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Street Fighter V DLC characters can be earned by playing the game

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DerNebel said:

That seems like literally the most negative possible way of looking at this and a quite frankly not really logical one. They are not revamping their entire DLC system because they launch with less characters than SFIV did.

Considering another comment of yours in this thread I'm not sure if you've got this news correctly: You can get all post-launch gameplay content either by playing or by paying.

I am looking at the positives and negatives.

They are launching SFV as a work in progress, what we're getting at launch is far from complete. 16 characters is a low for a modern SF game.

There are various reasons for revamping the DLC system. For starters, it worked well for Killer Instinct. Launching with relatively little content allows them to release the game sooner and hype future content. Also, they hope to profit from microtransactions rather than content that actually improves the gameplay experience.

Bear in mind, I'm all for what Capcom is doing with SFV. I want to play the game soon and I don't want them to rush content. This strategy allows us to play sooner and gives them time to create quality content.



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S.T.A.G.E. said:
So essentially the old school way of doing things. Earning it rather than trying to capitalize the crap out of people.


Well it seems like both.

Microtransactions are there and I'm sure there will be content locked behind a pay wall.



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If Capcom sticks to this, and actually delivers on it, it will bring me one step closer to forgiving (not forgetting) their insane money grubbing last generation. Capcom was one of my favorite companies in the NES-PS2 eras, I hope they hold true.
Plus unlocking has always given replay value.



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Mr Puggsly said:
DerNebel said:
This is unexpected and actually pretty big news. It does still depend on how the whole ingame economy is balanced of course, but generally this is a very positive thing in todays gaming landscape.

To be fair, this is due to the relatively small cast the game is launching. Hence, its a similar rush to market strategy Killer Instainct was criticized for.

SFV can't be 16 chracters for $60, espeically after SFIV launched with 25.

Frankly, I'm okay with this strategy because I want to play SFV soon, but I don't want it rushed. So we can play what's ready now. However, this is also fodder for those who complain about incomplete games on the market.

Street Fighter 4 didn't launch with 25 characters.  It launched with 20 characters; 18 of them were selectable (Seth and Gouken couldn't be played with).  The rest of the characters were added to the console port 6 months later.



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BasilZero said:
darkknightkryta said:

Welcome to Marvel vs Capcom 2 for Dreamcast (And PS2/Xbox)


OMG!

I remember now :O

 

I remember spending so many hours to collect all characters, their artwork AND their alternate colored costumes n____n.

 

Dem Nostalgia!

I know, it pissed me off so much.  They made things random.  So if you didn't buy a character one time, it'd take forever for them to show up again.



darkknightkryta said:
Mr Puggsly said:

To be fair, this is due to the relatively small cast the game is launching. Hence, its a similar rush to market strategy Killer Instainct was criticized for.

SFV can't be 16 chracters for $60, espeically after SFIV launched with 25.

Frankly, I'm okay with this strategy because I want to play SFV soon, but I don't want it rushed. So we can play what's ready now. However, this is also fodder for those who complain about incomplete games on the market.

Street Fighter 4 didn't launch with 25 characters.  It launched with 20 characters; 18 of them were selectable (Seth and Gouken couldn't be played with).  The rest of the characters were added to the console port 6 months later.

I think you're comparing the original Arcade release of SFIV to SFV. But obviously most people didn't play SFIV until it came to consoles.

Hence, most people didn't play SFIV with only 18 characters. Either way, 16 characters for SFV at launch is fine assuming new characters come relatively soon.



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Am I the only one who loved the unlocking of the Characters/Colors on the Dreamcast MvC2?, my friends all played the crap out of the game to get them all.



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aceburg0413 said:
Am I the only one who loved the unlocking of the Characters/Colors on the Dreamcast MvC2?, my friends all played the crap out of the game to get them all.


I enjoyed it too - played the PS2 version!



    

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Mr Puggsly said:
darkknightkryta said:

Street Fighter 4 didn't launch with 25 characters.  It launched with 20 characters; 18 of them were selectable (Seth and Gouken couldn't be played with).  The rest of the characters were added to the console port 6 months later.

I think you're comparing the original Arcade release of SFIV to SFV. But obviously most people didn't play SFIV until it came to consoles.

Hence, most people didn't play SFIV with only 18 characters. Either way, 16 characters for SFV at launch is fine assuming new characters come relatively soon.

"Most"?  Street Fighter 4 is mostly played at the arcades in Japan.  I'm not sure if you're watching Evo, but the Japanese players destroyed the competition.  I personally played Street Fighter 4 first at one of the only 2 arcades left in the Toronto area.  But yes I am comparing the arcade release to Street Fighter 5 cause this technically is the "arcade" release.  It's just a technicallity that there isn't one.  A shame too cause of what I mentioned in Japan.