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Soundwave said:
DélioPT said:
No way that Nintendo are going for a one system approach. Not only has Iwata dismissed that idea, but having just one system will automatically alienate Nintendo consumers who are only interested in playing with a home console (a real home console).

What i see happening is Nintendo making 2 systems that have basically the same OS and architecture. They will be like brothers - as Iwata already mentioned.
And the reason is simple: if you can develop 1 game that plays on 2 systems, you not only allocate less human resources to a project, you also spend less money and even lower the risk of financial failure for the project as well as increasing the financial revenue of the same project, seeing as now you are selling the game to two audiences at the same time.

With the amount of games Nintendo makes, separately, for 3DS and Wii U, if that production became streamlined, there just wouldn`t be any game droughts ever again.
Even with the increase of human resources for each project, Nintendo would have enough staff to develop those games and even try out some new and old franchises.

This strategy could end up reviving Nintendo`s presence in the home console market in Japan, just by allowing gamers to start their game on a handheld and then allowing them to keep playing it on a home console. Or vice-versa.

Another benefit would be that, seeing as the game can be made for two consoles who can play the same game, you would increase the number of potential gamers, thus lowering the risk of failure and increasing the chances of success for the game.
This would be a great way to attract 3rd party companies who are afraid to fail on Nintendo systems.

Also, if the new handheld shares the same tech as the new home console`s gamepad (buttons, etc.), it would give Nintendo the option to sell just the home console to those who at first only bought a HH and want a cheap HC and even sell a bundle with the HH and just the HC for the best deal!

If 2 different people, with different PCs, can play the same game, why can`t Nintendo develop their new systems the same way?

Iwata has not dismissed anything. The audience for people who want a home TV console just for Nintendo games is becoming incredibly small too, yet you guys think Nintendo is going to make even more powerful console (with higher end graphics that means more expensive games) for a userbase of maybe 10-15 million?

The writing is on the wall dude, people who want a Nintendo console with PS4+ level graphics aren't getting what they want any time soon. 

Take a game like Splatoon ... it's probably going to not sell anywhere near as much as it deserves because it's stuck on the lowly Wii U userbase ... if it had a userbase the size of the 3DS at least to sell to, it would have a far better chance of becoming a break out hit. 

This is Miyamoto's most recent quote on this btw:

Miyamoto: [...] but if you have a more unified development environment and you're able to make one game that runs on both systems instead of having to make a game for each system, that's an area of opportunity for us. 

I don't see Nintendo making games that look wildly different and perform very different on different platforms if they go this route. It would break one of the key assets such a platform would have ... which is being able to play the same game on the go and then continue playing at home at the end of the day, but that doesn't really hold if the portable version looks like something 1-2 generations removed from the console version. 

I think more likely we are looking more at something like the iPad-iPhone model where you can get the same games and apps for both systems and generally they're similar in performance except maybe the iPad version runs at a higher resolution or something. 

He kinda did. From a post in another page: "What we mean by integrating platforms is not integrating handhelds devices and home consoles to make only one machine."

This basically shows that the intent for next generation is not to eliminate one form factor but to make it work together.

I said nothing on console power. But now that you mention it, i don`t think next generation Nintendo will go MS or Sony`s way of cutting edge graphics. They did that with N64 and it didn`t work for them. GC was more powerful than the PS2 and it still sold badly. It`s always about the games - and perception!

You are right about Splatoon. The userbase of Wii U will hinder the game`s sales. Taht`s why i said it was important to make one game that works on 2 platforms: with the increase of the userbase, the more it can sell, thus reducing the risks of commercial failure.

"I think more likely we are looking more at something like the iPad-iPhone model where you can get the same games and apps for both systems and generally they're similar in performance except maybe the iPad version runs at a higher resolution or something. "

This is basically what i said. One game working on 2 platforms is the ideal solution to Nintendo`s problems.