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Forums - Nintendo Discussion - Reggie Defends Motion Controls in Youtube Video

bigtakilla said:
oniyide said:

thats one game out of MANY released on that system.

Fatal Frame and ZombiU.

Red steel 2

Zak and Wiki

The Conduit 1 & 2

Medal of honour

Boom Blox

Wii Sports series

Wii play

Skyward Sword

Mario Kart Wii

Various on rail shooters  House of the Dead, Ghost Squad, Dead Space etc

Party games Wii Party, Mario party etc

Pro Evo Soccer (only football game to nail motion/pointer controls)

Just to name a few where I think motion/pointer controls enhanced the experience.

 



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zippy said:
bigtakilla said:

Fatal Frame and ZombiU.

Red steel 2

Zak and Wiki

The Conduit 1 & 2

Medal of honour

Boom Blox

Wii Sports series

Wii play

Skyward Sword

Mario Kart Wii

Various on rail shooters  House of the Dead, Ghost Squad, Dead Space etc

Party games Wii Party, Mario party etc

Pro Evo Soccer (only football game to nail motion/pointer controls)

Just to name a few where I think motion/pointer controls enhanced the experience.

 

Dear Lord, if we added all the Wii games. Also, I have to mention Crystal Bearers. Shows motion controls can be done well in an action rpg.



midrange said:

How is having a giant screen in the middle of your controller traditional?

I totally remember when the ps1 controller had that as that was the tradition back then. /s

I'm not continuing this pointless debate. Your idea of a "traditional" controller is different from mine. If you want to be a pretentious prick about it, then so be it

 

Asking me a question the very post you quoted answered. The giant screen doesn't affect how the controller plays traditional games. Here's a question for you though. If a door has window on it, does that mean it's not a door anymore?

By that logic no controller nowadays is traditional then since they have way more inputs than the NES gamepad. (or whatever the first controller was)

Your first two sentences sure don't sound like you aren't continuing this debate.

You're right, I'm not trying to continue this debate. Like I said many times, each of us contains a different definition of traditional and it's pointless to keep this up.

From my point of view, putting a window on a door that is traditionally all wooden doesn't make it traditional. It would make it modern. Same with glass doors or metal doors.

You can certainly argue that functionality wise it is traditional, but I can also make the claim that the asthetic and material makes it modern.



Nuvendil said:

Much like VR, motion controls excell in certain games and are not really viable in others. Standard controllers and other setups are "jack of all trades, master of none" setups.  Motion controls and VR interfaces are masters of few. With motion controls, some games are, in my frank opinion, are hands down and inarguably better for their motion controls. Metroid Prime Trilogy has far better flow and control than Prime 1 or 2.  Other games aren't necessarily better than contemporaries but are certainly very good on their own merrits. Skyward Sword comes to mind. But other games just don't work. Twitchy games that require rapid turning and aiming, like CoD, have never done well with motion controls.  JRPGs really don't have any sensible way you implement them except in suplemental systems. Those are just a few examples.  In short, certain games when designed from the ground up for motion controls are better for it. But it can't be used for everything. Which is where motion controls falter in the gaming space the most: a motion control-based console is kinda impractical because a console is by definition a jack of all trades proposition yet motion controls are specialized.

Amazing, this is one of the best short analysis i've seen on how some technologies like motion controls improve the experience on some games and other aren't really benefited, first person adventure games like metroid and red steel 2 had amazing interaction thanks to well implemented motion controls, others used it in minimal but amazing ways like super mario galaxy; skyward sword presented a lot of ways to use montrol controls the right way (the scarab), while other were just like what?, like balancing Link on the ropes. "Traditional controls" can fare better because most people have gotten used to them and generally the interactions are mapped more easily to the simple push buttons scheme, but in some cases this makes the experience shallower, for example my cousin loved the DDR an Pump it up dancing games, he was amazing and would never play a dance game with the fingers instead of his whole body, or like now when the point and click genre is having a resurgence thanks touch screen controls,(which can also be played with mouse and keyboard) instead of a dual analog "traditional controller".



For Metroid was really good



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This is stated like its a bad thing. Yes, there are pros to motion controls. Holy crap. Who knew. Just like there are cons. Same with normal analog controls. Such as shooters. Motion is better with those. And don't say they're worse just because you're used to stick. Motion allows for more precise aiming regardless of how you look at it.

I don't see why this is a big deal. Seriously.



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Sorry, but Traditional controllers are waaay better! The Wii wasn't bad, but it really was a gimmick to most.



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oniyide said:
curl-6 said:

VR. Splatoon. Breath of the Wild. To name just a few.

Argumentum ad populum is a poor judge of quality.

is it though? if the quality was there we would have seen more of motion controls this and in future gens. All those things you mentioned dont really need motion control. So we went from having a system that was built around it to having all three systems barely using them.

Argumentum ad populum would have us believe that Twilight and Fifty Shades of Grey are great books.


Einsam_Delphin said:
curl-6 said:

Between those games and also Splatoon, Pikmin 3, Mario Kart 8, Captain Toad, Yoshi's Woolly World, Starfox Zero, Fatal Frame, etc, motion controls are still used extensively on Wii U.

But not to the same extent as I've repeatedly said. I can't play Zelda on Wii without motion controls but I can on Wii U. That shows a shift in focus, Nintendo no longer sees motion controls as a primary control scheme but as a secondary/optional one as it should be.

It's hardly "secondary" when they are the default controls in many games, like Splatoon. That makes it the non-motion controls that are secondary.



If it's easier and/or more natural than pressing a button, do it. If it's neither of those things, don't. This goes for all "new ways of playing", motion controls and touch screens alike.



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curl-6 said:
oniyide said:

is it though? if the quality was there we would have seen more of motion controls this and in future gens. All those things you mentioned dont really need motion control. So we went from having a system that was built around it to having all three systems barely using them.

Argumentum ad populum would have us believe that Twilight and Fifty Shades of Grey are great books.


 

So in other words, Argumentum ad populum would have us believe that the wii was a great console. /s

 

The popularity of something just means it was popular or well liked but with products, that's all that matters. Popularity typically translates directly into sales for the one who made the product or who owns it. Twilight and Fifty Shades of Grey sold well. To the fans of the books, they're great but greatness is entirely subject and a moot point.