Lawlight said:
Opinion: I think it is very fair to say that if a game is from a big third party publisher, it's indicative of its poor quality
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Fixed the title for you, as that would be more correct imo. They're are just Marketing-overbloated graphic engines with no ideas or direction since the last millenium.
The main problem with Indies are that they don't get much exposition if any at all, so you're out to find out yourself it a game is any good or not, or even if the genre of the respective games are anything you like. Word of mouth is helpful, but it doesn't tell anyone if the genre of the game is appealing to the respective gamers.
They also cover mostly games from more unpopular genres (shooters, for instance, are a rare type of games for indies, just like non-open world action-adventures, since there are more than enough already on the market) and without shiny graphics (although titles like project Cars and Star Citizen beg to differ), mostly because they cover more unconventional ideas. Pixel art is often used because they can't afford an expert in graphics, but good pixel art is just as difficult to do. Just compare Freedom Planet or Shovel Knight with the likes of a Fist of Awesome for example, you'll see instantly the difference between good and bad pixel art.
And also the fact that less talented persons (to put it nicely) often try to make some games without having a proper direction themselves, resulting in rather horrible games, but that's mostly just on Steam Greenlight. On consoles, these games are much less prevalent, if they occur at all. The culprit here are engines like Unity, Game Maker or RPG Maker, in itself truly superb engines, but which attracts a lot of shenengians, and their asset markets, which gets abused to hell and back from these types of "programmers"