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Forums - Nintendo Discussion - Miyamoto: Breath of the Wild Needs to sell 2 million.

It's pretty much guaranteed.

For a 5 year development cycle, that was incredibly cheap development.



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Luke888 said:

He also mentioned that the development team for the game is more than 100 people, now we know that is the highest number of developer on a Nintendo game after what Aonuma said, plus, we know that Monolith has to be working on at least one other game since they have 200+ employees !

Edit: Also Shinya Takahashi mentioned that they will be re-using assets from TLOZ: BotW in other games, so I hope we will se another Zelda game, using the same engine (with small improvements) 2/3 years after NX's launch ala Majora's Mask !

BotW seems to take the quality well beyond what we saw in XCX. Perhaps the next Xenoblade game will use the same engine - it would be the perfect engine to use, given that "open air" is the obvious style to use for Xenoblade 3.



Miyamotoo said:
I dont see this game selling less than 5m in any case so that means at least $150-200m profit just from this Zelda. :)

If a game of this scope only needs 2 million to make a profit, makes me wonder how Nintendo ever loses any money since most of their games do over 1M and arent nearly as big as BOTW...



Aielyn said:
Luke888 said:

He also mentioned that the development team for the game is more than 100 people, now we know that is the highest number of developer on a Nintendo game after what Aonuma said, plus, we know that Monolith has to be working on at least one other game since they have 200+ employees !

Edit: Also Shinya Takahashi mentioned that they will be re-using assets from TLOZ: BotW in other games, so I hope we will se another Zelda game, using the same engine (with small improvements) 2/3 years after NX's launch ala Majora's Mask !

BotW seems to take the quality well beyond what we saw in XCX. Perhaps the next Xenoblade game will use the same engine - it would be the perfect engine to use, given that "open air" is the obvious style to use for Xenoblade 3.

There's a ton of franchises that could use the BotW engine effectively.  I personally want them to use it for a new Metroid game because the lowered development time using a pre-made engine is probably the only shot a less financially successful Nintendo franchise like Metroid has of getting a large-scale game of around BotW's size and scope.  Plus, even if Retro is sick of Metroid, maybe they'll change their tune if they find out they can make a more open Metroid game in same the vein of BotW.



Jumpin said:
Dulfite said:

*are

Zelda ARE D00MED!

lol you said Nintendo and Zelda is doom. It would be are. I hate myself for doing this, I'll show myself out now back to the land of ignorance and bliss.



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tbone51 said:
Lawlight said:
2M to get back production costs. What about marketing?

An extra 200k-400k? Looks good considering the game will do over 5mil so its all profit

That'd be an awfully small marketing budget for a game of this scale, particularly as it's going to be used to push the NX.  Even the E3 booth probably cost them 50K figuring very conservatively.



wombat123 said:
Aielyn said:

BotW seems to take the quality well beyond what we saw in XCX. Perhaps the next Xenoblade game will use the same engine - it would be the perfect engine to use, given that "open air" is the obvious style to use for Xenoblade 3.

There's a ton of franchises that could use the BotW engine effectively.  I personally want them to use it for a new Metroid game because the lowered development time using a pre-made engine is probably the only shot a less financially successful Nintendo franchise like Metroid has of getting a large-scale game of around BotW's size and scope.  Plus, even if Retro is sick of Metroid, maybe they'll change their tune if they find out they can make a more open Metroid game in same the vein of BotW.

Yes, but Monolith have been involved in development of BotW. So they're an obvious candidate for using the engine.



Ka-pi96 said:
Should do that fairly easily. Nice to see some companies still know how to budget their games properly, others could learn a thing or two from this...

No, its not nice, bigger budget = better game. If this game nbeeded to sell 5 mill to break even you can bet it'd be a much better game



Miyamotoo said:
I dont see this game selling less than 5m in any case so that means at least $150-200m profit just from this Zelda. :)

Wow, stick to gaming your accounting make no sense. Huge difference between revenue and profit. If the game been in production for 5 years, the cost is much higher than initially expected.

 

$60 is the retail price. Most retail store have a 30% mark up. Nintendo would receive only $42-45 per copies sold. 5M * 43.5 = 217.5M Revenue. Now they have to pay for all costs incurred to get the game to customer. (Marketing, Production [5 years worth of costs], Physical Packaging, etc.)  



And that's how you do it, folks. A reasonable figure and(what should be) a high quality title. Some devs stretch themselves too thin and have to overcome hide budgets. They should take note.