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Forums - Nintendo Discussion - Positive Impacts From a Unified/Fusion Nintendo Platform

I think the differences in the two camps amount almost to semantics. Soundwave has advocated the "TV dock" solution as the answer for what is to be done about those who want a Nintendo home console experience (and i think the amount is less negligible than he does, if only due to games like Mario Party/Mario Kart/Smash Bros): a handheld in 2016 could do Wii U graphics at lower resolutions (say 540p or so), and then attach to a device that upscales those games to 1080p w/AA.

Whether they do that or do a "multiple devices, same OS, mostly same games" approach boils down almost to semantics. There are a few key differences, upsides and downsides, to the two very similar approaches, but the only question is to what degree the next handheld and console will be synched, not whether or not it will occur.



Monster Hunter: pissing me off since 2010.

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Mr Khan said:
I think the differences in the two camps amount almost to semantics. Soundwave has advocated the "TV dock" solution as the answer for what is to be done about those who want a Nintendo home console experience (and i think the amount is less negligible than he does, if only due to games like Mario Party/Mario Kart/Smash Bros): a handheld in 2016 could do Wii U graphics at lower resolutions (say 540p or so), and then attach to a device that upscales those games to 1080p w/AA.

Whether they do that or do a "multiple devices, same OS, mostly same games" approach boils down almost to semantics. There are a few key differences, upsides and downsides, to the two very similar approaches, but the only question is to what degree the next handheld and console will be synched, not whether or not it will occur.


Yep exactly. Nintendo has said this will be their approach going forward. I for one think it is an incredibly good idea for a company like Nintendo.



I just want 2 platforms with joined accounts and OS ....



RolStoppable said:
Soundwave said:

SNES and N64 were sold at a moderate/thin profit margin (hence the razor blade analogy that's been used for decades). Both had large price cuts within the first 6-8 months on market too. The SNES price cut coming so quick actually caught Sega really off guard. 

I remember that pretty well because my dad was really pissed off that the Super NES had come out and we were bugging him about getting one when we had just gotten the NES a few years prior. He said he'd buy one when they cut the price and they cut it like 2 months later, lol, so it was like my gaming prayers had been answered. That's how I got my SNES, just in time for Street Fighter II. 

The N64 chip was actually fairly cutting edge too (the SNES was a good deal better than the Genny/TG16 too). When Tom Kalinske at Sega was demoed it (SGI went to Sega before Nintendo), he flipped out over it but Sega of Japan was too stubborn/stupid to adopt it, it just happened to be fairly cheap too. Yamauchi then I believe personally inked the deal with SGI himself a few months later. I remember that too (the Project: Reality press release in EGM). 

The common understanding and use of the razor and blades business model when it comes to video games is hardware sold at a loss, mainly because that is what the razor and blades business model has evolved into over time with companies getting more and more aggressive (across all industries). Newly launched video game hardware that is sold at a profit (however small) will not be called razor and blades by any analyst.

I highly doubt that the SNES and N64 had large price cuts in the USA, but rather $50 ones. Plus the SNES launched about a year later than in Japan to begin with, so the time for the SNES chipset to drop in price was far longer than you make it look like. The N64 didn't have more than a CPU, GPU and RAM; it didn't even have a sound chip.


Razor blades are sold at a profit too ... just not a big one, you know that right? The replacement cartridges are where they make the real money. 

No one is advocating selling a system at a loss, so I'm not sure why you're getting upset over nothing. 

The N64 was supposed to launch at $249.99 as well, they cut the price once before launch ($199.99) and again about seven months after the launch so that it was $149.99 very quickly. 



Soundwave said:
DélioPT said:
No way that Nintendo are going for a one system approach. Not only has Iwata dismissed that idea, but having just one system will automatically alienate Nintendo consumers who are only interested in playing with a home console (a real home console).

What i see happening is Nintendo making 2 systems that have basically the same OS and architecture. They will be like brothers - as Iwata already mentioned.
And the reason is simple: if you can develop 1 game that plays on 2 systems, you not only allocate less human resources to a project, you also spend less money and even lower the risk of financial failure for the project as well as increasing the financial revenue of the same project, seeing as now you are selling the game to two audiences at the same time.

With the amount of games Nintendo makes, separately, for 3DS and Wii U, if that production became streamlined, there just wouldn`t be any game droughts ever again.
Even with the increase of human resources for each project, Nintendo would have enough staff to develop those games and even try out some new and old franchises.

This strategy could end up reviving Nintendo`s presence in the home console market in Japan, just by allowing gamers to start their game on a handheld and then allowing them to keep playing it on a home console. Or vice-versa.

Another benefit would be that, seeing as the game can be made for two consoles who can play the same game, you would increase the number of potential gamers, thus lowering the risk of failure and increasing the chances of success for the game.
This would be a great way to attract 3rd party companies who are afraid to fail on Nintendo systems.

Also, if the new handheld shares the same tech as the new home console`s gamepad (buttons, etc.), it would give Nintendo the option to sell just the home console to those who at first only bought a HH and want a cheap HC and even sell a bundle with the HH and just the HC for the best deal!

If 2 different people, with different PCs, can play the same game, why can`t Nintendo develop their new systems the same way?

Iwata has not dismissed anything. The audience for people who want a home TV console just for Nintendo games is becoming incredibly small too, yet you guys think Nintendo is going to make even more powerful console (with higher end graphics that means more expensive games) for a userbase of maybe 10-15 million?

The writing is on the wall dude, people who want a Nintendo console with PS4+ level graphics aren't getting what they want any time soon. 

Take a game like Splatoon ... it's probably going to not sell anywhere near as much as it deserves because it's stuck on the lowly Wii U userbase ... if it had a userbase the size of the 3DS at least to sell to, it would have a far better chance of becoming a break out hit. 

This is Miyamoto's most recent quote on this btw:

Miyamoto: [...] but if you have a more unified development environment and you're able to make one game that runs on both systems instead of having to make a game for each system, that's an area of opportunity for us. 

I don't see Nintendo making games that look wildly different and perform very different on different platforms if they go this route. It would break one of the key assets such a platform would have ... which is being able to play the same game on the go and then continue playing at home at the end of the day, but that doesn't really hold if the portable version looks like something 1-2 generations removed from the console version. 

I think more likely we are looking more at something like the iPad-iPhone model where you can get the same games and apps for both systems and generally they're similar in performance except maybe the iPad version runs at a higher resolution or something. 

He kinda did. From a post in another page: "What we mean by integrating platforms is not integrating handhelds devices and home consoles to make only one machine."

This basically shows that the intent for next generation is not to eliminate one form factor but to make it work together.

I said nothing on console power. But now that you mention it, i don`t think next generation Nintendo will go MS or Sony`s way of cutting edge graphics. They did that with N64 and it didn`t work for them. GC was more powerful than the PS2 and it still sold badly. It`s always about the games - and perception!

You are right about Splatoon. The userbase of Wii U will hinder the game`s sales. Taht`s why i said it was important to make one game that works on 2 platforms: with the increase of the userbase, the more it can sell, thus reducing the risks of commercial failure.

"I think more likely we are looking more at something like the iPad-iPhone model where you can get the same games and apps for both systems and generally they're similar in performance except maybe the iPad version runs at a higher resolution or something. "

This is basically what i said. One game working on 2 platforms is the ideal solution to Nintendo`s problems.



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DélioPT said:

He kinda did. From a post in another page: "What we mean by integrating platforms is not integrating handhelds devices and home consoles to make only one machine."

This basically shows that the intent for next generation is not to eliminate one form factor but to make it work together.

I said nothing on console power. But now that you mention it, i don`t think next generation Nintendo will go MS or Sony`s way of cutting edge graphics. They did that with N64 and it didn`t work for them. GC was more powerful than the PS2 and it still sold badly. It`s always about the games - and perception!

You are right about Splatoon. The userbase of Wii U will hinder the game`s sales. Taht`s why i said it was important to make one game that works on 2 platforms: with the increase of the userbase, the more it can sell, thus reducing the risks of commercial failure.

"I think more likely we are looking more at something like the iPad-iPhone model where you can get the same games and apps for both systems and generally they're similar in performance except maybe the iPad version runs at a higher resolution or something. "

This is basically what i said. One game working on 2 platforms is the ideal solution to Nintendo`s problems.


I don't think the issue with the N64 was with how powerful it was. Like you said it's about the games and having this unified OS with the console being at a higher resolution and better graphics overall but the same games across both platforms will help with that a lot.



I would absolutely love a console handheld hybrid. It would mean a more constant flow of games, and a really cool idea.

That being said, I think that the premise has some flaws. Would you sell both of them packaged together? If so, how much will that cost? If you needed to keep costs down, does that mean we would get outrageously under powered, and cheap systems? I wouldn't be down with a Wii U power system, and a 3DS power system bundled together as a hybrid. If they are packaged together, how do you make each part of the experience a worthwhile one? Won't the handheld ultimately be ignored by the west, and the console will be ignored by japan? If they both play the same games, why do we need both?

Another approach would be to package them separately. That would eliminate a large portion of the market though. The Nintendo fan who buys both handheld and Console would really have no incentive to do so. If they both play the same games, what is the point.


I think the key to making a hybrid work, is making each system worthwhile on it's own, as well as adding functionality, and features when used in tandem. It's not going to be an easy task.




Mr Khan said:
I think the differences in the two camps amount almost to semantics. Soundwave has advocated the "TV dock" solution as the answer for what is to be done about those who want a Nintendo home console experience (and i think the amount is less negligible than he does, if only due to games like Mario Party/Mario Kart/Smash Bros): a handheld in 2016 could do Wii U graphics at lower resolutions (say 540p or so), and then attach to a device that upscales those games to 1080p w/AA.

Whether they do that or do a "multiple devices, same OS, mostly same games" approach boils down almost to semantics. There are a few key differences, upsides and downsides, to the two very similar approaches, but the only question is to what degree the next handheld and console will be synched, not whether or not it will occur.


I think your discriptor there is probably going to be fairly dead on. The only thing I'd add is probably you could see more than 2 "hardware variants", from the way Iwata speaks maybe there could be 3 or 4 ... a home "dock", the standard handheld, maybe some that's a larger tablet form factor, etc. 

Same games between them all, relatively the same experience like you described. Just like iPhone, iPad, iPod touch. 

Beyond that I think in the next five years you will see Nintendo expand and become more than just a game company. They'll have their health/fitness/senior citizen line of products (Quality of Life), I think Amiibo will expand into a larger full blown toy line, and perhaps more merchandising oppurtunities and media (movies?). 

You look at a company like LEGO, that has movies and theme parks and stores on top of a toy line ... why not Nintendo? Disney basically copped Nintendo's character archetypes to make "Wreck It Ralph" (which is in effect a parody of the arcade Donkey Kong) a hit. 



I'm not sure where you're getting this "dock" thing from. Wouldn't it just be a home console?



phaedruss said:
I'm not sure where you're getting this "dock" thing from. Wouldn't it just be a home console?


My personal bet here is that Nintendo will use mobile chips next time out (like the iPhone/iPad/Samsung Galaxy/even the Vita) so the "console" may not be what people think in terms of a traditional console. What they'll do I suspect is just scale the chip and in terms of hardware cores for portable or a home device. 

It could be a dock, it could be the chip self contained in itself (not requiring the portable at all), but I suspect it will be very different from what people think of as a "console" (think Vita TV or Apple TV sized).