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Xbox one vs Nintendo 64?

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So which one?

xbox one 83 20.85%
 
nintendo 64 315 79.15%
 
Total:398
S.T.A.G.E. said:

Microsoft couldnt pay people to put their exclusive games on their consoles. Microsoft stopped majorly producing first party after the third year, not the fourth. The first three years of the 360's life were the only years where MS had semi-adequate first party. Most of their games were second party after that or paid to keep exclusive from Sony. They also ported games from PC to fill the exclusive void. Microsoft needed the lead because they knew Sony would catch up. World wide in Sonys first year with the PS3 they outsold the 360's first year. They were only behind by a year and caught up at the end. Sony dwindled Microsofts lead from a eight million console lead to two million and then MS brought out in the Kinect in 2010. The Kinect saved the Xbox 360's ass for the last two years and then it fell off and in 2013 Sony closed the gap. There was only so long Microsoft can run. They aren't that efficient with first party because their first party isnt great at all.

I agree with you about paying for 1st party games, but I think MS did provide a good lineup of 1st party published exclusives until 2009 (which is the 4th year).

As for the alligned launch bit, I hate this whole arguement. Yes PS3 outsold the 360 years 1-4, but the 360 outsold the PS3 years 5+. PS3 only outsells the 360 with an alligned launch because the HD console market as a whole grew until 2010 and then began to shrink.

The rest I agree with and as an example Black Tusk was suppose to bring in "the next Halo" experience to the XBO. What are they making now? The next Gears of War.... :-?



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Michael-5 said:
lostintheodyssey said:
Michael-5 said:

Well like I said, you can't assume Microsoft will change. You can assume that they won't and maybe get lucky with a better product.

Quantum Break is Remedy, and everything Remedy has made has released on PC. Even Alan Wake which Microsoft said would not release on PC. Console exclusive =/= exclusive, you wouldn't call Just Dance an HD exclusive if it released only on WiiU/XBO (for sake of arguement). Same applies here.

Obviously Sony didn't get serious about 1st party games until the 360, there were more exclusive 3rd party games on PS2 then not.

You have high hopes for a company which has a history of ripping people off where possible. Plus if Microsoft only has 3-4 years to debut all their exclusives (from history) and a year has past and the quality of the exclusives is about par with PS4, then all that means is that in 2-3 years time the XBO is going to start sagging behind. Plus once the Japanese are finished with the PS3, then you'll see a lot of 8+/10 exclusives start to appear on PS4.

lol look at how many times microsoft changed course before the release of xbox one that alone makes your statement invalid.
How? Microsoft was at first very resistant to changing their policies until they were esentially forced to do so.

Companies change all the time if it looks like it will affect their bottom line microsoft is not immune from this, neither is sony or nintendo.  Console exclusive= only available on one home console.  People considered final fantasy 7 for playstation an exclusive back in the day despite the fact that it could be bought on pc.  For whatever reason once microsoft started getting console exclusives now it does not count because it's on pc.
Doesn't count because most of XB's non Halo/Gears/Forza exclusives are available on PC. FFVII was exclusive on PS1/PC, but most PS1/PS2/PS3 exclusives were only available on PS consoles.

Yes so you agree that microsoft destroying the monopoly sony had in the gaming industry was a good thing because it forced them to focus on first party games.
Competition makes better products. Yes I agree

I have high hopes for all of the consoles in general but make no mistake sony will rip you off just as quick as microsoft and so will nintendo. None of them are different in that regard.
Are you sure? Sony doesn't have a history of ripping people off. Even now, while some PS4 games require PS+ for online, many big games don't (e.g. Elder Scrolls Online and Destiny). Nintendo is much the same, you can used a Gamecube Power Adaptor on a NES and you can still order replacement parts for any Nintendo console.

And game quality has always been subjective in my instance the only ps4 exlcusive I have is infamous while I have killer instinct, forza 5, and ryse for xbox one so in my case xbox is ahead.
That's true, but Ryse is a 6/10 game on metacritic....It also furthur annoys me because it was suppose to be a 360 game. Why did MS abandon the 360 so fast? I mean PS3 still got GT6, TLoU, Beyond: Two Souls + 5 or 6 JRPG's.

I agree you may start to see some of the smaller japanese titles be exclusive but it won't be 8 to 10 since japan cares mostly about portables now and the japanese games that are most popular in the west final fantasy, metal gear solid, resident evil etc will always be multi platform for this generation.
Yea, but does this make smaller games like Ni No Kuni, Valkyria Chronicles, the whole Tales of series, Drakengard, etc not important? I know I bought my 360 when it was getting all the JRPG support it saw in 2007-2009, I'm sure many people like me will do the same for PS4.

It's just Microsoft can't pay publishers to stay exclusive anymore. That's one of the biggest reasons the 360 stopped seeing so many exclusives after 2009. I don't see Microsoft expanding their 1st party lineup very much, I see them being very rigid (like Nintendo).

Sony on the other hand well Naughty Dog just made TLoU, Guerilla Games (Killzone) are already working on a new IP, Santa Monica (God of War) are introducing The Order, Evolution Studios (Motorstorm) is making Drive Club, etc....it's pretty much a guarentee that the PS4 will offer more then just sequels (although a GT7 would be more then appreciated).

Towards the end of last generation there were plenty of reports of Microsoft buying up and creating new studios what are they going to be doing with all the new staff if not making new game ips?

Nintendo gets a lot of flack for not expanding their 1st party lineup very much but they do create plenty of new ip's just off the top of my head some new ips for the wii were wii sports, xenoblade, pandora's tower, dynamic slash, the last story (nintendo owns the ip) etc.  The problem is most people don't buy the games and then they complain that nintendo just release mario, metroid, and zelda.

You leave out before Naughty Dog released TLou they made 3 Uncharted games so in year 7 of the ps3 they finally released something new.  Before that they developed 4 crash bandicoot games for the ps1.  After spending the entire ps2, psp and ps3 generation focused on killzone Guerilla Games is finally making something new for ps4.  The same goes with Santa Monica after spending the entire ps2, psp and ps3 generation making God of War they are finally making something new.

So the trend seems to be that whatever new ip's sony introduce at the beginning of the gen are the same titles that we will see for most or the entire generation from those developers.  So we are going to see The Order 1-3, Drive Club 1-3, TLou Remaster and 2, Uncharted 4-6 etc based on their previous history.

GT7 is definitely going to happen since GT is their billion dollar ip and millions will be buy it when it's released myself included.  Yes Sony does a good job of creating new Ips and they may be the best at it but they aren't way above the other companies in this regard.





lostintheodyssey said:

Towards the end of last generation there were plenty of reports of Microsoft buying up and creating new studios what are they going to be doing with all the new staff if not making new game ips?

What did Microsoft do with Rare? Made shovelware.
What about Grounding Inc? Made a bad sequel. Who's to say they changed?

Nintendo gets a lot of flack for not expanding their 1st party lineup very much but they do create plenty of new ip's just off the top of my head some new ips for the wii were wii sports, xenoblade, pandora's tower, dynamic slash, the last story (nintendo owns the ip) etc.  The problem is most people don't buy the games and then they complain that nintendo just release mario, metroid, and zelda.

The Last Story and Pandora's Tower are not developed by Nintendo. XenoBlade and Wii Sports are awesome, but when was the last time Nintendo made a new character like Kirby or Samus? Most of Nintendo's bigger mascots appeared during the NES/SNES era's and since then (except for a few RPG's and Nintendo published games) there have been few new mascots.

You leave out before Naughty Dog released TLou they made 3 Uncharted games so in year 7 of the ps3 they finally released something new.  Before that they developed 4 crash bandicoot games for the ps1.  After spending the entire ps2, psp and ps3 generation focused on killzone Guerilla Games is finally making something new for ps4.  The same goes with Santa Monica after spending the entire ps2, psp and ps3 generation making God of War they are finally making something new.


Uncharted 1 released in 2007 (year 1 for PS3). So after 6 years of making Uncharted's they made a new IP. What did Bungie do after 6 years? They left Microsoft because they were done with Halo. What did Epic do after 7 years? They gave over Gears of War to Microsoft to move on. What else on 360 was a major IP?

Sure Santa Monica & Guerilla games took 2 gens to make a new IP, but at least they did it. 343 doesn't develop anything but Halo, Lionhead is the same with Fable and so is Rare with Kinect Sports.

So the trend seems to be that whatever new ip's sony introduce at the beginning of the gen are the same titles that we will see for most or the entire generation from those developers.  So we are going to see The Order 1-3, Drive Club 1-3, TLou Remaster and 2, Uncharted 4-6 etc based on their previous history.

NOW YOU GET IT! The 360 launched with a good variety of exclusive IP's (Perfect Dark, Kameo, PGR, Amped, Dead or Alive, Full Auto, Chromehounds, Prey, Dead Rising, N3, etc). Every single IP that released within 360's first year either went bust, or multiplatform. Then 360 launched a bunch of "timed exclusives" like Lost Planet and Elder Scrolls, so what does that say about XB1's 3rs party exclusives currently? Titanfall is already following a similar path to Mass Effect where 2 & 3 will be multiplatform.

Based off trends we can expect at least 1 AAA new IP every year for the PS4. Be it Demon Souls, Valkyria Chronicles, Heavy Rain, The Last of Us or InFamous. None of these new IP's were known when PS3 released. Plus we can also expect PS4's lineup to get better and better where XB1 gets worse and worse.

This is why I told you that you can only assume Microsoft will do the same thing they did before at best. You can't assume they are going to change. Like XB1 the 360 started off with a good list of games and now look at it.

GT7 is definitely going to happen since GT is their billion dollar ip and millions will be buy it when it's released myself included.  Yes Sony does a good job of creating new Ips and they may be the best at it but they aren't way above the other companies in this regard.
History says otherwise. When was the last time Microsoft developed a new IP (not Kinect related)? I'll tell you when, it was 8 years ago with Viva Pinyata. Microsoft stopped making new IP's only 2 short years after the 360 released.

P.S. Just wanted to point out a funny trend. I bought all my PS consoles because of GT, and I bought my only XB console (the 360) because of Forza.





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I saw this video a while ago. N64 is teh kingz!



OttoniBastos said:
One of the most nostalgic consoles VS the punchbag of this generations?!

That titles belongs to Wii U. 



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x1 will lose every poll. it will lose to the freakin colecovision (PS4 fans will be doing most of the voting against Xbox just to vote against Xbox rather than take the poll properly). online forums are super biased against xbox.

Even knowing that it's sad to see how biased the forum is. I wouldn't expect it to be THIS bad. It just goes to show again.

I bet there is no console X1 could be in a poll since most will just be voting against X1 rather than for any other console...I bet X1 couldn't beat 3D0.

 

But if you posted PS4 against N64 PS4 would win by a landslide. Abnd obviously PS4 isn't that much better than X1, so again that just proves the bias.

Edit: Moderated - Starcraft



No offence but I thought that the N64 was an overrated system and sure it did have some good games like the original smash and goldeneye 007 but I should easily find the X1 more appealing unless it's sales becomes gamecube bad.



Michael-5 said:
lostintheodyssey said:

Towards the end of last generation there were plenty of reports of Microsoft buying up and creating new studios what are they going to be doing with all the new staff if not making new game ips?

What did Microsoft do with Rare? Made shovelware.

-There were people who enjoyed perfect dark zero, banjo, kameo, etc on the 360. 

What about Grounding Inc? Made a bad sequel. Who's to say they changed?

-Grounding from my understanding has always been considered an independent developer.  Crimson dragon went from a kinect game to a launch xbox one game of course the quality would not be considered the greatest.  The pressure of hitting a launch date and learning a new system at the same time can make even the best developers put out a sub par game.  Even though Forza 5 is still good it took many steps back in quality in order to make it for the launch.  Driveclub was suppose to be a launch title for the ps4 but it's been delayed a year probably because of the issues I listed trying to learn a new system and hit the console launch date would have caused them to put out a sub par game. 

Nintendo gets a lot of flack for not expanding their 1st party lineup very much but they do create plenty of new ip's just off the top of my head some new ips for the wii were wii sports, xenoblade, pandora's tower, dynamic slash, the last story (nintendo owns the ip) etc.  The problem is most people don't buy the games and then they complain that nintendo just release mario, metroid, and zelda.

The Last Story and Pandora's Tower are not developed by Nintendo. XenoBlade and Wii Sports are awesome, but when was the last time Nintendo made a new character like Kirby or Samus? Most of Nintendo's bigger mascots appeared during the NES/SNES era's and since then (except for a few RPG's and Nintendo published games) there have been few new mascots.

-Nintendo they own the IP and had input in the design and direction of the games and I'm sure at least a few of their programmers helped during the creation of the games.  A good game is a good game regardless of if a character in the game becomes popular enough to be considered a mascot.  Games like killzone are beloved by fans and it doesn't seem to have a strong mascot/hero associated with it but it's still a solid game.  I'm one of 3 people who own a ps vita in the US if I talk about gravity rush and mention Kat the majority of people won't know who that is just like no one knows who the hero is in soul sacrifice but it doesn't stop me from liking the games.  

You leave out before Naughty Dog released TLou they made 3 Uncharted games so in year 7 of the ps3 they finally released something new.  Before that they developed 4 crash bandicoot games for the ps1.  After spending the entire ps2, psp and ps3 generation focused on killzone Guerilla Games is finally making something new for ps4.  The same goes with Santa Monica after spending the entire ps2, psp and ps3 generation making God of War they are finally making something new.


Uncharted 1 released in 2007 (year 1 for PS3). So after 6 years of making Uncharted's they made a new IP. What did Bungie do after 6 years? They left Microsoft because they were done with Halo. What did Epic do after 7 years? They gave over Gears of War to Microsoft to move on. What else on 360 was a major IP?

Yes being done with Halo was a part of it but Bungie left more so because they wanted to be independent again.

Epic was never owned by microsoft and they made shadow complex, and published a few other games as well so they did more than just make gears.  Like you mentioned before with valkyria chronicles and others the fact that its not a major ip does not mean that fans will enjoy it less.


Sure Santa Monica & Guerilla games took 2 gens to make a new IP, but at least they did it. 343 doesn't develop anything but Halo, Lionhead is the same with Fable and so is Rare with Kinect Sports.

-343 was founded after Bungie left for that sole purpose so yes all they do is make Halo and everyone on that team knows that is what they were hired to do.  That's just like saying I was hired by polyphony digital and all I do is make racing games.  You know if you are hired by polyphony that you will be making racing games.  I mentioned earlier that Rare made more than kinect sports so I won't revisit that, and yes Lionhead makes fable but maybe they will follow in Guerilla Games footsteps and finally make something new.

So the trend seems to be that whatever new ip's sony introduce at the beginning of the gen are the same titles that we will see for most or the entire generation from those developers.  So we are going to see The Order 1-3, Drive Club 1-3, TLou Remaster and 2, Uncharted 4-6 etc based on their previous history.

NOW YOU GET IT! The 360 launched with a good variety of exclusive IP's (Perfect Dark, Kameo, PGR, Amped, Dead or Alive, Full Auto, Chromehounds, Prey, Dead Rising, N3, etc). Every single IP that released within 360's first year either went bust, or multiplatform. Then 360 launched a bunch of "timed exclusives" like Lost Planet and Elder Scrolls, so what does that say about XB1's 3rs party exclusives currently? Titanfall is already following a similar path to Mass Effect where 2 & 3 will be multiplatform.


-Phil Spencer is saying that they care more about building their own ips this generation instead of trying to get third party exclusives so I will believe him for now.  Itagaki who was a big supporter of microsoft was fired and then Tecmo started releasing their games for every system under the sun.  Bioware was bought by EA and EA has a track record of releasing games on multiple systems.  And like I mentioned earlier a lot of the third party exclusives that the 360 saw early in it's life was due to the ps3 not being out yet and developers not wanting to wait for ps3 before making games for a new gen.  Once the ps3 was released and developers learned how to take advantage of the system the exclusives from the third parties stopped for the 360.


Based off trends we can expect at least 1 AAA new IP every year for the PS4. Be it Demon Souls, Valkyria Chronicles, Heavy Rain, The Last of Us or InFamous. None of these new IP's were known when PS3 released. Plus we can also expect PS4's lineup to get better and better where XB1 gets worse and worse.

Demon Souls is not developed by Sony and its spiritual successor Dark Souls is multi platform on the 360 and PS3.  Atlus will likely continue that trend to collect multi platform money.  Valkyria Chronicles left consoles and is strictly portable now it's not developed by sony and they don't own the IP so sega could release that on multiple platforms anytime they wish. 

Sony has been losing key people and getting rid of developers and microsoft has been adding developers so no Sony will not be able to repeat the 1st party production they had last gen because the studios are no longer there and they aren't buying up new studios to replace the one's they get rid of.  Maybe that's why they seem to be pushing indies so hard this generation? SCE Liverpool closed they need to find someone new to do Wipeout,  Zipper is gone no more Socom or Mag for now.  Sony Santa Monica had to cancel a new IP due to layoffs.  Naughty Dog has lost key people as well.

This is why I told you that you can only assume Microsoft will do the same thing they did before at best. You can't assume they are going to change. Like XB1 the 360 started off with a good list of games and now look at it.

GT7 is definitely going to happen since GT is their billion dollar ip and millions will be buy it when it's released myself included.  Yes Sony does a good job of creating new Ips and they may be the best at it but they aren't way above the other companies in this regard.
History says otherwise. When was the last time Microsoft developed a new IP (not Kinect related)? I'll tell you when, it was 8 years ago with Viva Pinyata. Microsoft stopped making new IP's only 2 short years after the 360 released.

If you are talking about a new ip made completely with their first party studio only then yeah it's been a while and they should be ashamed.  If you are talking about new ips that they own but get second or third parties to do the bulk of developing then they still create a decent amount. 

P.S. Just wanted to point out a funny trend. I bought all my PS consoles because of GT, and I bought my only XB console (the 360) because of Forza.

You made me think about a trend of my own on all of my PS consoles I have played a Gran Turismo, a Metal Gear Solid, a Resident Evil, and a Final Fantasy and on all of my Xbox consoles I have played a Halo and Forza title.







lostintheodyssey said:
Michael-5 said:
lostintheodyssey said:

This is why I told you that you can only assume Microsoft will do the same thing they did before at best. You can't assume they are going to change. Like XB1 the 360 started off with a good list of games and now look at it.

When was the last time Microsoft developed a new IP (not Kinect related)? I'll tell you when, it was 8 years ago with Viva Pinyata. Microsoft stopped making new IP's only 2 short years after the 360 released.

If you are talking about a new ip made completely with their first party studio only then yeah it's been a while and they should be ashamed.

What did Microsoft do with Rare? Made shovelware.

 

-There were people who enjoyed perfect dark zero, banjo, kameo, etc on the 360. 

The fanbase, reviews and sales for those games are less then their the games Rare made on N64. MS bothced Rare.

What about Grounding Inc? Made a bad sequel. Who's to say they changed?

 

 

-Grounding from my understanding has always been considered an independent developer.  Crimson dragon went from a kinect game to a launch xbox one game of course the quality would not be considered the greatest.  The pressure of hitting a launch date and learning a new system at the same time can make even the best developers put out a sub par game.  Even though Forza 5 is still good it took many steps back in quality in order to make it for the launch.  Driveclub was suppose to be a launch title for the ps4 but it's been delayed a year probably because of the issues I listed trying to learn a new system and hit the console launch date would have caused them to put out a sub par game.  

.Grounding isn't owned by Microsoft, but MS does invest a lot of money into the studio to make exclusives for them. Before Crimson Dragon they made Panzer Dragoon Orta for the XB, which was great and before that they made Panzer Dragoon Saga for the Saturn which was even better. However the company has gone downhill and I'm sure Kinect controls was Microsofts idea.

The Last Story and Pandora's Tower are not developed by Nintendo. XenoBlade and Wii Sports are awesome, but when was the last time Nintendo made a new character like Kirby or Samus? Most of Nintendo's bigger mascots appeared during the NES/SNES era's and since then (except for a few RPG's and Nintendo published games) there have been few new mascots.

 

-Nintendo they own the IP and had input in the design and direction of the games and I'm sure at least a few of their programmers helped during the creation of the games.  A good game is a good game regardless of if a character in the game becomes popular enough to be considered a mascot.  Games like killzone are beloved by fans and it doesn't seem to have a strong mascot/hero associated with it but it's still a solid game.  I'm one of 3 people who own a ps vita in the US if I talk about gravity rush and mention Kat the majority of people won't know who that is just like no one knows who the hero is in soul sacrifice but it doesn't stop me from liking the games. 

. Okay, but Pandora's Tower is only an average game at best. The Last Story and XenoBlade are amazing and I'm grateful for them, but Nintendo doesn't make many large scale IP's. Maybe 1 every 3 years (XenoBlade/Wii series for Wii, Pikmin/Animal Crossing for Gamecube and Smash Bros/Mario Spinoffs for N64). JRPG's are niche games and while I appreciate them It's still important to mention that Nintendo (and the Vita) lack a large audience new IP

Uncharted 1 released in 2007 (year 1 for PS3). So after 6 years of making Uncharted's they made a new IP. What did Bungie do after 6 years? They left Microsoft because they were done with Halo. What did Epic do after 7 years? They gave over Gears of War to Microsoft to move on. What else on 360 was a major IP?

 

 

Yes being done with Halo was a part of it but Bungie left more so because they wanted to be independent again.

. Without Bungie/Epic, I have nothing to look forward to on the XB1. 360 relied on these two franchises and instead of making new IP's (like Naughty Dog or Santa Monica) they left Microsoft. So what do I have left to look forward to? XB1 won't ever build a good software library, it won't even come close to 360's (which isn't that great considering it was abandoned after 2009)

NOW YOU GET IT! The 360 launched with a good variety of exclusive IP's (Perfect Dark, Kameo, PGR, Amped, Dead or Alive, Full Auto, Chromehounds, Prey, Dead Rising, N3, etc). Every single IP that released within 360's first year either went bust, or multiplatform. Then 360 launched a bunch of "timed exclusives" like Lost Planet and Elder Scrolls, so what does that say about XB1's 3rs party exclusives currently? Titanfall is already following a similar path to Mass Effect where 2 & 3 will be multiplatform.

 

-Phil Spencer is saying that they care more about building their own ips this generation instead of trying to get third party exclusives so I will believe him for now.  Itagaki who was a big supporter of microsoft was fired and then Tecmo started releasing their games for every system under the sun.  Bioware was bought by EA and EA has a track record of releasing games on multiple systems.  And like I mentioned earlier a lot of the third party exclusives that the 360 saw early in it's life was due to the ps3 not being out yet and developers not wanting to wait for ps3 before making games for a new gen.  Once the ps3 was released and developers learned how to take advantage of the system the exclusives from the third parties stopped for the 360.

.Why do you believe him for now? I recall Microsoft said the same thing after Mass Effect and GTA IV DLC went multi-platform. If they lied before, they will lie again. Microsoft paid for a lot of those 3rd party exclusives to be "timed exclusives" and this gen developers know that there is just more money making multi-platform games. Respawn even stated that the only reason they made Titanfall exclusive was because Microsoft would publish it

Based off trends we can expect at least 1 AAA new IP every year for the PS4. Be it Demon Souls, Valkyria Chronicles, Heavy Rain, The Last of Us or InFamous. None of these new IP's were known when PS3 released. Plus we can also expect PS4's lineup to get better and better where XB1 gets worse and worse.

 

 

Demon Souls is not developed by Sony and its spiritual successor Dark Souls is multi platform on the 360 and PS3.  Atlus will likely continue that trend to collect multi platform money.  Valkyria Chronicles left consoles and is strictly portable now it's not developed by sony and they don't own the IP so sega could release that on multiple platforms anytime they wish. 

Sony has been losing key people and getting rid of developers and microsoft has been adding developers so no Sony will not be able to repeat the 1st party production they had last gen because the studios are no longer there and they aren't buying up new studios to replace the one's they get rid of.  Maybe that's why they seem to be pushing indies so hard this generation?SCE Liverpool closed they need to find someone new to do Wipeout,  Zipper is gone no more Socom or Mag for now.  Sony Santa Monica had to cancel a new IP due to layoffs.  Naughty Dog has lost key people as well.

.Still, there were 3rd party studios (mostly Japanese) who made exclusive games for Sony on the PS3 (it's still hapening with Drakengard and Tales of _). It's going to happen again for the PS4. Based off thrends we will see at least 1 AAA new IP for the PS4, be it Sony or not.

Sony's been closing smaller studios who made low volume/poorly rated games. e.g. The people who made Killzone Liberation and PSASBR. This isn't a bad sign, this means that Sony is cutting out the crap to focus on the good.

P.S. Just wanted to point out a funny trend. I bought all my PS consoles because of GT, and I bought my only XB console (the 360) because of Forza.

 

You made me think about a trend of my own on all of my PS consoles I have played a Gran Turismo, a Metal Gear Solid, a Resident Evil, and a Final Fantasy and on all of my Xbox consoles I have played a Halo and Forza title.

 .That's not surprising, it's their biggest games. I didn't get into Resident Evil until the remake on Gamecube and for XB I only ever beat Halo 2. I own Forza 1, but it doesn't work well with the 360 wheel so I didn't play it much. Especially since PGR3 was so awesome.

I hope RE7 isn't a flop like 6 was.



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Nintendo 64 because of superior rare games



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