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Forums - Nintendo Discussion - Would you want an "open world" Mario game? (Updated OP for elaboration.)

I sure as hell would. I took enough time to write a blog post about it ffs.

http://plebegaming.wordpress.com/2014/07/04/would-mario-fit-in-an-open-world-yes/

The gist of my complaint is, why hasn't this already happened? We had Mario 64 which was close to a 3D adventure platformer game, but we've regressed back to more linear game play. I love Super Mario 3D World even more than Mario Galaxy, but I still wish it had more open ended stages with multiple goals.

Something I really miss from Mario 64 is the flying. Yes you can fly in Galaxy but it's nowhere near the same. Could you imagine donning the cape again, I prefer the cape to the look of the flying cap, and flying across the entirety of the Mushroom Kingdom(s)?

To me it feels like the open world games of today focus heavily on violence and "gritty realism,"  but I would much rather have an open world setting let me explore the lands I've seen since I was a child. No guns needed, just let me run, jump, fly, and occassionally stomp on goombas.

 

EDIT:

Mario 64 is the perfect example of what an open world Mario game could be. Simply remove the hub and add worlds from SMW and SMB3 reimagined in 3D and situated seamlessly into one sprawling world. The design of the world is already somewhat planned out thanks to previous overworlds, simply arrange them all in nice positions relative to each other.

In Mario 64 you were able to attack platforming in several different manners, and it certainly didn't hurt the game in the least considering how consistently it's ranked the greatest of all time. To get a bit of what I'm imagining:

Imagine you're in an HD, upgraded version of Bob-omb Battlefield, now you climb to the top and you see the changes that were made. Instead of a boxed off area, the battlefield is now surrounded by rolling hills. Depending on which direction you look you see familiar areas. To the North you see a mountain range, with one mountain in particular above them all: Tall,Tall Mountain. To the South the hills give way to the Donut Plains. If scale Tall, Tall Mountain you could procede onwards to Snowman's Land or you could use a cannon that you find on the summit. With a well aimed shot, Mario can reach a suspicious pole dangling from a cloud that's passing by. Shimmying up this pole reveals Sky Land. Alternatively, if Mario visits the Donut Plains he could opt to tackle one of Bowser's strongholds or dive into the lake. Inside the lake you could find a hidden underwater path into the Vanilla Dome, which houses the Dire Dire Docks.

Now obviously not all of this is consistent with the SMW maps, but it's just something I whipped up on the spot. Open 3D exploration was the theme of half of these areas and it didn't hamper the platforming. There's also no real empty space between these areas either as one level from a previous game leads directly to another.

The game play would revolve around exploration, finding coins and Power Stars as seen in Mario 64, and stopping all of Bowser's plans by destroying his castles in each of the different kingdoms. Coins can be used at Toad Houses, now modified into shops or minigame areas, to purchase supplies like fire flowers, feathers, or mushrooms. You could also have cosmetic changes in exchange for coins, purchasing alternate mario outfits like the red overalls and blue shirt from SMB1.



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I think not, but would love to see the kind of "open world" that Sunshine brought again.

Good article btw.



Bet with Teeqoz for 2 weeks of avatar and sig control that Super Mario Odyssey would ship more than 7m on its first 2 months. The game shipped 9.07m, so I won

What would you do in that open world...?



Last time an old school platformer tried an open world approach, it didn't end up well. Just look Sonic 06.



LipeJJ said:

I think not, but would love to see the kind of "open world" that Sunshine brought again.

Good article btw.


Thank you.

Something just has me awestruck at the thought of a more massive Mario 64 with the ability to go anywhere at any time, provided your platforming skills were up to snuff.



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Mr_No said:
Last time an old school platformer tried an open world approach, it didn't end up well. Just look Sonic 06.


I wouldn't call Sonic '06 open world, a platformer, or a game.

 

As for what you'd do in it, I was just thinking you'd collect coins and find stars, invade bowser's dozen or so castles to rescue toads/princesses or break curses by murdering the koopa kids lol.

Have a kart instead of a mount so you could spend the coins on something, and just spend the rest of your time using your platforming skills to explore the world more in depth than ever before.



What would we do in this open world? What could we find? Which secret areas will there be? Will there be any "prize" for finding a secret area? What would make the exploration worthwhile? Are we actually going to do something that can't be done in games like Super Mario Galaxy or Super Mario 64?

There's too much things that would have to be done to have a worthwhile open-world Mario, that doesn't have a empty world, actually give you a incentive for exploring the place, even if it is a beautiful sight, like those places in Xenoblade Chronicles, and you do different things to the usual 3D Mario, then yes it would be great to have one, but if not, I would prefer to stay with what Super Mario Galaxy and Super Mario 64 brings.



COMG guide to points: 1 point = Raging. 2 points = Beasting. 3 points = Tearing it up. 4 points = Berzerk. 7 points = Rampage. 12 points = Burst. 15 points = god mode. 20+ points = DIVIDING BY ZERO!!! 40+ points = Youkai (originally Pokemon).

-1 = Negabeasting. -5= NegaRampage. -10 = NegaBurst

Mario doesn't need an open world. He needs a "world".

He needs something to explore, a colorful, charming world full of areas with ideas from his many adventures as well as new ideas. Imagine Banjo-Kazooie; instead of levels, you just enter a new "world".

A Paper Mario area for example, where you maintain a 3D platformer but with PM aesthetics and characters. Or a Mario Sunshine area where you explore a Sirena Beach inspired town.  Visit Yoshi's Island, Chi Kingdom, hell have Wario make an appearance.

What I think Mario needs is less... Mario in his games. He doesn't need new ideas - 3D World has plenty of those - he needs a new element.



"You should be banned. Youre clearly flaming the president and even his brother who you know nothing about. Dont be such a partisan hack"

I might not say "open world" in the way that we usually mean it (everything's open, sandbox, that sort of thing), but I really REALLY want a big world that we can explore. I would just be happy with a return to 64/Sunshine style, because I really hate A to B linearity, but as long as I'm dreaming I want a grand adventure. Sort of like Paper Mario, but fully 3D and with tons of awesome platforming and new abilities to get to new areas and characters and everything. Super Mario Adventure. I want it bad.

Never going to happen though. Nintendo has pretty much proven they're only interested in stripping everything down to its core. Mario just isn't about exploration anymore. It's about linear, A to B levels. Simple, shallow fun. But hey, a lot of people seem to like that, so maybe it's not a bad thing overall. I'm kind of coming to terms with this fact.



Currently playing:

Bloodbath Paddy Wagon Ultra 9

Yes! I still waiting for my 64 remake.