Soundwave said:
Iwata has not dismissed anything. The audience for people who want a home TV console just for Nintendo games is becoming incredibly small too, yet you guys think Nintendo is going to make even more powerful console (with higher end graphics that means more expensive games) for a userbase of maybe 10-15 million? The writing is on the wall dude, people who want a Nintendo console with PS4+ level graphics aren't getting what they want any time soon. Take a game like Splatoon ... it's probably going to not sell anywhere near as much as it deserves because it's stuck on the lowly Wii U userbase ... if it had a userbase the size of the 3DS at least to sell to, it would have a far better chance of becoming a break out hit. This is Miyamoto's most recent quote on this btw: Miyamoto: [...] but if you have a more unified development environment and you're able to make one game that runs on both systems instead of having to make a game for each system, that's an area of opportunity for us. I don't see Nintendo making games that look wildly different and perform very different on different platforms if they go this route. It would break one of the key assets such a platform would have ... which is being able to play the same game on the go and then continue playing at home at the end of the day, but that doesn't really hold if the portable version looks like something 1-2 generations removed from the console version. I think more likely we are looking more at something like the iPad-iPhone model where you can get the same games and apps for both systems and generally they're similar in performance except maybe the iPad version runs at a higher resolution or something. |
He kinda did. From a post in another page: "What we mean by integrating platforms is not integrating handhelds devices and home consoles to make only one machine."
This basically shows that the intent for next generation is not to eliminate one form factor but to make it work together.
I said nothing on console power. But now that you mention it, i don`t think next generation Nintendo will go MS or Sony`s way of cutting edge graphics. They did that with N64 and it didn`t work for them. GC was more powerful than the PS2 and it still sold badly. It`s always about the games - and perception!
You are right about Splatoon. The userbase of Wii U will hinder the game`s sales. Taht`s why i said it was important to make one game that works on 2 platforms: with the increase of the userbase, the more it can sell, thus reducing the risks of commercial failure.
"I think more likely we are looking more at something like the iPad-iPhone model where you can get the same games and apps for both systems and generally they're similar in performance except maybe the iPad version runs at a higher resolution or something. "
This is basically what i said. One game working on 2 platforms is the ideal solution to Nintendo`s problems.








