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Forums - Nintendo Discussion - Xenoblade Chronicles is a Masterpiece!

One of my favorite RPG's of all time. But still isn't my favorite.



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Valdath said:
Imo it's a good game but not even close to being one of the best JRPGs ever, if this wasn't a Wii exclusive most people wouldn't even put it in a top 5 jrpg of the gen list.


I haven't finished it though so maybe it gets better, but the combat is really.... dunno, MMOesque? i don't like it, also the side quests are generic as fuck.

When people said this game felt like an offline MMORPG i though they where trolling... but sadly i very much agree.
StarOcean said:
Valdath said:
Imo it's a good game but not even close to being one of the best JRPGs ever, if this wasn't a Wii exclusive most people wouldn't even put it in a top 5 jrpg of the gen list.


I haven't finished it though so maybe it gets better, but the combat is really.... dunno, MMOesque? i don't like it, also the side quests are generic as fuck.

When people said this game felt like an offline MMORPG i though they where trolling... but sadly i very much agree.

This. Doesn't help the 7th Gen was starved of JRPGs, so anything even remotely good was hailed as perfection

I have played probably over a hundred JRPG's and over fifty WRPG's. I can gladly say Xenoblade is in my top ten JRPG's. 

Why? 

It has a great atmosphere. There is something magical about climbing the Bionis and seeing the places you were at, or will go to in the distance. The scale of the world is magnificent. The characters are interesting for a JRPG, and felt real. The story is above-average and is basically an allegory of Gnostic mythology. The combat while MMO-like, is enjoyable to me - as I have played and enjoyed MMO combat systems. The better side-quests open up after you get later into the game: for example there is a side-quest that is the summary of three different side-quest lines in which you find out that a certain nopon you had helped is actually a drug dealer. The world changes very dynamically, you see the connections between characters and how they influence one-another and how they know eachother through the affinity system. You are rewarded for exploring, and while there isn't tons to do in the world besides side-quests, finding those awesome views is great enough. The music is amazing, and the cutscenes are well written, scripted, and paced. 

That is why Xenoblade Chronicles is in my top ten Japanese Role Playing games, and probably in my top twenty RPG's period. 

So there you go, at least this person wasn't influenced by whether or not there were good JRPG's last generation. 



sc94597 said:
Valdath said:
Imo it's a good game but not even close to being one of the best JRPGs ever, if this wasn't a Wii exclusive most people wouldn't even put it in a top 5 jrpg of the gen list.


I haven't finished it though so maybe it gets better, but the combat is really.... dunno, MMOesque? i don't like it, also the side quests are generic as fuck.

When people said this game felt like an offline MMORPG i though they where trolling... but sadly i very much agree.

This. Doesn't help the 7th Gen was starved of JRPGs, so anything even remotely good was hailed as perfection

"I have played probably over a hundred JRPG's and over fifty WRPG's. I can gladly say Xenoblade is in my top ten JRPG's. 

Why? 

It has a great atmosphere. There is something magical about climbing the Bionis and seeing the places you were at, or will go to in the distance. The scale of the world is magnificent. The characters are interesting for a JRPG, and felt real. The story is above-average and is basically an allegory of Gnostic mythology. The combat while MMO-like, is enjoyable to me - as I have played and enjoyed MMO combat systems. The better side-quests open up after you get later into the game: for example there is a side-quest that is the summary of three different side-quest lines in which you find out that a certain nopon you had helped is actually a drug dealer. The world changes very dynamically, you see the connections between characters and how they influence one-another and how they know eachother through the affinity system. You are rewarded for exploring, and while there isn't tons to do in the world besides side-quests, finding those awesome views is great enough. The music is amazing, and the cutscenes are well written, scripted, and paced. 

That is why Xenoblade Chronicles is in my top ten Japanese Role Playing games, and probably in my top twenty RPG's period. 

So there you go, at least this person wasn't influenced by whether or not there were good JRPG's last generation."

 

I'd respond to you but this post was formatted really weird so I can't actually quote you for whatever reason o~o Perhaps you can post on my wall and I can reply to you later  





sc94597 said:
Jumpin said:

I preferred Xenogears and Xenosaga. Xenoblade was not as detailed as those games.

Xenogears was great, but has some control, platforming and camera issues, pacing was also inconsistent. Xenosaga's story was not as great as Xenogears, and the gameplay was boring. Xenoblade had a good balance of both a decent story and excellent gameplay, and didn't have pacing issues in its story. 

I disagree with Xenoblade having anything on any of the other games.

There wasn't a good balance between story and gameplay, as neither were particularly good in Xenoblade compared to the prior games. First and foremost, Xenoblade was weak on story compared to all other games in the Xeno franchise. It was a huge decline from Xenosaga, and no where near the level of Xenogears excellence. Story is the most important element in RPGs, especially in the Xeno games, where they were known for being the best of the best when it came to story.

But you don't need to compromise on gameplay to have a great story, Xenogears did both fantastically, much better than Xenoblade.

gameplaywise, the world of Xenoblade was oversized for what there was to actually do in it. The difficulty balance was also wonky, and so you have to grind or do boring side-fetch-quests starting at around Colony 6 mines, and you had to navigate that oversized world, even with warping it was annoying and time consuming. So I disagree that the pacing was any better than most of the other games. Xenosaga episode 2, 3, and Xenogears all had much better pacing (and that includes disk 2). Xenosaga 1 is the only one that really had worse pacing as it didn't integrate story and interaction very well, and many of the locations were needlessly oversized and took too long to navigate, much like Xenoblade.

Due to the grinding and boring side quests of Xenoblade, I didn't find the gameplay to be in any way superior to the other games. It had a neat battle system, which is superior to other similar games, but spamming abilities while running around enemies gets monotonous after a time, for me it was around Makna Forest that I tired of it. The slicker battle systems of all the other games were better. Even at their worst, at least I don't have to worry about always having to run around to the backs and sides of enemies while trying to set up topples EVERY SINGLE TIME. That said, it's still better than other recent RPGs that implement action stuff just to make every battle a actiony chore, but Xenoblade still has that shit on it. It would be better if you could just tell your characters what to do, rather than control them to do it after you mastered it 35 hours earlier.

Also, every town except frontier Village and Hidden Village were uninteresting and annoying to navigate.

One good thing about Xenoblade that I felt was top notch, was that it was one of the few games I've played where I really enjoyed the voice acting. The Mechons were particularly entertaining. Xenosaga's sucked in comparison. That is aside the points you mentioned though.

the most disappointing part of Xenoblade was that it had zero connection or commonalities to the other games aside from little furry creatures (Nopon). Xenoblade X at least can be conceivably connected to Xenosaga and especially Xenogears due to it following almost the same plot trajectory as the back stories of those games.



I describe myself as a little dose of toxic masculinity.

Jumpin said:
sc94597 said:
Jumpin said:

I preferred Xenogears and Xenosaga. Xenoblade was not as detailed as those games.

Xenogears was great, but has some control, platforming and camera issues, pacing was also inconsistent. Xenosaga's story was not as great as Xenogears, and the gameplay was boring. Xenoblade had a good balance of both a decent story and excellent gameplay, and didn't have pacing issues in its story. 

I disagree with Xenoblade having anything on any of the other games.

There wasn't a good balance between story and gameplay, as neither were particularly good in Xenoblade compared to the prior games. First and foremost, Xenoblade was weak on story compared to all other games in the Xeno franchise. It was a huge decline from Xenosaga, and no where near the level of Xenogears excellence. Story is the most important element in RPGs, especially in the Xeno games, where they were known for being the best of the best when it came to story.

But you don't need to compromise on gameplay to have a great story, Xenogears did both fantastically, much better than Xenoblade.

gameplaywise, the world of Xenoblade was oversized for what there was to actually do in it. The difficulty balance was also wonky, and so you have to grind or do boring side-fetch-quests starting at around Colony 6 mines, and you had to navigate that oversized world, even with warping it was annoying and time consuming. So I disagree that the pacing was any better than most of the other games. Xenosaga episode 2, 3, and Xenogears all had much better pacing (and that includes disk 2). Xenosaga 1 is the only one that really had worse pacing as it didn't integrate story and interaction very well, and many of the locations were needlessly oversized and took too long to navigate, much like Xenoblade.

Due to the grinding and boring side quests of Xenoblade, I didn't find the gameplay to be in any way superior to the other games. It had a neat battle system, which is superior to other similar games, but spamming abilities while running around enemies gets monotonous after a time, for me it was around Makna Forest that I tired of it. The slicker battle systems of all the other games were better. Even at their worst, at least I don't have to worry about always having to run around to the backs and sides of enemies while trying to set up topples EVERY SINGLE TIME. That said, it's still better than other recent RPGs that implement action stuff just to make every battle a actiony chore, but Xenoblade still has that shit on it. It would be better if you could just tell your characters what to do, rather than control them to do it after you mastered it 35 hours earlier.

Also, every town except frontier Village and Hidden Village were uninteresting and annoying to navigate.

One good thing about Xenoblade that I felt was top notch, was that it was one of the few games I've played where I really enjoyed the voice acting. The Mechons were particularly entertaining. Xenosaga's sucked in comparison. That is aside the points you mentioned though.

the most disappointing part of Xenoblade was that it had zero connection or commonalities to the other games aside from little furry creatures (Nopon). Xenoblade X at least can be conceivably connected to Xenosaga and especially Xenogears due to it following almost the same plot trajectory as the back stories of those games.

I usually rank Xenogears above Xenoblade, but Xenogears is not without its flaws. For starters, the game was pieced together quite oddly and doesn't feel complete, mostly because of the second-disc being a set of monologues. Additionally the controls and camera lead to poor platforming that becomes especially frustrating, and increasingly so on multiple playthroughs. Couple that with a bad random encounter system, in which you can time a jump correctly and then get thrown into a random encounter and you are left very frustrated, especially in dungeons like the Tower of Babel. I'd also say that Xenogears's combat system got quite repetitive, but I think the characters and combos were evenly spaced to make that not too much of a problem. Xenogears as a package is more appealing to me than Xenoblade, but Xenoblade has fewer flaws.  Most people call Xenogears a flawed masterpiece, I can agree with that. 

Xenosaga on the otherhand, was really nothing compared to Xenogears or Xenoblade, even. Xenosaga had a complicated story to its detriment, while Xenogears embraced the complexity of its story. The cutscenes were long and drawn out - again - to its detriment. The second game was especially long, tedious, and drawn-out, with nothing really happening plot-wise. The physics system was cool, but that was more of a novelty. The story, upon its completion was intriguing, and the Xenogears connections were nice, but as you played it - it just wasn't as fun, and the story while interesting in hindsight took too long to pick up, wheras Xenogears kept you on the edge from the very start. I could have imagined Episodes IV-VI being the highlight of the Xenosaga series, but unfortunately we did not get them. 

Xenoblade on the otherhand does a few things better than even Xenogears. Exploration is much more focused and fun. Immersion was also much more spot on. I truly felt like I was traveling on a giant being. Interactions with NPCs were more rewarding. The story while less complex and grand, was at the very least self-contained, and still had a lot of depth (Gnostic mythology.) The pacing of said story felt professional and not pieced together, and the cutscenes/gameplay time ratio was much more balanced. I disagree that story is the most important element of an RPG. It is important, but not any more than atmosphere, immersion, and gameplay. Otherwise we would read a book. 

If you were spamming abilities in Xenoblade then you were not understanding how the battle system works. Spamming abilities will get you aggro (off your tank) and you'll die. Usually you let auto-attack work its magic until you properly time a skill. I'd take the option of "boring" side-quests over no/few side-quests to be honest. Especially since they are optional. Your issue seems to be that it isn't turnbased, but I think the various Xenosaga battle systems were a downgrade from Xenogears precisely because they were less action-oriented and mostly bland. 

I think having no baggage is Xenoblade's biggest merit. The Xenosaga series suffered from being in the shadow of Xenogears, a masterpiece, when they were just decent. Xenoblade took a new direction while maintaining the strong Kabbalist/Gnostic themes, as well as the science-fiction setting. 

 



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I tried, but I couldn't get into.



One can argue the same for Mother 3 and multiple Fire Emblem games with basically the same reasons you listed, more or less.

(ahem me)

But seriously I think Mother 3 is a better JRPG. It's not only more accessible, but that deceptive simplicity and joviality soon gets replaced depth and dark elements with a mix of facetious elements the Mother series is known to do so. And a better story imo.



felt the same way. Loved every part of the game and the first play through will have a special place in my gaming heart. It was a glorious experience.



Kyuu said:

If Xenoblade was a PS2 game, it wouldn't have been treated different from Playstation Xenogames. Some Nintendo-only gamers will either call it a crap/average/overrated game or pretend that it didn't exist (because they didn't play it). Some of the same people who love it today could've been indifferent because it isn't on the right system and it isn't made by the right devs.

Now I'm not saying Xenoblade isn't great, I'm certain it is at least very good because I talked with experienced gamers who put it in high regard. But many of those who actively hype it up typically don't know jack about the genre. Instead of acknowledging their inexperience, they'd go to unrelated threads in the vein of "Xenogears vs Chrono Cross" and preach like there is no tomorrow

I think you are overgeneralizing. Xenoblade is a much more polished game than the Xenosaga series, and that is because it had a consistent budget with direction. This is a general consensus among experienced and inexperienced gamers alike. Not one group or another - hence the user and critic reviews.