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Forums - Microsoft Discussion - Microsoft HoloLens Announced + Windows Holographic

iTechHeads said:

http://www.itechheads.com/2015/01/microsoft-announced-windows-holographic-microsoft-hololens/

Microsoft has just announced Windows Holographic, a futuristic OS that will give consumers new ways to interact with technology, new ways to create and new ways to work and learn. Of course most exciting of all is Holographic Gaming and turning your living room into a virtual world.

Holographic computing enabled by Windows is here. Holographic APIs are enabled on all Windows 10 devices and was created from the ground up to make it easy to create universal apps for developers since the holograms themselves are Universal Windows Apps.

Windows Holographic is more than just software though. Microsoft has invented a Holographic Computer called “Microsoft HoloLens”. The first, fully untethered holographic computer. HoloLens has see-through, HD holographic lenses that allows users to see realistic holograms and even hear holograms. HoloLens comes with a build-in high-end CPU and GPU. Not just that but goes beyond that with a 3rd processor called a “Holographic Processing Unit” that will process terabytes of data all without the need for any wires.

Microsoft HoloLens enables holographic computing with no markers, no wires, no phone and no PC required.

So you wear a high end cpu, gpu, holographic processing unit, kinect and holographic projecter all on your head in that lightweight model? What powers it?

Kipman’s prototype is amazing. It amplifies the special powers that Kinect introduced, using a small fraction of the energy. The depth camera has a field of vision that spans 120 by 120 degrees—far more than the original Kinect—so it can sense what your hands are doing even when they are nearly outstretched. Sensors flood the device with terabytes of data every second, all managed with an onboard CPU, GPU and first-of-its-kind HPU (holographic processing unit). Yet, Kipman points out, the computer doesn’t grow hot on your head, because the warm air is vented out through the sides.
http://www.wired.com/2015/01/microsoft-hands-on/

Sorry if I'm a bit skeptical after that boxy xbox one design. Either that's an amazing feat of minituarization or it's far less powerful than it sounds. Is this the next Illumiroom or is this real.



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really interesting, so its something quite differetn from VR.



SvennoJ said:
iTechHeads said:

http://www.itechheads.com/2015/01/microsoft-announced-windows-holographic-microsoft-hololens/

Microsoft has just announced Windows Holographic, a futuristic OS that will give consumers new ways to interact with technology, new ways to create and new ways to work and learn. Of course most exciting of all is Holographic Gaming and turning your living room into a virtual world.

Holographic computing enabled by Windows is here. Holographic APIs are enabled on all Windows 10 devices and was created from the ground up to make it easy to create universal apps for developers since the holograms themselves are Universal Windows Apps.

Windows Holographic is more than just software though. Microsoft has invented a Holographic Computer called “Microsoft HoloLens”. The first, fully untethered holographic computer. HoloLens has see-through, HD holographic lenses that allows users to see realistic holograms and even hear holograms. HoloLens comes with a build-in high-end CPU and GPU. Not just that but goes beyond that with a 3rd processor called a “Holographic Processing Unit” that will process terabytes of data all without the need for any wires.

Microsoft HoloLens enables holographic computing with no markers, no wires, no phone and no PC required.

So you wear a high end cpu, gpu, holographic processing unit, kinect and holographic projecter all on your head in that lightweight model? What powers it?

Kipman’s prototype is amazing. It amplifies the special powers that Kinect introduced, using a small fraction of the energy. The depth camera has a field of vision that spans 120 by 120 degrees—far more than the original Kinect—so it can sense what your hands are doing even when they are nearly outstretched. Sensors flood the device with terabytes of data every second, all managed with an onboard CPU, GPU and first-of-its-kind HPU (holographic processing unit). Yet, Kipman points out, the computer doesn’t grow hot on your head, because the warm air is vented out through the sides.
http://www.wired.com/2015/01/microsoft-hands-on/

Sorry if I'm a bit skeptical after that boxy xbox one design. Either that's an amazing feat of minituarization or it's far less powerful than it sounds. Is this the next Illumiroom or is this real.

I think the kind of applications they are aiming this at don't need that much power which is why they showed Minecraft, most popular game out there and can be played on a cheap laptop or even smartphones.



This is for me the same issue as, the wii controller and kinect, sounds like an awesome idea, but in reality will be a total disappointment. I cannot see anyone playing a good game of minecraft using just their finger. I'm sure you could use a controller, but again the whole demonstration is just a AR version of kinect. Gaming doesn't really want this no hands controller type system, I think the market has already spoken.

In terms of science, business and learning, I think the device is an awesome idea and could if it works be revolutionary (the UI implementation and control is massively important). If you could connect multiple ones together in terms of wireless, or even as a device to walk around a museum and it explains things it could be great and much better than the horrible VO headsets.. I can really see this having a lot of benefits in so many non gaming situations. In gaming, sorry just no.

I do wonder how light it is, and how long it will power.

Finally, after the whole kinect can scan in your skateboard or clothes, I aint believing anything shown on a video that isn't live recorded gameplay.



Making an indie game : Dead of Day!

The anime fans will be clamoring for a holographic, Japanese-style, risque, RPG, and it's gonna require them to interact with NPCs and objects within real-life forests, cafes, and shopping malls.

I have a feeling that in the coming years we'll be seeing silly men in these headsets smiling and making gestures to walls, and the air in public places.



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The possibilities are really endless with this, hopefully MS can make it work as advertized. Just imagine how immersive games can become then!



i still dont unerstand what this freaking tech is, but i will make sure we get such a thingy in the university, realy realy need it for protein modelling..



iTechHeads said:
SvennoJ said:

So you wear a high end cpu, gpu, holographic processing unit, kinect and holographic projecter all on your head in that lightweight model? What powers it?

Kipman’s prototype is amazing. It amplifies the special powers that Kinect introduced, using a small fraction of the energy. The depth camera has a field of vision that spans 120 by 120 degrees—far more than the original Kinect—so it can sense what your hands are doing even when they are nearly outstretched. Sensors flood the device with terabytes of data every second, all managed with an onboard CPU, GPU and first-of-its-kind HPU (holographic processing unit). Yet, Kipman points out, the computer doesn’t grow hot on your head, because the warm air is vented out through the sides.
http://www.wired.com/2015/01/microsoft-hands-on/

Sorry if I'm a bit skeptical after that boxy xbox one design. Either that's an amazing feat of minituarization or it's far less powerful than it sounds. Is this the next Illumiroom or is this real.

I think the kind of applications they are aiming this at don't need that much power which is why they showed Minecraft, most popular game out there and can be played on a cheap laptop or even smartphones.

Yeah, after reading that article again it seems more aimed at lower fidelity applications. Maybe that terabytes per second is a gross exageration or a typo. 1 terabyte per second is the raw output of 368 4K RGB cameras at 120 fps each... What kind of sensors does it have...



slap on googles face.



The big question is whether this will do for Xb one what Kinect did for Xb 360? I feel like this will be more likely to do for Xb one what Move did for PS3. The awesome thing about Kinect was that you only needed a single device for a group of people to use the technology simultaneously. HoloLens, like Move, requires each person in a group to have the device in order for everyone to use the technology. This severely limits its potential for the mass consumer market. Unless they can sell a version of HoloLens for about $15 so that a household can actually afford to have 3 or 4 on hand the appeal is very limited. Which means game developer support, like Move, will be very limited.

The essence of the consumer appeal of this is shared experience, and that's what gave Kinect it's wide appeal. And because it was pretty cheap and there at launch, Wiimote was able to offer the same. And that will be the main stumbling block to bringing it into the home.

The total package seems to have better technology than iPhone 6 / Galaxy S5, etc phones, which means that's the sort of price tag it will come with when it becomes available to the general public. With a CPU, GPU and HPU all on board, Kinect-like sensor, projection technology, and all the rest it's not going to be on shelves for the price of a mid-level smartphone.



“The fundamental cause of the trouble is that in the modern world the stupid are cocksure while the intelligent are full of doubt.” - Bertrand Russell

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