midrange said:
The problem isn't in allowing comebacks, the problem is in encouraging comebacks. This is why many people requested a counter to the "blue shell" comeback in mario kart. If someone makes a comeback in chess, it is really impressive because he did not depend on a mechanic to help him do it. If I string 15 hits to get lucario above 120 hp, is it far for him to knock me out in 3 due to rage mechanic and lack of spikes to close the game?
diddy and sheik were big dude. There is no denying that. My friend and I complained because I wanted to main shulk and he wanted to main duck hunt, but despite being above b-tier characters, they simply couldn't match up to diddy. Nerfs and buffs are also a double edged sword since people who mained diddy now have to adapt. Auto cancel is a good option, but it does not work for all cases. I know about perfect pivoting, and that, like fox trotting, do not compare to wavedashing. There is a reason why its not predominant in tournaments, it got potential, but clearly won't have the impact of wavedashing.
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Yes it is fair for him to comeback against you because you were careless enough to become complacent and didn't respect the options he had at his disposal against you, this is what Melee and Third Strike fans don't get about the games that followed the whole point is to make sure it's a battle until the very end as you yourself also have that comeback advantage.
Results don't lie dude Diddy was strong but he never dominated in the way Fox and Falco have same with Sheik, look at the tournament results of Smash IV they're varied, a lot of Diddy's winning was done by Zero who is the most adept Smash IV player if you removed Mango from Melee you'd still have 2 other Fox players dominating even new upcoming greats in Smash are Fox and Falco's, Diddy is not even in the same ball park as them. If Zero didn't win the next guy would be Nairo (ZS Samus) if not him it's Dabuz (Rosalina) then Ally (Mario) etc...
Those mechanics aren't predmoinant in tournaments because they've only been recent discoveries and we're in the first year of Smash IV, unlike in Melee these mechanics not working for all situations is why they can have a big impact on the metagame, they become an option for a player rather then a neccessity much like in an RTS you don't always have to build every unit due to the situation you won't always have to use these mechanics, something that if you don't respect you get punished or hit with that come back factor.