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Aielyn said:
Luke888 said:

He also mentioned that the development team for the game is more than 100 people, now we know that is the highest number of developer on a Nintendo game after what Aonuma said, plus, we know that Monolith has to be working on at least one other game since they have 200+ employees !

Edit: Also Shinya Takahashi mentioned that they will be re-using assets from TLOZ: BotW in other games, so I hope we will se another Zelda game, using the same engine (with small improvements) 2/3 years after NX's launch ala Majora's Mask !

BotW seems to take the quality well beyond what we saw in XCX. Perhaps the next Xenoblade game will use the same engine - it would be the perfect engine to use, given that "open air" is the obvious style to use for Xenoblade 3.

There's a ton of franchises that could use the BotW engine effectively.  I personally want them to use it for a new Metroid game because the lowered development time using a pre-made engine is probably the only shot a less financially successful Nintendo franchise like Metroid has of getting a large-scale game of around BotW's size and scope.  Plus, even if Retro is sick of Metroid, maybe they'll change their tune if they find out they can make a more open Metroid game in same the vein of BotW.