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Forums - Nintendo Discussion - Positive Impacts From a Unified/Fusion Nintendo Platform

phaedruss said:
Soundwave said:
phaedruss said:
Soundwave said:


What's "reasonably" powered? I think something that can run Wii U type graphics in 1080P with anti-aliasing and maybe some extra effects with 4GB of RAM is "reasonable". You can make a handheld variant from that which runs games at say 540P w/o the AA but they both can then run the same games without a ton of fuss. 

Oh well..we don't have a problem then. You made it seem like you were talking about an Ouya type thing or something. THAT would be perfectly fine though.


Mobile chips are surprisingly powerful these days. A home variant freed of battery life restrictions (since it would plug into the wall) could probably meet my described performance level. 

It would also save Nintendo a ton of money in hardware R&D if they could basically use the same cheap mobile chips for 2, even 3 or 4 different "variants", just scale them up and down in terms of CPU/GPU cores and RAM. 


I guess we're all on the same page then. Are you thinking qualcomm or I think people have been talking about ARM, but I'm not sure those would be powerful enough in a few years.

Well Nintendo's used ARM in the past, but I think they'd be open to whoever gives them the best deal/performance ratio. 

It will be interesting to see what the graphical performance of the iPhone 6 and next-gen iPads will be, I suspect they will be getting fairly close to PS3 and by 2016 that chip will be pretty old (a 2014 era chip). 



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There's also Tegra. I wonder how cheap Nintendo could get those.



DélioPT said:
phaedruss said:
DélioPT said:
 


Yeah, N64 was a powerful console, but Nintendo`s way of doing business was what kept developers out of the console.

To me, doing what devs already do on PCs (scalable power) is the best way to sell Nintendo consoles next gen.
If Sony releases another handheld they will probably follow the same route.


Yep, exactly what I'm thinking. That's how this whole unified OS/architecture is going to play out I think.

I sure hope so.
With more people being needed for a big game, with more copies needed to be sold to make a profit and with basically no 3rd party support, i don`t think Nintendo has a better solution than really support their consoles 100%. Which they will be able to do if they go this route.

Crossing my fingers! :D

Hopefully being freed of having to make 2 versions of all their big franchises and making a centralized ecosystem that they support directly on their own could also spur Nintendo to provide a wider variety of games. 

I'd love to have them go back to arcadey racers like Wave Race and F-Zero or how about sports games like NBA Courtside and MLB Baseball? Or try new genres like RTS strategy games or a game like Raven Blade that they were willing to greenlight in the 90s at least. 

Really lessen the need for third parties at all. Time to expand Retro to 3 teams too IMO. 



phaedruss said:
fatslob-:O said:
Did you forget the negative impacts ?

Anyways, other than the benefit of sharing the same pool of games it will most likely end up being a negative in the long term seeing as how systems need to be differentiated in software in order to give a selling point for one system over another. A lot of people aren't very fond of Nintendo consoles compared to their handhelds in general so this only hurts Nintendo's business in general as it only gives more incentives for people to not buy a Nintendo console.


I'm not sure how. You either buy one or the other or if you really want to you buy both. If you want to have your Nintendo games on the go then you get the portable, if you want them at home you get the console, if you want both you get both. I assume there would be some kind of cross buy for both. I don't get the logic that having the same games on both platforms somehow cancels out each other or something. 

What's not to get? People buy consoles for console games and handhelds for handheld games. It has nothing to do with portability. The Vita is failing because it's trying to be a portable console. 



spemanig said:
phaedruss said:
fatslob-:O said:
Did you forget the negative impacts ?

Anyways, other than the benefit of sharing the same pool of games it will most likely end up being a negative in the long term seeing as how systems need to be differentiated in software in order to give a selling point for one system over another. A lot of people aren't very fond of Nintendo consoles compared to their handhelds in general so this only hurts Nintendo's business in general as it only gives more incentives for people to not buy a Nintendo console.


I'm not sure how. You either buy one or the other or if you really want to you buy both. If you want to have your Nintendo games on the go then you get the portable, if you want them at home you get the console, if you want both you get both. I assume there would be some kind of cross buy for both. I don't get the logic that having the same games on both platforms somehow cancels out each other or something. 

What's not to get? People buy consoles for console games and handhelds for handheld games. It has nothing to do with portability. The Vita is failing because it's trying to be a portable console. 


That's not why the Vita is failing.



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MohammadBadir said:
There's only one problem:
if the system underperforms, there would be no other system to make profits.
I still stand by my idea of 2 platforms with nearly identical architecture and OS, but different specs.

This is the way Nintendo will go. Iwata has all but confirmed this on multiple occasions.



Nintendo Network ID: Cheebee   3DS Code: 2320 - 6113 - 9046

 

spemanig said:
phaedruss said:
fatslob-:O said:
Did you forget the negative impacts ?

Anyways, other than the benefit of sharing the same pool of games it will most likely end up being a negative in the long term seeing as how systems need to be differentiated in software in order to give a selling point for one system over another. A lot of people aren't very fond of Nintendo consoles compared to their handhelds in general so this only hurts Nintendo's business in general as it only gives more incentives for people to not buy a Nintendo console.


I'm not sure how. You either buy one or the other or if you really want to you buy both. If you want to have your Nintendo games on the go then you get the portable, if you want them at home you get the console, if you want both you get both. I assume there would be some kind of cross buy for both. I don't get the logic that having the same games on both platforms somehow cancels out each other or something. 

What's not to get? People buy consoles for console games and handhelds for handheld games. It has nothing to do with portability. The Vita is failing because it's trying to be a portable console. 

I actually don't think so. 

Pokemon X/Y would be just as compelling on a console as it is on a handheld (another pro of the Fusion idea ... people will finally be able to play a "real" Pokemon RPG at home in glorious HD). 

There are plenty of 3DS games that are basically just "console" games ... Mario 3D Land, NSMB2, Mario Kart 7, Monster Hunter, Dragon Quest VII, Zelda: OoT 3D, Kid Icarus Uprising probably should've been a Wii/Wii U title actually, etc. etc.

If a game is good it should play well at home or on the go. 

The Vita is failing because there isn't much of a market for handhelds anymore, particularily ones that are aimed at teenagers/adults like Sony is trying to do. They all have smartphones/tablets, they wouldn't be caught dead with a Vita, nor is there any need in their day to day life to have to carry around a seperate device just to play 15 minutes worth of God of War on their work commute or school break. 



YES MONSTER HUNTER! lol, I hate playing Monster Hunter on a small screen, those games to me belong on a big screen with a controller.



Soundwave said:
DélioPT said:

I sure hope so.
With more people being needed for a big game, with more copies needed to be sold to make a profit and with basically no 3rd party support, i don`t think Nintendo has a better solution than really support their consoles 100%. Which they will be able to do if they go this route.

Crossing my fingers! :D

Hopefully being freed of having to make 2 versions of all their big franchises and making a centralized ecosystem that they support directly on their own could also spur Nintendo to provide a wider variety of games. 

I'd love to have them go back to arcadey racers like Wave Race and F-Zero or how about sports games like NBA Courtside and MLB Baseball? Or try new genres like RTS strategy games or a game like Raven Blade that they were willing to greenlight in the 90s at least. 

Really lessen the need for third parties at all. Time to expand Retro to 3 teams too IMO. 

Exactly! With more human resources being free - even with more being needed per project - Nintendo diversify their catalog with new franchises and even go back to games they haven`t done in ages and that they may feel it would be a loss of time and money.

That`s, from a SW point of view, the best option for Nintendo in the future.

They can even afford to, internally - be it 1st or 2nd party - try some genres they are not strong at.



So we can all agree that the possible benefits will far outweigh the negatives when Nintendo goes in this direction?