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Forums - Nintendo Discussion - Eidos Montreal "Never Thought About The NX" For Deus Ex: Mankind Divided

KLXVER said:
Just port some of your JRPGs instead. This game just wont sell well on the NX anyway.

This. Imagine just how much a handheld version of FFXV could sell in Japan (I have no idea if they are porting it or not, but you never know).



You know it deserves the GOTY.

Come join The 2018 Obscure Game Monthly Review Thread.

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Ka-pi96 said:
KungKras said:
This is the fucking problem with third parties.

The endless chicken and egg of "we can't sell on Nintendo platforms because we never make games for them"

Well that fact that nobody outside Nintendo even knows what the NX is for sure yet probably played a pretty big role. And that's very much Nintendo's fault...

SE (Eidos' owner) already know what it is otherwise DQXI wouldn't be in development.



Wyrdness said:
Ka-pi96 said:

Well that fact that nobody outside Nintendo even knows what the NX is for sure yet probably played a pretty big role. And that's very much Nintendo's fault...

SE (Eidos' owner) already know what it is otherwise DQXI wouldn't be in development.

That is a very interesting point. In the article, they say they know nothing about the NX, but they are owned by a company that absolutely knows what the NX is about and it's developing games for it. So why is it that part of SE knows the NX and the other doesn't (at least in theory, there's always the possibility this is just PR talk and they don't want to justify not making the game for the NX)?



You know it deserves the GOTY.

Come join The 2018 Obscure Game Monthly Review Thread.

bunchanumbers said:
potato_hamster said:


There's major major IP theft concerns with this solution.

Nonsense. Sony already does this. USF4 on PS4 is an example. Same with some of those 3rd party ports that ended up on Vita. Sony has been doing this for a while now. Nintendo could do the same thing with little issue. They get a team together that knows how the hardware works, and it may end up turning out better than if 3rd parties touch the game themselves.

Ehh... depends on how deep you want to go. If you mean a team of people that know the hardware inside and out that can give advice on how to best take advantage of it, then all three of the console makers already do it. If you're talking about a team of people that works to port the games themselves.... well I actually worked on porting a PS3/PS4 game to the Vita, and I assure you if such a support team did exist, we weren't aware of it, and we certainly didn't have anyone from Sony work on porting our game in any way. In fact there were people on the team who worked on porting the engine that had to get special clearance from the publisher to get access to that portion of the code, and had to work in a seperate room from the rest of us just to minimimze the risk of someone stealing that IP. It's a very serious concern. Now I'll admit it was early into the Vita's life, so perhaps that's something Sony put together to help intice developers to bring more ports over because of the struggles teams like mine went through, but that's certainly not something that was offered to us by Sony at the time.

USF4 (I assume you mean Ultra Street Fighter 4) was partially funded by Sony, and what the could mean is that they as part (or all of the funding) actually meant lending people to Capcom as part of the development team as part of their funding of it. However, this is a bit of a unique scenario. There's little to no IP concerns because in that instance Sony likely has worked out a deal that allows them full rights to the underlying IP  their employees developed anyways. To be clear, by underlying IP I mean the programming solutions used to make the game work, not the Street Fighter licensing.



Nintendo tried to go with power when they had the Gamecube, that didn't work out for them and neither is it with underpowered hardware. They are damned if they try and damned if they don't, people always making up that "but they aren't doing this ultra specific thing I think they should do in order to come out on top, it's totally guaranteed" fail to see that in doing that ultra specific thing, they aren't always guaranteed the same if not greater success that the other parties have had for a number of years, that and it would make them a near exact replica which isn't always a good thing.

I want Nintendo to go with beefier hardware but at the same time I know that definitely won't be outright winning them millions upon millions of sales and billions in profits. This gen already has shown that two came out half baked and needed revisions to then sell the same gen system but with slightly different hw in order to stay near the top, that isn't really Nintendo's thing, not in the way X1 and PS4 are going anyway.

Besides we've seen what happened with the Wii U, if it happened with the NX all we'd see are late port jobs that are either clunky and/or more expensive. Third parties already need to try harder since we see bad port jobs from time to time across multiple systems so it's hardly just Nintendo's fault, a lot of third parties need to collectively get their shit together tenfold, if one system needs to try hard then third parties need to try a colossal amount harder for those multiple systems or just go home.



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Darwinianevolution said:
KLXVER said:
Just port some of your JRPGs instead. This game just wont sell well on the NX anyway.

This. Imagine just how much a handheld version of FFXV could sell in Japan (I have no idea if they are porting it or not, but you never know).

If it the NX ends up being powerful enough for PS4 ports, then I think a FFVII remake port seems more likely to me.



                
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Darwinianevolution said:
Wyrdness said:

SE (Eidos' owner) already know what it is otherwise DQXI wouldn't be in development.

That is a very interesting point. In the article, they say they know nothing about the NX, but they are owned by a company that absolutely knows what the NX is about and it's developing games for it. So why is it that part of SE knows the NX and the other doesn't (at least in theory, there's always the possibility this is just PR talk and they don't want to justify not making the game for the NX)?

Remember that it wasn't Eidos who SE had do the port of DE:HR it was Straight Right who did it so maybe they don't know because the same people who did the previous port will be brought back.



KungKras said:
This is the fucking problem with third parties.

The endless chicken and egg of "we can't sell on Nintendo platforms because we never make games for them"

Nintendo has to clue third parties in on what they are doing if they want content. Not only that, they have to have comparable hardware. 



Wyrdness said:
Darwinianevolution said:

That is a very interesting point. In the article, they say they know nothing about the NX, but they are owned by a company that absolutely knows what the NX is about and it's developing games for it. So why is it that part of SE knows the NX and the other doesn't (at least in theory, there's always the possibility this is just PR talk and they don't want to justify not making the game for the NX)?

Remember that it wasn't Eidos who SE had do the port of DE:HR it was Straight Right who did it so maybe they don't know because the same people who did the previous port will be brought back.

I didn't know that. :P

But I was refering to the fact that part of SE seems to know exactly what the NX is about, and the other half does not know a thing. Why didn't SE asked Nintendo for enough dev kids for all of their devs? Even if Eidos (and I imagine their other western studios) aren't interested in porting their current games now, they might need one in the future, or at least know what they can expect. Again, SE knows what the NX is.



You know it deserves the GOTY.

Come join The 2018 Obscure Game Monthly Review Thread.

Darwinianevolution said:
Wyrdness said:

Remember that it wasn't Eidos who SE had do the port of DE:HR it was Straight Right who did it so maybe they don't know because the same people who did the previous port will be brought back.

I didn't know that. :P

But I was refering to the fact that part of SE seems to know exactly what the NX is about, and the other half does not know a thing. Why didn't SE asked Nintendo for enough dev kids for all of their devs? Even if Eidos (and I imagine their other western studios) aren't interested in porting their current games now, they might need one in the future, or at least know what they can expect. Again, SE knows what the NX is.

Maybe they have zero plans to port any Eidos game?