Nuvendil said:
Much like VR, motion controls excell in certain games and are not really viable in others. Standard controllers and other setups are "jack of all trades, master of none" setups. Motion controls and VR interfaces are masters of few. With motion controls, some games are, in my frank opinion, are hands down and inarguably better for their motion controls. Metroid Prime Trilogy has far better flow and control than Prime 1 or 2. Other games aren't necessarily better than contemporaries but are certainly very good on their own merrits. Skyward Sword comes to mind. But other games just don't work. Twitchy games that require rapid turning and aiming, like CoD, have never done well with motion controls. JRPGs really don't have any sensible way you implement them except in suplemental systems. Those are just a few examples. In short, certain games when designed from the ground up for motion controls are better for it. But it can't be used for everything. Which is where motion controls falter in the gaming space the most: a motion control-based console is kinda impractical because a console is by definition a jack of all trades proposition yet motion controls are specialized.
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Amazing, this is one of the best short analysis i've seen on how some technologies like motion controls improve the experience on some games and other aren't really benefited, first person adventure games like metroid and red steel 2 had amazing interaction thanks to well implemented motion controls, others used it in minimal but amazing ways like super mario galaxy; skyward sword presented a lot of ways to use montrol controls the right way (the scarab), while other were just like what?, like balancing Link on the ropes. "Traditional controls" can fare better because most people have gotten used to them and generally the interactions are mapped more easily to the simple push buttons scheme, but in some cases this makes the experience shallower, for example my cousin loved the DDR an Pump it up dancing games, he was amazing and would never play a dance game with the fingers instead of his whole body, or like now when the point and click genre is having a resurgence thanks touch screen controls,(which can also be played with mouse and keyboard) instead of a dual analog "traditional controller".