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KungKras said:
Soundwave said:

Having 1/6th the RAM, 1/10th the polygon draw power, 1/10th the compute power for physics makes a difference bro. 

The COD games on the Wii *were* pretty decent, so what exactly are you complaining about? They got good reviews, Activision put a good amount of effort into them. People are not stupid though the guy who wants COD was not going to buy the (by comparison) Wii version. 

GoldenEye on the Wii didn't exactly break sales records either. 

You're not addressing my point. You said that power was why features were missing in CoD Wii. That's demonstrably not true. I don't care how much weaker the Wii was than the HD twins. Every missing feature had already been done on hardware as old as the N64.

I wasnt talking about sales when I mentioned goldeneye. I mentioned it because it had all the features that the Wii CoD games should have had. Thus hardware limitations wasn't the issue.

EDIT: And Goldeneye sold respectably.

How do you know it's "demonstably not true". Do you have any programming experience? How do you know what it would take to directly port COD directly from the XBox 360 to Wii?

It's like saying the 3DS should have a 1:1 port of Splatoon just with lesser graphics because Metroid Prime Federation Force is a thing, when the Splatoon designers have said that they couldn't make Splatoon on the 3DS becasue the paint effects/physics would not run on the system. 

Nintendo is the one that chose to soup up a $99 (for three years at that point too) piece of hardware, throw in a $10 plastic controller, and pass it off for $250 ... that is the main reason the Wii did not get a lot of direct ports. There was no reason to cheap out that badly on the hardware and that's all on Nintendo. They easily would've gotten every third party game the 360/PS3 if the Wii was a reasonable upgrade over the GameCube. And at $250 there was no reason for it not to be.