call of Duty for the Novelty of it and decided they didn't really like it and lost intertest in subsequent years. And if Call of Duty, in its prime, on the biggest install base is getting absolutely shredded in comparison to PS3 and X360 sales, what game series actually can make it?

I actually made games that came out on the Wii. Lots of people put a lot of effort, and not so small budgets into Wii games (at least early on). Most of those games lost money or barely broke even. The only third party games that sold much of anything were Just Dance, and Sonic games. look at the effort that went into a title like Trauma Team. It sold less than 200K copies, and undoubtedly lost millions. Look at EA's sports games, like FIFA. Most of those games sold millions every year, but not on the Wii. Even with its giant install base, FIFA 09 sold less than a million copies world wide, when its PSP, PS2, PS3 and X360 versions all sold far more copies. Do you really think EA was putting more effort into the PSP version than the Wii version?

The Wii repeatedly showed that significant efforts for AAA third party Wii games were more than likely a total waste of time and money. It's ridiculous to state otherwise just because there's a handful of outliers.


Can you yourself mention more than a few games that lost money that weren't shovelware? And can you explain why the HD twins were any better?

Because during that time, publishers were going bankrupt left and right because they bet the farm on HD gaming and couldn't recoup the investment. Yet they persisted on those platforms, and left Wii in the dirt.No publisher at the time blamed failed Wii games for their bankrupcy, It was always rising development costs (HD gaming) and lower sales. Can't have been Wii since it was as inexpensive as the previous gen to develop for.

The Wii market got poisoned early on by some third party efforts. The library became shovelware galore, picking out good games became seriously hard.

Let's go back to Call of Duty 3 because it's a perfect example of how the well got poisoned in the early Wii years. It outsold the PS3 version handily even with gimped multiplayer. Then immediately after, Infinity Ward refused to make their CoD games for Wii, so the audience migrated to the HD twins. And now you're here blaming the Nintendo audience again.

If I had had the same CoD games on the Wii, and no features missing, I would have made the WIi my primary platform for that series, despite the graphics.

Also if third parties made so many great efforts, why were there gaping holes in the platform library? I mean it took until the end of its life to get a good split screen multiplayer FPS on it (Goldeneye). Something I was dying to play on the Wii since the very beginning. And it did pretty damn well when it came out, enough to warrant a multiplat sequel. Imagine if it got made when the Wii momentum was in full swing. There was literally no competition for years on end for a game like that. You'd think that if third parties were flocking to the platform with sincere efforts, we'd have had one at year 2 into Wii's lifecycle, at least.

The Call of Duty audience was never staying on Wii. The system simply couldn't run the "real" COD engine, gamers are not stupid, outselling the PS3 version for a year is kind of an overrated metric because the PS3 was selling worse than the GameCube its first year due to a $600 price point. 

The other COD games on the Wii did have some decent effort put into them, for example Black Ops and World At War were better reviewed games than COD3, the hardware simply wouldn't allow Activision to give Wii owners the proper COD experience -- and that's 100% Nintendo's fault. 

If the $200 GameCube could be a full generational leap over the N64, there was no excuse for the $250 Wii to be that weak. It should have been at minimum 2/3rds of an XBox 360. In which case Nintendo would've gotten pretty much every third party game on the PS3/360. The Wiimote was a $10 piece of plastic at most, there's no way the hardware cost all went there. 



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Soundwave said:
 

The Call of Duty audience was never staying on Wii. The system simply couldn't run the "real" COD engine, gamers are not stupid, outselling the PS3 version for a year is kind of an overrated metric because the PS3 was selling worse than the GameCube its first year due to a $600 price point. 

The other COD games on the Wii did have some decent effort put into them, for example Black Ops and World At War were better reviewed games than COD3, the hardware simply wouldn't allow Activision to give Wii owners the proper COD experience -- and that's 100% Nintendo's fault. 

If the $200 GameCube could be a full generational leap over the N64, there was no excuse for the $250 Wii to be that weak. It should have been at minimum 2/3rds of an XBox 360. In which case Nintendo would've gotten pretty much every third party game on the PS3/360. The Wiimote was a $10 piece of plastic at most, there's no way the hardware cost all went there. 

If it was the right decision to give the WIi the specs that it had is a separate discussion. But the Wii hardware did allow for the CoD experience. Goldeneye Wii had all the relevant features, the split screen multiplayer and everything. Hell, Perfect Dark had all the relevant features too, on the N64. There was nothing that was impossible to do on the Wii except the HD graphics.



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KungKras said:
Soundwave said:

The Call of Duty audience was never staying on Wii. The system simply couldn't run the "real" COD engine, gamers are not stupid, outselling the PS3 version for a year is kind of an overrated metric because the PS3 was selling worse than the GameCube its first year due to a $600 price point. 

The other COD games on the Wii did have some decent effort put into them, for example Black Ops and World At War were better reviewed games than COD3, the hardware simply wouldn't allow Activision to give Wii owners the proper COD experience -- and that's 100% Nintendo's fault. 

If the $200 GameCube could be a full generational leap over the N64, there was no excuse for the $250 Wii to be that weak. It should have been at minimum 2/3rds of an XBox 360. In which case Nintendo would've gotten pretty much every third party game on the PS3/360. The Wiimote was a $10 piece of plastic at most, there's no way the hardware cost all went there. 

If it was the right decision to give the WIi the specs that it had is a separate discussion. But the Wii hardware did allow for the CoD experience. Goldeneye Wii had all the relevant features, the split screen multiplayer and everything. Hell, Perfect Dark did had all the relevant features too, on the N64. There was nothing that was impossible to do on the Wii except the HD graphics.

Having 1/6th the RAM, 1/10th the polygon draw power, 1/10th the compute power for physics makes a difference bro. 

The COD games on the Wii *were* pretty decent, so what exactly are you complaining about? They got good reviews, Activision put a good amount of effort into them. People are not stupid though the guy who wants COD was not going to buy the (by comparison) Wii version. 

GoldenEye on the Wii didn't exactly break sales records either. 



Soundwave said:
KungKras said:

If it was the right decision to give the WIi the specs that it had is a separate discussion. But the Wii hardware did allow for the CoD experience. Goldeneye Wii had all the relevant features, the split screen multiplayer and everything. Hell, Perfect Dark did had all the relevant features too, on the N64. There was nothing that was impossible to do on the Wii except the HD graphics.

Having 1/6th the RAM, 1/10th the polygon draw power, 1/10th the compute power for physics makes a difference bro. 

The COD games on the Wii *were* pretty decent, so what exactly are you complaining about? They got good reviews, Activision put a good amount of effort into them. People are not stupid though the guy who wants COD was not going to buy the (by comparison) Wii version. 

GoldenEye on the Wii didn't exactly break sales records either. 

You're not addressing my point. You said that power was why features were missing in CoD Wii. That's demonstrably not true. I don't care how much weaker the Wii was than the HD twins. Every missing feature had already been done on hardware as old as the N64.

I wasnt talking about sales when I mentioned goldeneye. I mentioned it because it had all the features that the Wii CoD games should have had. Thus hardware limitations wasn't the issue.

EDIT: And Goldeneye sold respectably.



I LOVE ICELAND!

Why are people upset that by the time NX releases, a seven month old game won't be on it?

It's ridiculous. NX doesn't need third parties. No one with a PC/PS4/XB1 is going to buy a f***ing NX to play a third party game.

NX needs unique, awesome games that are available nowhere else. It needs to convince people that they are missing out on great games if they don't own an NX. It doesn't need GTA V which was shit btw but that's another story.



KungKras said:
Soundwave said:

Having 1/6th the RAM, 1/10th the polygon draw power, 1/10th the compute power for physics makes a difference bro. 

The COD games on the Wii *were* pretty decent, so what exactly are you complaining about? They got good reviews, Activision put a good amount of effort into them. People are not stupid though the guy who wants COD was not going to buy the (by comparison) Wii version. 

GoldenEye on the Wii didn't exactly break sales records either. 

You're not addressing my point. You said that power was why features were missing in CoD Wii. That's demonstrably not true. I don't care how much weaker the Wii was than the HD twins. Every missing feature had already been done on hardware as old as the N64.

I wasnt talking about sales when I mentioned goldeneye. I mentioned it because it had all the features that the Wii CoD games should have had. Thus hardware limitations wasn't the issue.

EDIT: And Goldeneye sold respectably.

How do you know it's "demonstably not true". Do you have any programming experience? How do you know what it would take to directly port COD directly from the XBox 360 to Wii?

It's like saying the 3DS should have a 1:1 port of Splatoon just with lesser graphics because Metroid Prime Federation Force is a thing, when the Splatoon designers have said that they couldn't make Splatoon on the 3DS becasue the paint effects/physics would not run on the system. 

Nintendo is the one that chose to soup up a $99 (for three years at that point too) piece of hardware, throw in a $10 plastic controller, and pass it off for $250 ... that is the main reason the Wii did not get a lot of direct ports. There was no reason to cheap out that badly on the hardware and that's all on Nintendo. They easily would've gotten every third party game the 360/PS3 if the Wii was a reasonable upgrade over the GameCube. And at $250 there was no reason for it not to be.