How A Small Game Studio Almost Made It Big
One week in early February, three top employees from the independent game studio Darkside Games flew to Redmond, Washington for a secret meeting with Microsoft.
Over the course of the meeting, which lasted two days, Darkside’s leadership tried to convince the mega-corporation to give them a few more million dollars, according to two people familiar with the situation. For the past few months they’d been working on an Xbox One reboot of the cult classic Phantom Dust, and it’d become clear to Darkside’s producers that their $5 million budget wasn’t going to swing it. To make the game Microsoft expected, they’d need more money: a total of $7 or $8 million, at the very least.
Microsoft wouldn’t budge. As they flew back to Florida, Darkside’s leads were pessimistic about the negotiations working out, and sure enough, the next week, on February 17, they got a phone call: it was all over. Microsoft was moving on.
“There was just no leeway,” said one person familiar with the meeting. Microsoft had already dumped roughly $2 million into the project, but at that point the publisher decided to pull out rather than pour more money in.
“They said, ‘OK, let’s cut our losses.’”
Shortly afterward, Darkside laid off all of its staff. The owners would later go on to contract a few artists and programmers for small projects, but today the studio is a shell of itself. Almost all of their employees have either relocated or taken jobs at nearby game companies like Magic Leap and High Voltage. When the Phantom Dust deal fell apart, Darkside did too.
Source: http://kotaku.com/how-a-small-game-studio-almost-made-it-big-1696997142