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phaedruss said:
Soundwave said:
phaedruss said:
Soundwave said:


What's "reasonably" powered? I think something that can run Wii U type graphics in 1080P with anti-aliasing and maybe some extra effects with 4GB of RAM is "reasonable". You can make a handheld variant from that which runs games at say 540P w/o the AA but they both can then run the same games without a ton of fuss. 

Oh well..we don't have a problem then. You made it seem like you were talking about an Ouya type thing or something. THAT would be perfectly fine though.


Mobile chips are surprisingly powerful these days. A home variant freed of battery life restrictions (since it would plug into the wall) could probably meet my described performance level. 

It would also save Nintendo a ton of money in hardware R&D if they could basically use the same cheap mobile chips for 2, even 3 or 4 different "variants", just scale them up and down in terms of CPU/GPU cores and RAM. 


I guess we're all on the same page then. Are you thinking qualcomm or I think people have been talking about ARM, but I'm not sure those would be powerful enough in a few years.

Well Nintendo's used ARM in the past, but I think they'd be open to whoever gives them the best deal/performance ratio. 

It will be interesting to see what the graphical performance of the iPhone 6 and next-gen iPads will be, I suspect they will be getting fairly close to PS3 and by 2016 that chip will be pretty old (a 2014 era chip).